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Showing 1 to 15 of 74 results Save | Export
Hammer, Jessica; Davidson, Drew – Educational Technology, 2017
Culture can be understood as systems that produce and reproduce meaning, or as stable sets of meanings within a community. The authors illustrate how educational games produce and reproduce meaning, both related to the content being addressed and about the educational process itself. Educational games also rely on shared meanings and norms, which…
Descriptors: Educational Games, Alignment (Education), Cultural Education, Values Education
Wardlow, Liane; Harm, Eian – Educational Technology, 2015
Collaborative learning provides students with vital opportunities to create and build knowledge. Existing technologies can facilitate collaborative learning. However, barriers exist to enacting collaborative practices related to the coverage of material for assessments and classroom management concerns, among others. Teachers can overcome these…
Descriptors: Barriers, Cooperative Learning, Classroom Techniques, Appropriate Technology
Hathaway, Dawn; Norton, Priscilla – Educational Technology, 2013
Despite the central role that well organized and structured course content plays in engaging online learners with content, the authors point to the absence of guidelines for organizing content in ways that meet course learning goals. Recognizing the need for a design solution and, perhaps, the need for a new design model, "design…
Descriptors: Instructional Design, Online Courses, Educational Technology, Course Content
Recker, Mimi M.; Yuan, Min; Ye, Lei – Educational Technology, 2013
The widespread availability of high-quality Web-based tools and content offers new promise and potential for supporting teachers as creators of instructional activities. When coupled with a participatory Web culture and infrastructure, teachers can share their creations as well as leverage from the best that their peers have to offer to support a…
Descriptors: Instructional Materials, Material Development, Teacher Collaboration, Communities of Practice
Looi, Chee-Kit; Chen, Wenli; Patton, Charles M. – Educational Technology, 2010
The authors discuss the notion of Rapid Collaborative Knowledge Building (RCKB) in classroom settings. RCKB seeks to harness the collective intelligence of groups to learn faster, envision new possibilities, and to reveal latent knowledge in a dynamic live setting. It is characterized by the notion of rapid cycles of knowledge building activities…
Descriptors: Learning Activities, Educational Technology, Teaching Methods, Group Dynamics
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
Chen, Wenli; Seow, Peter; So, Hyo-Jeong; Toh, Yancy; Looi, Chee-Kit – Educational Technology, 2010
The use of mobile technology can help extend children's learning spaces and enrich the learning experiences in their everyday lives where they move from one context to another, switching locations, social groups, technologies, and topics. When students have ubiquitous access to mobile devices with full connectivity, the in-situ use of the mobile…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Educational Technology
Vavoula, Giasemi; Sharples, Mike; Lonsdale, Peter; Rudman, Paul; Meek, Julia – Educational Technology, 2007
MyArtSpace is a service for children to spread their learning between schools and museums using mobile phones linked to a personal Web space. Using MyArtSpace as an example, the authors discuss the possibilities for mobile technology to form bridges between formal and informal learning. They also offer guidelines for designing such bridges.…
Descriptors: Informal Education, Museums, Children, Telecommunications
Steinkuehler, Constance – Educational Technology, 2008
For those with a vested interest in online technologies for learning, the knowledge and skills that constitute successful participation in massively multiplayer online games (MMOs) places these games squarely among the most promising new digital technologies to date. In this article, the author broadly outlines the qualitative results of a two and…
Descriptors: Ethnography, Educational Technology, Games, Computers
Crawford, Valerie M. – Educational Technology, 2007
Highly mobile devices can make important information available to teachers in real-time, anywhere in the classroom, and in the form of easy-to-read graphical displays that support classroom decision making. By supporting such important teaching activities, we can create a high-performance classroom that supports teachers and the art of teaching,…
Descriptors: Educational Environment, Educational Technology, Teacher Integration, Formative Evaluation
Steinaker, Norman; Bell, M. Robert – Educational Technology, 1975
Descriptors: Classification, Learning Activities, Learning Experience, Models
Pollack, Harvey – Educational Technology, 1976
Descriptors: Computer Science, Laboratory Technology, Learning Activities, Simulation
Grassman, Ruth – Educational Technology, 1974
A discussion of whether learning should be structured or open-ended. (HB)
Descriptors: Class Organization, Deduction, Induction, Learning Activities
Stansel, Paul L. – Educational Technology, 1975
A discussion of the techniques used by Auburn University, Alabama, to introduce new students to an innovative program of teacher education. (HB)
Descriptors: Instructional Innovation, Learning Activities, Teacher Education, Teaching Methods
Ott, Mary D. – Educational Technology, 1975
Article presents an observation instrument for observing learning center instruction and the results of such observations in an audio-tutorial physics course at Cornell University. (Author)
Descriptors: Audio Equipment, Learning Activities, Learning Laboratories, Tutorial Programs
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