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McQueen, Heather A.; Colegrave, Nick – International Journal of STEM Education, 2022
Quectures are flipped lectures with embedded 'quecture questions', which employ metacognitive reflection as an active learning intervention. Quecture questions are students' own questions, identified and constructed by students around learning objectives during lectures. The quecture question intervention aims to support each student to engage…
Descriptors: Educational Attainment, Low Achievement, Learner Engagement, Individualized Instruction
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Kim, ChanMin; Park, Seung Won; Huynh, Niem; Schuermann, Ryan Thomas – Journal of Further and Higher Education, 2017
We investigated how high-performers and low-performers differ with regard to motivation and engagement in a university-level, large-format general education geography course. One hundred and ten students participated in the study. A self-report measure was administered three times (at the beginning, middle and end of the semester). Performance…
Descriptors: College Students, Student Motivation, Learner Engagement, Academic Achievement
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method