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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
McKenzie, Brian A. – History Teacher, 2014
Born-digital sources are, in fact, already old enough to fall into the domain of traditional, albeit recent, history. Bulletin Board Systems date from the 1980s. The European Organization for Nuclear Research (CERN) launched the first website and server in 1990. Websites and the new digital media are cultural artefacts. Archivists and librarians…
Descriptors: Social Media, History Instruction, Computer Simulation, Primary Sources
Hack, Catherine Jane – Interactive Learning Environments, 2016
Using the delivery of a large postgraduate distance learning module in bioethics to health professionals as an illustrative example, the type of learning activity that could be enhanced through delivery in an immersive virtual world (IVW) was explored. Several activities were repurposed from the "traditional" virtual learning environment…
Descriptors: Educational Technology, Technology Uses in Education, Graduate Study, Distance Education
Nocchi, Susanna – The EUROCALL Review, 2012
This paper describes the author's experience with a pilot course of Italian in SLĀ®[superscript 2]. The course is part of a PhD research on "Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language." In the paper the author will justify her choice of virtual worlds for…
Descriptors: Intercultural Programs, Cultural Awareness, Italian, Program Descriptions
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers