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Valente, José Armando; Caceffo, Ricardo; Bonacin, Rodrigo; dos Reis, Julio Cesar; Gonçalves, Diego Addan; Baranauskas, Maria Cecília Calani – British Journal of Educational Technology, 2021
Constructionism has different meanings for what the learner is constructing, a concrete object or an idea, and whether this construction is done through the use of digital technology. In the embodied-based environment created in this study, children carry out or "construct" a series of actions, a performance, which allows them to solve…
Descriptors: Educational Environment, Kindergarten, Preschool Children, Constructivism (Learning)
LuEttaMae Lawrence; Vanessa Echeverria; Kexin Yang; Vincent Aleven; Nikol Rummel – British Journal of Educational Technology, 2024
Artificial intelligence (AI) can enhance teachers' capabilities by sharing control over different parts of learning activities. This is especially true for complex learning activities, such as dynamic learning transitions where students move between individual and collaborative learning in un-planned ways, as the need arises. Yet, few initiatives…
Descriptors: Longitudinal Studies, Artificial Intelligence, Educational Technology, Learning Activities
Qingtang Liu; Xinxin Zheng; Yaoyao Liu; Linjing Wu; Si Zhang; Ni Zhang; Qiyun Wang – British Journal of Educational Technology, 2024
Problem-oriented teaching (POT) activities are important in classroom instruction. The level of student response can be influenced by different teacher behaviours in POT. However, the characteristics of teachers' multimodal behaviours at different levels of response are unclear. This study applied epistemic network analysis to explore the…
Descriptors: Teacher Characteristics, Teaching Methods, Learning Activities, Problem Solving
Lyn Lim; Maria Bannert; Joep van der Graaf; Yizhou Fan; Mladen Rakovic; Shaveen Singh; Inge Molenaar; Dragan Gaševic – British Journal of Educational Technology, 2024
Scaffolds that support self-regulated learning (SRL) have been found to improve learning outcomes. The effects of scaffolds can differ depending on how learners use them and how specific scaffolds might influence learning processes differently. Personalized scaffolds have been proposed to be more beneficial for learning due to their adaptivity to…
Descriptors: Learning Processes, Scaffolding (Teaching Technique), Comparative Analysis, Undergraduate Students
Grizioti, Marianthi; Kynigos, Chronis – British Journal of Educational Technology, 2021
In this paper, we discuss the need for new approaches to research regarding coding to support students in developing practices in computational thinking, such as abstraction and decomposition, in multidisciplinary contexts. We explore students' activities with a tool integrating constructionist textual programming activity with game-based learning…
Descriptors: Computer Games, Thinking Skills, Interdisciplinary Approach, Coding
Carvalho, Lucila; Yeoman, Pippa – British Journal of Educational Technology, 2019
Designing for digitally enhanced learning has increased in complexity. In response, this paper calls for a reconceptualization of technology--as the reconfiguring of space, place, materials, time and social relations--enrolled and refashioned in emergent learning activity. Such reconceptualization requires analytical tools, methods and processes…
Descriptors: Archaeology, Design, Technology Uses in Education, Educational Researchers
Fraj-Andrés, Elena; Lucia-Palacios, Laura; Pérez-López, Raúl – British Journal of Educational Technology, 2020
Wiki activities are among the most common online learning activities examined by previous research due to the collaborative learning properties wikis offer; however, students are not always satisfied with such activities. Due to this dissatisfaction, learners may finish the wiki activities but not repeat them. While wikis are primarily used to…
Descriptors: Collaborative Writing, Peer Relationship, Web Sites, Learning Activities
Rolf, Elisabeth; Knutsson, Ola; Ramberg, Robert – British Journal of Educational Technology, 2019
Teachers cannot presume that their learners have the competence to use the technology brought to the classroom. Therefore, the learners' abilities to use technology may be a concern for teachers. This paper reports on digital competence through an analysis of designs for learning in design patterns, written by upper secondary teachers. Learning…
Descriptors: Technological Literacy, Teaching Methods, Learning Activities, Teacher Attitudes
Goodyear, Peter – British Journal of Educational Technology, 2020
This paper draws on a series of studies of design teams working on the creation and evaluation of novel complex learning spaces: spaces in which students' activity is situated and supported by rich mixtures of material and digital tools and resources. In most of the cases observed, students also played a substantial role in co-configuring the…
Descriptors: Instructional Design, Teamwork, Learning Activities, Teaching Methods
Lim, Kenneth Y. T.; Lim, Ryan – British Journal of Educational Technology, 2020
This study describes an approach to history education which leverages augmented reality (AR). Currently, most learning interventions with AR are designed from the paradigm of an expert-led model of teaching, where the AR artefact is created by a domain expert; under such a paradigm, the learner has limited ownership of the process of artefact…
Descriptors: Semiotics, Foreign Countries, Intervention, Computer Simulation
Pishtari, Gerti; Rodríguez-Triana, María J.; Sarmiento-Márquez, Edna M.; Pérez-Sanagustín, Mar; Ruiz-Calleja, Adolfo; Santos, Patricia; P. Prieto, Luis; Serrano-Iglesias, Sergio; Väljataga, Terje – British Journal of Educational Technology, 2020
Mobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Learning Processes
van Leeuwen, Anouschka; Bos, Nynke; van Ravenswaaij, Heleen; van Oostenrijk, Jurgen – British Journal of Educational Technology, 2019
In higher education, many studies have tried to establish which student activities predict achievement in blended courses, with the aim of optimizing course design. In this paper, we examine whether taking into account temporal patterns of student activity and instructional conditions of a course help to explain course performance. A course with a…
Descriptors: Higher Education, Blended Learning, Educational Technology, Technology Uses in Education
Zhai, Xiaoming; Zhang, Meilan; Li, Min; Zhang, Xuejie – British Journal of Educational Technology, 2019
Mobile technology has been increasingly adopted in science education. We generally assume that more innovative use of mobile technology leads to a greater learning outcome. Yet, there is a lack of empirical research to support this assumption. To fill in the gap, we drew upon data from 803 high school students who had used mobile devices for five…
Descriptors: Handheld Devices, Telecommunications, Educational Technology, Technology Uses in Education
Hämäläinen, Raija; Kiili, Carita; Smith, Blaine E. – British Journal of Educational Technology, 2017
For universities to meet the 21st-century learning needs of today's students, it is important they allow students to take an active role in developing pedagogy and sharing their perspective. This paper introduces design-based research aiming to develop a pedagogic approach to support technology-enhanced learning practices at the university level…
Descriptors: College Students, Student Participation, Teaching Methods, Technology Uses in Education
Qarabash, Haneen; Heslop, Philip; Kharrufa, Ahmed; Balaam, Madeline; Devlin, Marie – British Journal of Educational Technology, 2019
Collaborative learning in class-based teaching presents a challenge for a tutor to ensure every group and individual student has the best learning experience. We present Group Tagging, a web application that supports reflection on collaborative, group-based classroom activities. Group Tagging provides students with an opportunity to record…
Descriptors: Retention (Psychology), Learning Activities, Undergraduate Students, Computer Science Education