Publication Date
In 2025 | 1 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Simulation | 2 |
Learning Activities | 2 |
Affordances | 1 |
Anatomy | 1 |
Blended Learning | 1 |
Distance Education | 1 |
Educational Environment | 1 |
Educational Technology | 1 |
Foreign Countries | 1 |
Gamification | 1 |
Group Activities | 1 |
More ▼ |
Author
Aaron W. Beger | 1 |
Eva M. Sweeney | 1 |
Gautam, Aakash | 1 |
Newbill, Phyllis | 1 |
Riya Patel | 1 |
Robinson, Kelly | 1 |
Sarah Hannan | 1 |
Terry, Krista | 1 |
Williams, Daron | 1 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 1 |
Audience
Location
Virginia | 2 |
United Kingdom (Belfast) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
Gautam, Aakash; Williams, Daron; Terry, Krista; Robinson, Kelly; Newbill, Phyllis – TechTrends: Linking Research and Practice to Improve Learning, 2018
As technologies continue to develop and evolve, it is imperative that instructional technologists, learning scientists, and educators involved with examining learning affordances of emerging technologies investigate the potential of innovative environments to promote and facilitate learning. This paper, as such, will describe a newly developed…
Descriptors: Affordances, Educational Environment, Educational Technology, Blended Learning