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Showing 1 to 15 of 40 results Save | Export
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Chen, Hsiu-Ling; Wu, Cheng-Ting – Interactive Learning Environments, 2023
The present research examined the effect of digital role-playing game-based learning on high school students' critical thinking ability. Playing a digital game designed with RPG Maker and whose story lines featured critical thinking questions, a total of 32 high school student participants were given a learning context to practice critical…
Descriptors: High School Students, Computer Games, Video Games, Role Playing
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Rebecka Rundquist; Kristina Holmberg; John Rack; Zeynab Mohseni; Italo Masiello – Journal of Learning Analytics, 2024
The generation, use, and analysis of educational data comes with many promises and opportunities, especially where digital materials allow usage of learning analytics (LA) as a tool in data-based decision-making (DBDM). However, there are questions about the interplay between teachers, students, context, and technology. Therefore, this paper…
Descriptors: Learning Analytics, Elementary Secondary Education, Mathematics Education, Data Analysis
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Lee, Yen-Fen; Lin, Chi-Jen; Hwang, Gwo-Jen; Fu, Qing-Ke; Tseng, Weu-Hui – Interactive Learning Environments, 2023
One main objective of art education is to foster students' art evaluation as well as their creative thinking ability. Engaging students in artwork sharing and peer feedback is a frequently adopted approach in school settings. However, most students have difficulties providing constructive comments during the peer-feedback process. To address this…
Descriptors: Foreign Countries, Elementary School Students, Creative Thinking, Metacognition
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Peng, Michael Yao-Ping; Zhang, Zhaohua; Ho, Sophia Shi-Huei – Educational Sciences: Theory and Practice, 2019
There are a multitude of factors influencing the learning outcomes of students, with all previous studies basing their conclusions upon predetermined variables according to different theories and exploring the relevance between them. In this study, two important antecedents--the transfer of teachers' knowledge and student orientation--are put…
Descriptors: Correlation, Learning, Outcomes of Education, Teacher Student Relationship
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Hung, Shao-Ting Alan; Huang, Heng-Tsung Danny – Language Testing in Asia, 2019
Washback refers to the influence of tests on learning and teaching. To date, a number of studies have revealed that tests affect teaching content, course design, and classroom practices. However, in Asian higher education contexts, little research has examined the washback of proficiency tests on English learning in comparison with the efforts on…
Descriptors: Foreign Countries, College Students, Student Evaluation, Standardized Tests
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Sun, Jerry Chih-Yuan; Lin, Che-Tsun; Chou, Chien – International Review of Research in Open and Distributed Learning, 2018
This study aims to apply a sequential analysis to explore the effect of learning motivation on online reading behavioral patterns. The study's participants consisted of 160 graduate students who were classified into three group types: low reading duration with low motivation, low reading duration with high motivation, and high reading duration…
Descriptors: Student Motivation, Student Behavior, Reading, Behavior Patterns
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Li, Liang-Yi; Huang, Wen-Lung; Tsai, Chin-Chung – Interactive Learning Environments, 2020
This study developed a video playing system that incorporated two signaling devices, headings and table of contents, for supporting video learning and navigation. An experiment was conducted for understanding the effects of the system on learning and navigation performance of the immediate and delayed tests. Thirty participants were randomly…
Descriptors: Video Technology, Navigation (Information Systems), Computer Interfaces, Learning
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Wu, Ji-Wei; Tseng, Judy C. R.; Hwang, Gwo-Jen – Educational Technology & Society, 2015
Inquiry-Based Learning (IBL) is an effective approach for promoting active learning. When inquiry-based learning is incorporated into instruction, teachers provide guiding questions for students to actively explore the required knowledge in order to solve the problems. Although the World Wide Web (WWW) is a rich knowledge resource for students to…
Descriptors: Foreign Countries, Inquiry, Active Learning, Intelligent Tutoring Systems
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Lin, Hsiu-Chuan; Lee, Yuan-Duen – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The purpose of this study is to examine the influence of organizational learning on employee's innovative behavior, and further proposed the mediation effect of work engagement between the relationship of organizational learning and employee's innovative behavior. The study targets on executives and their subordinates by paired samples within the…
Descriptors: Employees, Behavior, Innovation, Organizational Culture
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Wu, Su-Chiao; Lin, Fou-Lai – EURASIA Journal of Mathematics, Science & Technology Education, 2016
A group of teacher educators and practitioners in mathematics education and early childhood education generalized a set of inquiry-based mathematics models for Taiwanese young children of ages 3-6 and designed a series of inquiry-based mathematics curriculum tasks in cultivate the children's diverse mathematical concepts and mathematical power. In…
Descriptors: Inquiry, Preschool Curriculum, Mathematics Curriculum, Active Learning
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Hou, Huei-Tse; Wang, Shu-Ming; Lin, Peng-Chun; Chang, Kuo-En – Innovations in Education and Teaching International, 2015
The primary purpose of this study is to explore the knowledge construction behaviour and cognitive patterns involved in students' online discussion using online forum and Facebook (FB). This study employed quantitative content analysis and lag sequential analysis to examine the content and behavioural patterns of 50 students from a private…
Descriptors: Foreign Countries, Learning, Cognitive Processes, Discussion Groups
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Liang, Yo-Wen; Lee, An-Sheng; Liu, Shuo-Fang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the…
Descriptors: Computer Simulation, Industrial Education, Models, Computer Assisted Design
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Chen, Chung-Yang; Chang, Huiju; Hsu, Wen-Chin; Sheen, Gwo-Ji – Assessment & Evaluation in Higher Education, 2017
This paper proposes a training model for raters, with the goal to improve the intra- and inter-consistency of evaluation quality for higher education curricula. The model, termed the learning, behaviour and reaction (LBR) circular training model, is an interdisciplinary application from the business and organisational training domain. The…
Descriptors: Training, Models, Evaluation Methods, Quality Control
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Lin, Shu-Hui; Huang, Yun-Chen – Active Learning in Higher Education, 2016
Teachers, especially their teaching behaviours, play an important role in students' learning and students with a high interest in learning show deeper understanding in the classroom. This study intends to explore how far the teacher's charisma--knowledge, character traits, teaching techniques and humour--contribute to students' interest in…
Descriptors: Teacher Characteristics, College Faculty, College Freshmen, Student Interests
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Lin, Yii-nii; Chiu, Yi-hsing Claire; Lai, Pi-hui – College Student Journal, 2014
This study describes the learning and development experiences of teacher education students after taking an introductory course on adolescent psychology. The instructor adopted the developmental instruction model (DIM) (Knefelkamp, 1998) in this study and facilitated students learn through experiential learning. Fifteen students (aged between 20…
Descriptors: Student Experience, Preservice Teachers, Psychology, Adolescents
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