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Fact Sheet: Bolstering Student Attendance, Engagement, and Success through Career-Connected Learning
Office of Career, Technical, and Adult Education, US Department of Education, 2025
Career-connected learning is an educational strategy that combines high-quality academic instruction, skill-based learning, and real-world experiences to prepare students with the knowledge and skills that they need to pursue their college and career goals. Career-connected learning can be delivered in a variety of ways, including in core content…
Descriptors: Educational Strategies, Educational Quality, Career Readiness, Student Centered Learning
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
Sun, Fu-Rong; Pan, Long-Fei; Wan, Rong-Gen; Li, Hui; Wu, Shu-Jing – Interactive Learning Environments, 2021
This research aims to explore the latent effect of elementary student engagement in a Spherical Video-based Virtual Reality (SVVR) environment for a school-based course on higher level competence development. Student engagement and higher level competence development were investigated using a valid sample of 324 students from five elementary…
Descriptors: Learner Engagement, Elementary School Students, Computer Simulation, Skill Development
Colin D. McClure; Matthew Hudson; Kieran Higgins – Journal of Higher Education Outreach and Engagement, 2024
Capstone projects provide key learning opportunities for STEM undergraduates to consolidate knowledge gained over the life of their degree. These projects typically reflect lab- or fieldwork-based research, which can exclude students who do not wish to pursue these career avenues. Here we deployed school engagement projects (SEPs) as an…
Descriptors: STEM Education, Undergraduate Students, Authentic Learning, Learner Engagement
Powell, Lisa; Lambert, Damien; McGuigan, Nicholas; Prasad, Ashna; Lin, Jerry – Accounting Education, 2020
This paper investigates how authentic co-created role-play may assist audit students in developing creativity, a much-needed aptitude for auditors. Role-plays used in audit education are often structured, formal case approaches, limiting student creativity. In contrast, this role-play allows students to interact with a performance artist and…
Descriptors: Creativity, Role Playing, Vignettes, Financial Audits
Schmidt, Alexandra; Williamson-Kefu, Majon – Australian Primary Mathematics Classroom, 2020
This article explores the benefits of using digital technology to support and enhance students' understanding during mathematical inquiry. The use of digital technologies enabled students to focus on the problem-solving aspects of the task such as how to compare and represent the data effectively.
Descriptors: Technology Integration, Elementary School Mathematics, Grade 6, Mathematics Instruction
Dawan Coombs; Devery Bellingham – English Journal, 2015
This article explores three ways a teacher incorporated text sets into her seventh-grade classroom to foster authentic inquiry. Student reflections suggest this approach helped them cultivate questioning, researching, and cooperative learning skills that became lasting habits of inquiry and helped them succeed on core tests.
Descriptors: Grade 7, Authentic Learning, Inquiry, Skill Development
Williams, John; Cowie, Bronwen; Khoo, Elaine; Saunders, Kathy; Taylor, Simon; Otrel-Cass, Kathrin – Teaching and Learning Research Initiative, 2013
This research project aimed to understand and explore the ways electronically networked (e-networked) tools can support authentic science inquiry in junior secondary classrooms in order to address concerns about student engagement in science. The research questions for this study were: (1) What are the existing ideas, experiences and visions that…
Descriptors: Active Learning, Inquiry, Secondary School Science, Learner Engagement