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Victor Rivera – ProQuest LLC, 2023
The purpose of this qualitative action research study was to explore the teachers' perceptions on the challenges they experienced using the Schoology learning management system when teaching during the COVID-19 pandemic. I used a qualitative method with a phenomenological design. I interviewed 10 teachers using a semi-structured format, that use…
Descriptors: COVID-19, Pandemics, Learning Management Systems, Teacher Attitudes
Korah Wiley; Yannis Dimitriadis; Marcia Linn – British Journal of Educational Technology, 2024
This paper describes a Human-Centred Learning Analytics (HCLA) design approach for developing learning analytics (LA) dashboards for K-12 classrooms that maintain both contextual relevance and scalability--two goals that are often in competition. Using mixed methods, we collected observational and interview data from teacher partners and…
Descriptors: Learning Analytics, Learning Management Systems, Kindergarten, Elementary Secondary Education
Malone, Mac – ProQuest LLC, 2023
We analyze the thesis that a fully immersive gamified learning platform benefits students, improving their enjoyment, time management, and performance by engaging them with the subject matter. We assert that an immersive experience centered around a true game produces better results than exercises with just a few gamified elements (e.g., points,…
Descriptors: Game Based Learning, Teaching Methods, Time Management, Learner Engagement
James Davis – Journal of Teaching and Learning with Technology, 2024
This article explores an inventive approach to teaching physiology that blends the use of the Notability app on the iPad with video-based learning to visually explain intricate physiological concepts in real time. The core idea is to offer students a more dynamic and interactive way to comprehend complex physiological concepts during review…
Descriptors: Physiology, Teaching Methods, Video Technology, Computer Software
Richard M. Baylis; Malcolm J. Beynon – Accounting Education, 2024
Lecture Capture (LC) material is accepted to be an available and accessible resource for students in universities across the world. This exploratory study investigates the "when viewing" LC material engagement of accounting undergraduate students. Three categories of engagement are defined, Near-Event-Viewing (NEV), Get-Round-to-Viewing…
Descriptors: Accounting, Lecture Method, Teaching Methods, Undergraduate Students
Shanomae Rose – i.e.: inquiry in education, 2024
The COVID-19 pandemic necessitated the use of technology such as Moodle in course delivery to facilitate student engagement. This research explored how lecturers delivered courses through Moodle and how students perceived interaction with instructors, content, and peers via Moodle and the influence on student satisfaction. This mixed-method…
Descriptors: Teacher Attitudes, Student Attitudes, Learning Management Systems, COVID-19
Yiying Li; Noppon Chaiyason – International Journal of Education and Literacy Studies, 2024
Liu Sanjie Ge Yao, a significant cultural artifact among the Zhuang people in the Guangxi Zhuang Autonomous Region, faces challenges due to modernization and globalization, threatening its continuity. The primary objective is to investigate and analyze Chinese folk music literacy through the transmission and preservation on the Liu Sanjie Ge Yao…
Descriptors: Folk Culture, Music Education, Cultural Education, Cultural Maintenance
Fatma Gizem Karaoglan-Yilmaz; Ke Zhang; Ahmet Berk Ustun; Ramazan Yilmaz – Interactive Learning Environments, 2024
The use of flipped learning (FL) is increasing in higher education with enormous educational benefits. But limited research has investigated the relationships of students' transactional distance (TD) perceptions, engagement, and course satisfaction in FL. This correlational study was conducted to explore these important factors and their…
Descriptors: Foreign Countries, Public Colleges, Undergraduate Students, Flipped Classroom
Flora Ji-Yoon Jin; Bhagya Maheshi; Roberto Martinez-Maldonado; Dragan Gasevic; Yi-Shan Tsai – Journal of Learning Analytics, 2024
Feedback is essential in learning. The emerging concept of feedback literacy underscores the skills students require for effective use of feedback. This highlights students' responsibilities in the feedback process. Yet, there is currently a lack of mechanisms to understand how students make sense of feedback and whether they act on it. This gap…
Descriptors: Scaffolding (Teaching Technique), Feedback (Response), Learning Analytics, Literacy
Jaskari, Minna-Maarit; Syrjälä, Henna – Journal of Marketing Education, 2023
In this article, we examine the linkage between students' game-playing motivations and a wide variety of gamification elements within higher marketing education. Using an interpretive and convergent mixed-methods design, we discover four clusters of students that vary in terms of their game-motivational bases and views on gamification elements.…
Descriptors: Marketing, Game Based Learning, Undergraduate Students, Student Attitudes
Prediction of Students' Learning Outcomes by Various Variables in Gamified Online Accounting Courses
Sercemeli, Murat; Baydas Onlu, Ozlem – Education and Information Technologies, 2023
The study aims to examine student emotions and behavior in a Gamified Learning Environment (GLE) in detail. In the study, in order to reveal the behavior (dynamics) and feelings (emotions) that emerge within the framework of the mechanics applied in the GLE process, it is within the scope of the main objectives of the study to determine how…
Descriptors: Accounting, Teaching Methods, Game Based Learning, Outcomes of Education
Nouf W. Azab – ProQuest LLC, 2022
This study aims to test the self-determination theory (Ryan & Deci, 2000) that relates the type of gamification activities based on the student hybrid player type to the engagement of undergraduate students at a Saudi Arabia public university. By measuring the influence of the type of gamification and the hybrid player types on the student's…
Descriptors: Gamification, Undergraduate Students, Learner Engagement, Learning Activities
Belén Cristina Domínguez Vázquez; José Luis Díaz Palencia – Pedagogical Research, 2024
This study explores the integration of virtual reality (VR) in geometry education and examines the immersive platform's potential to enhance student engagement and understanding through a case report. While students appreciated the interactive and collaborative aspects of VR, they also faced challenges such as VR sickness and technical issues.…
Descriptors: Geometry, Mathematics Instruction, Teaching Methods, Computer Simulation
Xiaolan Zhou; Shumei Chen; Sumio Ohno; Jinhua She; Hiroyuki Kameda – Asia Pacific Education Review, 2024
Pre-class learning plays a crucial role in the teaching and learning of the flipped classroom. While it is a challenging task to stimulate students to engage in pre-class autonomous learning, especially for the learning of a foreign language that requires a long-term commitment. In this study, we dealt with the problem of how to improve and…
Descriptors: Flipped Classroom, Teaching Methods, Learning Management Systems, Introductory Courses
Grant, Shawn – Journal of Legal Studies Education, 2022
Discussion boards have been around for more than two decades. They are a feature of most learning management systems (LMS)2 and are one of the earliest tools used in fully online classes, particularly for asynchronous classes. The goal of this article is to provide guidance to instructors in using discussion boards to create an engaging and…
Descriptors: Group Discussion, Computer Mediated Communication, Learner Engagement, Introductory Courses