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Showing 1 to 15 of 23 results Save | Export
Amanda King – ProQuest LLC, 2024
Within the field of music education, previous literature has examined numerous features of relationships between students and teachers, but survey instruments measuring these relationships from the student perspective are lacking. Accordingly, two studies were conducted to develop and evaluate a new survey instrument measuring students'…
Descriptors: Music Education, Music Teachers, Teacher Student Relationship, Factor Analysis
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Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
Anila Das – ProQuest LLC, 2023
This research study examined the implementation of an extended reality (XR) lab on a community college campus to facilitate student and faculty access to immersive learning resources. The study, conducted during one skills day, involved 46 students and was designed to understand if integrating immersive VR into emergency medical technician (EMT)…
Descriptors: Educational Innovation, Community Colleges, Community College Students, Computer Simulation
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Jayden Wei Jie Ang; Yin Ni Ng – Journal of Chemical Education, 2022
Research-based blended learning (RBBL) allows students to be part of an authentic scientific discovery process. In this study, students' perception and motivation of the RBBL coupled with Scrum methodology in a third-year polytechnic chemistry laboratory course were investigated. Results showed that the scaffolded approach, designed referencing…
Descriptors: Chemistry, Science Instruction, Learning Motivation, Blended Learning
Allison Master; Daijiazi Tang; Desiree Forsythe; Taylor M. Alexander; Sapna Cheryan; Andrew N. Meltzoff – Grantee Submission, 2023
Learning coding during early childhood is an effective way for children to practice computational thinking. Aspects of children's motivation can increase the likelihood that children approach computational thinking activities with enthusiasm and deep engagement. Gender inequities may interfere with children's readiness to take advantage of…
Descriptors: Coding, Gender Differences, Equal Education, Computer Science Education
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Makkonen, Taina; Tirri, Kirsi; Lavonen, Jari – Journal of Advanced Academics, 2021
Research on the advantages and disadvantages of project-based learning (PBL) among gifted pupils studying physics is scarce. This mixed-methods study investigates engagement, experiences, and learning outcomes among gifted Finnish upper-secondary-level students learning physics through PBL. A six-lesson PBL module on basic Newtonian mechanics was…
Descriptors: Mechanics (Physics), Science Instruction, Instructional Effectiveness, Teaching Methods
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Bishop, Rebecca; Lepou, Savelina – set: Research Information for Teachers, 2019
This article reports on a teacher-led inquiry at Mt Roskill Primary School from 2016 to 2017. Teachers worked with a group of Pasifika and Maori students to develop a learning environment and use pedagogies inspired by the makerspace movement. Data on students' engagement and achievement levels indicated positive development in the key…
Descriptors: Foreign Countries, Elementary School Students, Pacific Islanders, Shared Resources and Services
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Hallett, Fiona – Teaching in Higher Education, 2021
This paper seeks to analyse lecturers' views on how they understand academic development in order to elucidate current arguments around how knowledge is codified in higher education, and to what end. Whilst work of this nature has been carried out in a number of national and institutional contexts, much attention has been given to research…
Descriptors: College Faculty, Teacher Attitudes, Educational Development, Higher Education
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Hilliard, Ann; Kargbo, Harriett F. – International Journal of Education and Practice, 2017
In our schools and universities today, learners have been exposed to a lot of technology applications. Therefore, the natural order of learning could be enhanced by the use of games. Using games through the application of technology provides the learner with lots of hands-on activities. Game-based learning activities are highly engaging and it…
Descriptors: Educational Games, Computer Games, Learner Engagement, Learning Motivation
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Lee, Yongjun; Lemanski, Laura M.; Van Deventer, Megan M.; O'Brien, David G. – Literacy Research and Instruction, 2021
This study aims to augment the current understanding of how practicing teachers perceive and implement disciplinary literacy and in what ways they collaborate with researchers in a disciplinary literacy project. To do this, we collected and analyzed transcripts of the meetings from a disciplinary literacy project that was a university-school…
Descriptors: Social Studies, Literacy, College School Cooperation, History Instruction
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Rumney, Peter; Buttress, Joy; Kuksa, Iryna – SAGE Open, 2016
As political agendas change, the teaching of writing continues to evolve, encompassing different writing practices in an attempt to address the perceived needs for literacy in our society. This article presents the Write Here project, which aims to boost children's social development and literacy attainment through engagement with visual art,…
Descriptors: Writing Instruction, Creative Writing, Visual Arts, Literacy
Duke, Nell K. – American Educator, 2016
In a project-based learning approach, students work over an extended time period for a purpose beyond satisfying a school requirement--to build something, to create something, to respond to a question they have, to solve a real problem, or to address a real need. For example, students might work to plan, plant, and cultivate a garden to help feed…
Descriptors: Active Learning, Student Projects, Instructional Effectiveness, Instructional Design
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Plass, Jan L.; Homer, Bruce D.; Kinzer, Charles K. – Educational Psychologist, 2015
In this article we argue that to study or apply games as learning environments, multiple perspectives have to be taken into account. We first define game-based learning and gamification, and then discuss theoretical models that describe learning with games, arguing that playfulness is orthogonal to learning theory. We then review design elements…
Descriptors: Educational Games, Definitions, Play, Learning Theories
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Niemi, Hannele; Multisilta, Jari – Technology, Pedagogy and Education, 2016
This article presents results on how students became engaged and motivated when using digital storytelling in knowledge creation in Finland, Greece and California. The theoretical framework is based on sociocultural theories. Learning is seen as a result of dialogical interactions between people, substances and artefacts. This approach has been…
Descriptors: Foreign Countries, Comparative Education, Elementary School Students, Secondary School Students
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