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Showing 1 to 15 of 20 results Save | Export
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Conceição, Simone C. O. – New Directions for Adult and Continuing Education, 2021
Designing and facilitating online learning experiences require a repertoire of skills and a unique mindset. This article focuses on adult learners' characteristics, learner-centered principles, and tools for engaging learning in the online environment as a starting point for acquiring these skills.
Descriptors: Online Courses, Teaching Methods, Adult Students, Student Characteristics
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Mia Sullivan; Kasee Smith; Daniel Foster; Melanie Miller Foster; Laura Rice; Jeremy Falk – Journal of Agricultural Education, 2025
Global citizenship is critical to the development of a globally ready 21st century workforce in food, fiber, and natural resources. The global citizenship model utilized in this study includes domains of social responsibility, global competency and global civic engagement. The knowledge, skills, and dispositions of educators are critical factors…
Descriptors: Global Approach, Agricultural Education, Undergraduate Students, Foods Instruction
Sever, Brad – Solution Tree, 2022
This essential guide shares a five-step process for designing, implementing, and assessing sustainable project-based learning (SPBL) units while ensuring students gain surface-, deep-, and transfer-level knowledge. Brad Sever draws from his daily work as a practitioner to deliver practical strategies for creating meaningful learning experiences…
Descriptors: Student Projects, Active Learning, Transfer of Training, Social Emotional Learning
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Walters, Linda J.; Schneider, Kimberly R.; Tripp, Mary L. – Scholarship and Practice of Undergraduate Research, 2022
Undergraduate retention, graduation, and postgraduation success are greater when students engage in undergraduate research. This article describes a grassroots, faculty-initiated effort to increase the number of students who received research experiences at a large, urban institution. Peer course coaches, students who had previously taken a course…
Descriptors: Coaching (Performance), Peer Relationship, Undergraduate Students, Student Research
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Shah, Mahsood; Cheng, Ming – Open Learning, 2019
Studies on student engagement in learning have mainly focused on undergraduate degree courses. Limited attempts have been made to examine student engagement on open access enabling courses, which is targeted to underrepresented students in higher education. Students on open access enabling courses are at high risk due to a low academic achievement…
Descriptors: Learner Engagement, Open Education, Open Enrollment, Online Courses
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Harju, Vilhelmiina; Koskinen, Antti; Pehkonen, Leila – Educational Research, 2019
Background: The importance of digital technologies for enhancing learning in formal education settings has been widely acknowledged. In the light of this expectation, it is important to investigate the effects of these technologies on students' learning and development. Purpose: This study explores longitudinal empirical research on digital…
Descriptors: Longitudinal Studies, Electronic Learning, Elementary Secondary Education, Influence of Technology
Rodriguez, Rafael A. – ProQuest LLC, 2019
Today's college student body reflects, among many things, the outcome of policies geared towards increasing access and diversifying the academy, efforts to recruit international students, the vast social, political, and economic disparities among marginalized populations, and the extreme cultural polarization of our times. Students on campuses…
Descriptors: Cultural Awareness, Intercultural Communication, Student Personnel Workers, Lifelong Learning
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Nichols, Scott – Technology and Engineering Teacher, 2016
Preparing students to be competitive in the 21st century global economy is undoubtedly one of the major goals of all educators. Studies have shown that students who have an increased exposure to engaging STEM courses at the high school level are more likely to enter STEM majors at the collegiate level and, thus, STEM industries post-graduation…
Descriptors: Engineering Education, STEM Education, Secondary Education, High School Students
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De Paepe, Liesbeth; Zhu, Chang; Depryck, Koen – Journal of Interactive Learning Research, 2018
To date, teacher perceptions of online language teaching have attracted very little attention. However, these perceptions may influence decisions regarding instructional design, teaching practices and eventually the learning experience. Furthermore, teacher perceptions can contribute to the design of teacher training programs. This study provides…
Descriptors: Web Based Instruction, Second Language Instruction, Instructional Design, Teaching Methods
Sanders-McBryde, Tennie Rene – ProQuest LLC, 2017
Many first-generation students (FGS) succumb to challenges and barriers and ultimately give up on their educational goals. Little is known about FGS who graduate and are successful in their discipline. The purpose of this qualitative study was to explore factors that influenced the persistence of FGS who graduated and are employed in the…
Descriptors: Community Colleges, First Generation College Students, Graduate Surveys, Academic Persistence
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Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
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Laginder, Ann-Marie; Stenøien, Jorun M. – Vocations and Learning, 2011
In this article we intend to contribute to the understanding of interest-driven learning which occurs when people find and choose an interest of their own. This engagement continues over a long time and includes development and learning. The empirical material consists of 14 "learning stories" written by experienced and skilled…
Descriptors: Student Interests, Learner Engagement, Folk Culture, Dance
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Connolly, Thomas M.; Boyle, Elizabeth A.; MacArthur, Ewan; Hainey, Thomas; Boyle, James M. – Computers & Education, 2012
This paper examines the literature on computer games and serious games in regard to the potential positive impacts of gaming on users aged 14 years or above, especially with respect to learning, skill enhancement and engagement. Search terms identified 129 papers reporting empirical evidence about the impacts and outcomes of computer games and…
Descriptors: Evidence, Games, Literature Reviews, Computer Games
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Hall, Marion; Nix, Ingrid; Baker, Kirsty – Electronic Journal of e-Learning, 2013
In the current digital environment, it is vital for learners to develop digital literacy skills. The UK's Quality Assurance Agency for Higher Education (HE) requires graduates to demonstrate digital literacy. Employers consider these skills essential. With the high cost of HE in the UK, learners themselves also expect university courses to…
Descriptors: Skill Development, Student Experience, Student Attitudes, Higher Education
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