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HanXi Li; Younghwan Pan – Education and Information Technologies, 2025
This study based on the Hedonic Motivation System Adoption Model (HMSAM), the Expectation Confirmation Model (ECM), and Task Technology Fit (TTF), explores the factors influencing users' continuance intention in gamified learning within metaversity. A total of 286 valid questionnaires were collected using random sampling. The data were analyzed…
Descriptors: Gamification, Technology Uses in Education, Student Motivation, Models
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Juan Gregorio Fernández-Bustos; Pablo Cuesta-Valera; David Zamorano-García – Journal of Physical Education, Recreation & Dance, 2024
Physical education is often viewed as a public health tool that can be used to increase the amount of physical activity young people engage in. However, not only should the amount of physical activity at school and in physical education lessons be increased, but students should also acquire the knowledge, skills, motivation and responsibility that…
Descriptors: Child Health, Physical Education, Multiple Literacies, Student Motivation
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Xiao-Chun Wang; Meng Zhang; Jia-Xin Wang – Journal of Psychoeducational Assessment, 2024
Academic burnout seriously affects the academic performance and mental health of college students. This study developed a multi-mediation model to investigate the relationship between academic self-efficacy and academic burnout. A total of 1431 undergraduate students (51.85% female) were recruited to participate in this study. And we used SPSS…
Descriptors: Self Efficacy, Academic Achievement, Burnout, Learner Engagement
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Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
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Breien, Fredrik S.; Wasson, Barbara – British Journal of Educational Technology, 2021
Previous research shows that digital game-based learning (DGBL) can have positive effects on engagement, motivation and learning, and that using narratives may reinforce these effects. A systematic review identified 15 DGBL systems that report effects from their use of narratives. A gap in the field, however, is the lack of a common model to…
Descriptors: Game Based Learning, Learner Engagement, Student Motivation, Literature Reviews
Bethany Furqueron – ProQuest LLC, 2024
Attracting and retaining diverse individuals is a core goal for reform efforts within in Science, Technology, Engineering, and Mathematics (STEM) gateway courses. Evidence-based instructional strategies in STEM, including those that incorporate scientific practices, have demonstrated promising findings regarding student learning gains. Inspired by…
Descriptors: Student Motivation, Learner Engagement, Models, Teaching Methods
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Ben-Eliyahu, Adar – Educational Psychologist, 2019
The aim of this article is to map the academic emotional learning cycle from a theoretical and practical perspective through the lens of self-regulated learning. Focusing on the learner, a further iteration of the emotional dimension of the integrated self-regulated learning model is articulated by considering within-individual components (i.e.,…
Descriptors: Emotional Development, Emotional Intelligence, Psychological Patterns, Learning Processes
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Sajid Khan; Phil Ramsey; Majid Khan – Innovations in Education and Teaching International, 2025
Higher education institutions must prepare students for success in the dynamic knowledge economy by providing a high-quality educational experience. As the world and our understanding of learning processes continually evolve, educators face the challenge of developing innovative strategies to engage and motivate students in their own learning.…
Descriptors: College Students, College Faculty, Educational Innovation, Learner Engagement
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de Bruin, Anique B. H.; Biwer, Felicitas; Hui, Luotong; Onan, Erdem; David, Louise; Wiradhany, Wisnu – Educational Psychology Review, 2023
Desirable difficulties are learning conditions that are often experienced as effortful, but have a positive effect on learning results and transfer of knowledge and skills (Bjork & Bjork, 2011; Bjork, 1994). Learners often do not appreciate the beneficial effects of desirable difficulties, and the negative experiences of high effort and…
Descriptors: Transfer of Training, Difficulty Level, Learning Motivation, Personal Autonomy
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Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
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Maarten Vansteenkiste; Nathalie Aelterman; Leen Haerens; Bart Soenens – Advances in Motivation and Achievement, 2019
Given the complexity of societal, technological, and economic challenges encountered by schools and teachers, one may wonder whether and how teachers can still optimally motivate their students. To adopt a motivating role in today's ever-changing, even stormy, educational landscape, teachers need more than a checklist of motivating practices. They…
Descriptors: Educational Change, Learning Motivation, Motivation Techniques, Self Determination
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Qi Zhang – International Journal of Educational Technology in Higher Education, 2024
This study investigates how engagement (E), foreign language enjoyment (FLE), and ambiguity tolerance (AT) exert mediation/moderation in metaverse-based foreign language learning (FLL). Featuring augment/simulation-based experiences and self-fulfillment/external-control-oriented mechanics, metaverse provides virtualized interactive circumstances…
Descriptors: Second Language Learning, Second Language Instruction, Cognitive Style, Affective Behavior
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Mandy Dang; Yulei Gavin Zhang; Susan Williams; Joe Anderson – Information Systems Education Journal, 2024
With businesses increasingly prioritizing data-driven decision making, the demand for business analysts is high and expected to grow. In response, many universities and institutions have developed courses and programs related to business analytics to prepare more graduates for careers in this field. Business analytics programs and educators…
Descriptors: Academic Achievement, Student Satisfaction, Data Analysis, Business Administration Education
Laren B. Morton – ProQuest LLC, 2024
School climate is one of the most important school level factors shaping children's developmental outcomes. More specifically, school climate has been found to contribute to school practices that promote or hinder students' academic achievement, academic engagement, and academic motivation with more positive reports of school climate improving…
Descriptors: Middle School Students, African American Students, Educational Environment, Academic Achievement
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James A. Middleton – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
An extended (and probably unnecessary) parallel is drawn between engagement in mathematics and engagement in musical performance. Key facets of engagement are described and a model of how mathematics engagement plays out in task-level activities is discussed in light of new findings related to its social and emotional facets. Implications for…
Descriptors: Mathematics Instruction, Learning Processes, Music, Learner Engagement
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