Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
IEEE Transactions on Education | 3 |
Author
Dlab, Martina Holenko | 1 |
Gill, Eberhard K. A. | 1 |
Hoic-Bozic, Natasa | 1 |
Hsia, Yen-Teh | 1 |
Jong, Bin-Shyan | 1 |
Lai, Chien-Hung | 1 |
Lin, Tsong-Wuu | 1 |
Lu, Cheng-Yu | 1 |
Mornar, Vedran | 1 |
Specht, Marcus M. | 1 |
Van Helden, Gitte | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Information Analyses | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Van Helden, Gitte; Zandbergen, Barry T. C.; Specht, Marcus M.; Gill, Eberhard K. A. – IEEE Transactions on Education, 2023
Contribution: This article presents a comprehensive overview of characteristics of educational designs of collaborative engineering design activities found in literature and how these characteristics mediate students' collaboration. Background: Engineers have to solve complex problems that require collaboration. In education, various collaborative…
Descriptors: Cooperative Learning, Engineering Education, Design, Literature Reviews
Hoic-Bozic, Natasa; Dlab, Martina Holenko; Mornar, Vedran – IEEE Transactions on Education, 2016
Blended learning models that combine face-to-face and online learning are of great importance in modern higher education. However, their development should be in line with the recent changes in e-learning that emphasize a student-centered approach and use tools available on the Web to support the learning process. This paper presents research on…
Descriptors: Blended Learning, Models, Web 2.0 Technologies, Hypermedia
Jong, Bin-Shyan; Lai, Chien-Hung; Hsia, Yen-Teh; Lin, Tsong-Wuu; Lu, Cheng-Yu – IEEE Transactions on Education, 2013
Many researchers have studied the use of game-based learning. Game-based learning takes many forms, including virtual reality, role playing, and performing tasks. For students to learn specific course content, it is important that the selected game be suited to the course. Thus far, no studies have investigated the use of game-based cooperative…
Descriptors: Cooperative Learning, Learning Motivation, Computer Games, Educational Technology