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Metin, Sermin – International Journal of Technology and Design Education, 2022
The aim of this pilot study is to support the activity-based unplugged coding and robotic coding skills of children during their preschool period. A significant sample was chosen for this quantitative research. The study group consisted of 24 5-year-old children being educated in a State kindergarten under the Gaziantep Provincial Directorate of…
Descriptors: Learning Activities, Programming, Preschool Children, Robotics
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Valente, José Armando; Caceffo, Ricardo; Bonacin, Rodrigo; dos Reis, Julio Cesar; Gonçalves, Diego Addan; Baranauskas, Maria Cecília Calani – British Journal of Educational Technology, 2021
Constructionism has different meanings for what the learner is constructing, a concrete object or an idea, and whether this construction is done through the use of digital technology. In the embodied-based environment created in this study, children carry out or "construct" a series of actions, a performance, which allows them to solve…
Descriptors: Educational Environment, Kindergarten, Preschool Children, Constructivism (Learning)
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Yuchen Chen; Yun-Fang Tu; Xinli Zhang; Gwo-Jen Hwang – Educational Technology & Society, 2024
As technology-enhanced children's learning has gained wide attention, programmable robots have been gradually introduced in early childhood education. Hence, it would be valuable to understand how young children perceive robot programming learning. Draw-a-picture technique is an ideal method to elicit ideas, thoughts, and feelings for children…
Descriptors: Robotics, Computer Science Education, Gender Differences, Freehand Drawing
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El-Hamamsy, Laila; Chessel-Lazzarotto, Frédérique; Bruno, Barbara; Roy, Didier; Cahlikova, Tereza; Chevalier, Morgane; Parriaux, Gabriel; Pellet, Jean-Philippe; Lanarès, Jacques; Zufferey, Jessica Dehler; Mondada, Francesco – Education and Information Technologies, 2021
Integrating computer science (CS) into school curricula has become a worldwide preoccupation. Therefore, we present a CS and Robotics integration model and its validation through a large-scale pilot study in the administrative region of the Canton Vaud in Switzerland. Approximately 350 primary school teachers followed a mandatory CS continuing…
Descriptors: Computer Science Education, Robotics, Pilot Projects, Faculty Development
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Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
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Nam, Ki Won; Kim, Hye Jeong; Lee, Suyoun – Asia-Pacific Education Researcher, 2019
This study examined the effects of a card-coded robotics curriculum and associated activities on kindergarteners' sequencing and problem-solving skills, which are forms of computational thinking. Kindergarteners participated in card-coded programming using a robot called TurtleBot. A card-coded robot curricular intervention was also designed to…
Descriptors: Kindergarten, Robotics, Problem Solving, Thinking Skills
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Kaup, Camilla; Brooks, Eva – Designs for Learning, 2022
Computational thinking (CT) has become central to introducing digital artefacts for educational use. However, little is known about implementing CT in the mathematical school curriculum, and many educational staff members have not been introduced to CT in their initial training. Introducing CT in an educational setting calls for interventions that…
Descriptors: Computation, Thinking Skills, Mathematics Education, Intervention
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DeLiema, David; Enyedy, Noel; Danish, Joshua A. – Journal of the Learning Sciences, 2019
Taking place within the Science Through Technology-Enhanced Play (STEP) design-based research project, this paper describes how first- and second-grade students use their bodies to imaginatively become microscopic particles inside of a collaborative simulation of state change (e.g., liquid to gas) and within two distinct play spaces: a…
Descriptors: Science Education, Play, Grade 1, Grade 2
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education