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Xiaotian Han – Education and Information Technologies, 2025
Blended learning has gained significant popularity; however, there were few empirical studies on students' perceptions of blended course adaption and blended learning effectiveness in higher education. The aim of the present study is to: (a) describe the degree of blended learning effectiveness, student engagement, student academic motivations,…
Descriptors: Program Effectiveness, Blended Learning, Learner Engagement, Outcomes of Education
Qiao, Shen; Yeung, Susanna Siu-sze; Zainuddin, Zamzami; Ng, Davy Tsz Kit; Chu, Samuel Kai Wah – British Journal of Educational Technology, 2023
Gamification is typically implemented digitally. However, digital gamification is not always possible because of limited resources and logistical problems. It is thus necessary to explore low-threshold gamification methods that can be easily adopted in classrooms. One such method is non-digital gamification using physical game design elements.…
Descriptors: Gamification, Academic Achievement, Cognitive Processes, Learner Engagement
Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
Vasa Buraphadeja; Donyawan Chantokul – International Journal on E-Learning, 2024
This study examines the effectiveness of a custom-designed chatbot in a blended learning environment, focusing on its adherence to instructional guidelines and its impact on student engagement. The chatbot was designed to prompt students with questions about concepts related to various academic majors, encourage elaboration on their responses, and…
Descriptors: Learner Engagement, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Wang, Shuai; Griffiths, Rebecca; Christensen, Claire; D'Angelo, Cynthia; Condon, Kerry – Journal of Computing in Higher Education, 2022
There are few published studies investigating the effectiveness of hybrid formats at the program level in graduate legal education. A hybrid Juris Doctorate (J.D.) program launched by a Midwestern institution was the first ABA-accredited law degree program with a substantial online learning component. This study takes a mixed methods approach…
Descriptors: Blended Learning, Doctoral Programs, Legal Education (Professions), Program Evaluation
Ling Zhang – Pedagogical Research, 2024
In the face of the challenges posed by the COVID-19 pandemic, the hybrid teaching model has garnered significant attention for its combination of the depth of traditional education with the convenience of distance learning. Focusing on the domain of computer programming language instruction, this study innovatively designs a hybrid teaching…
Descriptors: COVID-19, Pandemics, Blended Learning, Programming Languages
Kim, Woomee L.; Borup, Jered; Shin, Joan Kang; Evmenova, Anna S. – Journal of Technology and Teacher Education, 2023
Massive Open Online Courses (MOOCs) can provide important professional learning opportunities for teachers throughout the world. Despite high enrollment rates, learner engagement in MOOCs has been generally low, as reflected in their low completion rates. This is in part due to a combination of high flexibility and limited support and…
Descriptors: Foreign Countries, MOOCs, Faculty Development, Blended Learning
Warden, Clyde A.; Chang, Chi-Cheng; Stanworth, James O.; Caskey, D'Arcy; Chen, Judy F. – International Journal of Computer-Supported Collaborative Learning, 2022
Self-regulated learning theory is central to computer supported collaborative learning (CSCL) and depends on learner autonomy to create socially shared learning, and yet function within the restraints and goals of a specific class pedagogy. By integrating the rich theoretical CSCL literature with an inductively derived theory of role-playing game…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Role Playing, Game Based Learning
Akazaki, Jacqueline Mayumi; Slodkowski, Bruna Kin; Machado, Leticia Rocha; Miranda, Kennya Ferreira Silva; Grande, Tássia Priscila Fagundes; Behar, Patricia Alejandra – Informatics in Education, 2022
The objective of this article is to present the creation process of Pedagogical Strategies (PS) based on Socio-affective Scenarios mapped in a Virtual Learning Environment (VLE). Every year, enterprises are looking for new technologies that can improve the skills of their collaborators, bringing VLE resources to e-training formations. The PSs are…
Descriptors: Teaching Methods, Educational Technology, Distance Education, Foreign Countries
Walker, Richard; Chong, Setareh; Chong, James – Research in Learning Technology, 2021
Peer-led group learning is a variation of collaborative learning and is based on 'small groups of students meeting regularly with a peer -- one who has additional expertise in the subject matter -- to work on problems collaboratively' (Pazos, Micari, and Light 2010). In this study, we explored how a Slack team environment could be used in a…
Descriptors: Peer Teaching, Cooperative Learning, Small Group Instruction, Expertise
Li, Kuiyuan; Stone, Erin; Seals, Samantha R. – International Journal on E-Learning, 2022
Due to COVID-19, all courses at a regional comprehensive university in the southeastern United States transitioned online and were delivered remotely in the latter half of the spring semester of 2020. In this study, students' performance data from four graduate programs in social sciences and two graduate mathematics programs for the spring…
Descriptors: COVID-19, Pandemics, Electronic Learning, Masters Programs
Pechenkina, Ekaterina – Teaching & Learning Inquiry, 2020
This article queries the notion of impact in studies of teaching and learning located within the field of Scholarship of Teaching and Learning (SoTL). Grounded in literature focused on measuring and challenging the impact in SoTL, and primarily on the "what works" question, the author proposes a rubric by which to judge various levels…
Descriptors: Scholarship, Instruction, Learning, Program Effectiveness
Ravenscroft, Brenda; Luhanga, Ulemu – Teaching & Learning Inquiry, 2018
Tertiary education institutions grapple with how to better engage students in their learning in high-enrolment, introductory courses. This paper presents a case study that examines a large-scale, faculty-level course redesign project in which this challenge was addressed through the use of blended learning models. The main research question was:…
Descriptors: Learner Engagement, Blended Learning, Longitudinal Studies, Introductory Courses
Lazinski, Melissa J. – Quarterly Review of Distance Education, 2017
This article describes a 1-credit hour laboratory course focused on psychomotor and affective objectives of performing surface palpation. It was part of the first-year curriculum of the Nova Southeastern University Hybrid Doctor of Physical Therapy Program (HDPT). The course was converted to hybrid from an existing traditional course that met…
Descriptors: Psychomotor Skills, Physical Therapy, Blended Learning, Educational Technology
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