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Showing all 14 results Save | Export
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Bai, Yun-Qi; Xiao, Jian-Jun – Interactive Learning Environments, 2023
As a representative practice of the theory of connectivism, cMOOCs emphasize learners' content-based connective learning. Effectively promoting learners' content production is the focus of cMOOC research and practice. This study explores whether and how learners' online interactions affect the content production of courses. Based on 45166…
Descriptors: MOOCs, Students, Foreign Countries, Learner Engagement
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Huang, Wanju – TechTrends: Linking Research and Practice to Improve Learning, 2023
A design case is a form of scholarly writing in which the author embarks on a reflective journey sharing rich descriptions of their design, design processes, challenges, etc. This paper presents two design cases that demonstrate how learning theories and instructional design concepts were purposefully incorporated in two instructional applications…
Descriptors: Learning Processes, Instructional Design, Learning Theories, Artificial Intelligence
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Tsang, Art – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
Input is indispensable for language learning. Although opportunities for listening and reading, the two only channels of language input, can be scarce outside class in English as a foreign language (EFL) contexts, highly proficient learners often expose themselves to input aplenty. Their experiences of immersing themselves in input and their…
Descriptors: Student Attitudes, Learner Engagement, Second Language Learning, Second Language Instruction
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Joseph Wong; Edward Chen; Natalie Au-Yeung; Bella Lerner; Lindsey Richland – Grantee Submission, 2022
Historically, learning for young students has occurred in formal, in-person classroom environments, but the distance learning context has opened a myriad of learning modalities. To this end, we aim to better understand how deploying learning experience design (LXD) approach supports or hinders children's engagement while participating in an…
Descriptors: Learning Processes, Attention Control, Learning Experience, Learner Engagement
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Huang, Yu-Chih; Backman, Sheila J.; Backman, Kenneth F.; McGuire, Francis A.; Moore, DeWayne – Education and Information Technologies, 2019
With the development and evaluation of information technology, virtual reality technology provides opportunities to offer an immersive and interactive experience for supplementing traditional classroom lecture and creating innovative online learning in education curricula and professional training. Given that the arena of 3D entertainment-oriented…
Descriptors: Self Determination, Learning Motivation, Computer Simulation, Information Technology
Sanjana Gautam – ProQuest LLC, 2024
Adaptive learning systems aim to emulate how skilled educators provide every student with the best possible learning experience. We investigate how these systems might be enriched by incorporating activities and indicators of social learning, which focus on the influences of learners' social context and interactions. This doctoral research aims to…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Computer Software, Rating Scales
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Huang, Wen; Roscoe, Rod D.; Craig, Scotty D.; Johnson-Glenberg, Mina C. – Journal of Educational Computing Research, 2022
Virtual reality (VR) has a high potential to facilitate education. However, the design of many VR learning applications was criticized for lacking the guidance of explicit and appropriate learning theories. To advance the use of VR in effective instruction, this study proposed a model that extended the cognitive-affective theory of learning with…
Descriptors: Affective Behavior, Learning Theories, Computer Simulation, Teaching Methods
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Baskas, Richard S. – Online Submission, 2021
An online community is a different world compared to the traditional world of communicating face to face. Some students communicate with others either through an online program or just to be social. There are challenges and benefits for the students and teachers depending on their perspectives. This project presents information about what online…
Descriptors: Communities of Practice, Computer Mediated Communication, Barriers, Educational Benefits
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Bahgat, Mohamed; Elsafty, Ashraf; Shaarawy, Ashraf; Said, Tamer – Journal of Education and Training Studies, 2018
Over the past decades, Learning & Development has become an area of growing interest and constant research. As a result, there is an abundance of studies and models that target the development of educators. However, the professional development of educators should be built on a comprehensive framework of research-based instructional strategies…
Descriptors: Models, Active Learning, Adult Students, Learning Theories
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Yob, Iris M. – Higher Learning Research Communications, 2014
This review of recent literature examines the research on the impact of service-learning on student retention. The theoretical framework of the review draws on both Tinto's model of student attrition and Knowles's theory of adult learning, which together suggest that academic and social integration, active participation and engagement in learning,…
Descriptors: Service Learning, School Holding Power, Academic Persistence, Learning Theories
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Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers