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Merve Arik; Mustafa Sami Topçu – International Journal of Technology and Design Education, 2024
This study examined the effects of the engineering design-based activities developed in the context of aircraft engineering on the engineering design process (EDP) skills of students. Through the notebooks that the students provided during the implementation process, their EDP skills for each engineering design phase (identification of the…
Descriptors: Design, Learning Activities, Engineering Education, Aviation Technology
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Rahmat Aziz; Agus Maimun; Abdul Hamid; Masturin; Alfiana Yuli Efiyanti – Journal of Education and Learning (EduLearn), 2025
Students' creativity is a fundamental goal in education. The school has a strategic role in developing students' creativity. This study elaborates on classroom activities to develop students' creativity. The study used a mixed-method sequential explanatory design. Quantitative data were obtained from six hundred junior and senior high school…
Descriptors: Creativity, Learning Activities, Skill Development, Junior High School Students
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Nataša Nikolic; Radovan Antonijevic – International Journal of Science and Mathematics Education, 2024
Problem-solving is, by nature, a creative process which, by teaching through the implementation of research and discovery activities, allows students to create their knowledge, revise it and link it to broader systems. The aim of the research was to describe and analyse the process of solving biological problems through activities that are…
Descriptors: Problem Solving, Biology, Academic Achievement, Learning Activities
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Ilkem Ozdinc; Gaye Defne Ceyhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Gamified-integrated STEM is a technique that combines integrated STEM stages with gamification elements and can engage individuals in climate change communication. This paper presents a gamified-integrated STEM activity focused on global climate change. The activity includes gamified-integrated STEM instructional stages implemented in 6 lesson…
Descriptors: Gamification, STEM Education, Learning Activities, Climate
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Zeynep Gül Dertli; Bahadir Yildiz – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Engineering design practices in STEM education focus on reflecting the discipline-specific work of engineers in a manner that is suitable for the student level and course learning objectives. Using an engineering design context also facilitates student identification of global problems and feasible solutions to address such problems. In this…
Descriptors: STEM Education, Middle Schools, Engineering Education, Design
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Güler Nalbantoglu, Fulden; Çakiroglu, Jale; Yilmaz Tüzün, Özgül – Journal of Inquiry Based Activities, 2023
The aim of this study is to present the implementation steps of an engineering design process-based activity. The activity was implemented with 6th-grade students; 21 students were involved. Various visuals were used to attract the students' attention during the introduction of the activity, and discussions were held about engineers and…
Descriptors: Middle School Students, Engineering Education, Design, Learning Activities
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Huang, Joey; Parker, Miranda C. – Computer Science Education, 2023
Background and Context: Computational thinking (CT) is a critical part of computing education in middle school. The existing practices of collaboration and collaborative design activities at this education level pairs well with CT practices, but this interaction has previously been under-explored in the existing literature. Objective: In this…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Skill Development
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Sahrudin, Asep; Budiarto, Mega Teguh; Manuharawati – International Journal of Educational Methodology, 2022
This study aims to describe the abstraction of epistemic action, which includes recognition, building-with and construction in junior high school students with low spatial ability in constructing cube nets. The research method used in this study is an exploratory qualitative method with the primary data in the form of interviews with two junior…
Descriptors: Middle School Students, Spatial Ability, Recognition (Psychology), Learning Activities
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Joe Garofalo; Kimberly Corum; James Rutter – Technology and Engineering Teacher, 2022
In conjunction with local middle schools, the Make to Learn Lab in the School of Education and Human Development at the University of Virginia offered a two-week Summer Engineering Academy for students who completed an introductory engineering course during the previous school year. In that course, students worked with circuits and advanced…
Descriptors: Musical Instruments, Middle School Students, Summer Programs, STEM Education
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Beth Krone; Patricia Enciso – Journal of Adolescent & Adult Literacy, 2025
In this article, we describe a year-long superhero storytelling project we facilitated with youth in a midwestern middle school. In this project, students read "Miles Morales: The Ultimate Spiderman," designed superhero stories set in their community, and presented artistic representations of their stories to their families and peers. We…
Descriptors: Story Telling, Imagination, Media Literacy, Social Networks
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Anthony Fernandes; Ksenija Simic-Muller; Travis Weiland – Mathematics Teacher Educator, 2025
Racism impacts the lives of students who identify as Black, Indigenous, or People of Color (BIPOC) in a myriad of ways. It is important that future teachers go beyond individual acts of racism to understand how racism operates as a system. To this end, we designed and implemented a statistical investigation with 13 preservice teachers using real…
Descriptors: Preservice Teachers, Racism, Statistical Data, Statistics Education
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Hilary Dack – Current Issues in Middle Level Education, 2024
Promoting pre-service teachers' development of professional dispositions through purposefully designed learning experiences may be middle level teacher education's most important contribution to a novice's development from student to teacher. The 2022 Revised Middle Level Teacher Preparation Standards explicitly address this expectation in…
Descriptors: Preservice Teachers, Middle School Teachers, Professionalism, Teacher Behavior
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Filipe T. Moreira; Mário Vairinhos; Fernando Ramos – Educational Media International, 2024
The Internet of Things is shifting the way people interact with each other, the way people interact with objects, and the way objects interact with each other. This reality is creating a new paradigm, where the world becomes more interconnected. In the field of Education, we are at the beginning of understanding the profound transformation that…
Descriptors: Educational Technology, Technology Uses in Education, Interaction, Internet
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Paoletti, Teo; Gantt, Allison L.; Corven, Julien – Journal for Research in Mathematics Education, 2023
Emergent graphical shape thinking (EGST) involves interpreting or constructing a graph as dynamically generated, which is useful across science, technology, engineering, and mathematics fields. Although evidence suggests that students as young as middle school can engage in EGST with support, other research indicates most college students and U.S.…
Descriptors: Middle School Students, Thinking Skills, Graphs, Mathematics Instruction
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Zahid Zufar At Thaariq; Fikri Aulia; Reno Nurdiyanto; Jasmine Nurul Izza; Devi Mariya Sulfa; Alby Aruna; Dhimas Adhitya Wijanarko – International Society for Technology, Education, and Science, 2023
This article investigates the incorporation of loose parts as a means to enhance student creativity within educational environments. Loose parts refer to flexible, movable objects that can be manipulated, combined, and repurposed in various ways. The study delves into the theoretical underpinnings that support the connection between loose parts…
Descriptors: Foreign Countries, Junior High School Students, Manipulative Materials, Object Manipulation
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