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Showing 1 to 15 of 45 results Save | Export
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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
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Juan Antonio Martinez-Carrascal; Jorge Munoz-Gama; Teresa Sancho-Vinuesa – IEEE Transactions on Learning Technologies, 2024
Academic institutions dedicate a substantial effort to ensure the academic success of their students. At the course level, teachers recommend learning paths (RLPs) for students to guarantee the achievement of their learning outcomes. In terms of performance, these kinds of approaches are deemed more effective than others based uniquely on…
Descriptors: Online Courses, Mathematics Instruction, Undergraduate Students, Mathematics Achievement
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Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
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Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
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Ramos, Ilmara Monteverde Martins; Ramos, David Brito; Gadelha, Bruno Freitas; de Oliveira, Elaine Harada Teixeira – IEEE Transactions on Learning Technologies, 2021
Forming groups in distance education is challenging for teachers because, with this modality, only 20% of the classes are held in person with the students. Thus, it is essential to achieve satisfactory results with automated approaches that can help teachers. In this article, an automated approach is proposed to assist teachers in recommending…
Descriptors: Cooperative Learning, Integrated Learning Systems, Electronic Learning, Distance Education
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Tracy Bobko; Mikiko Corsette; Minjuan Wang; Erin Springer – IEEE Transactions on Learning Technologies, 2024
This article discusses the transformative impact of technology on knowledge acquisition and sharing, focusing on the emergence of the metaverse as a virtual community with vast potential for virtual learning. Learning in the metaverse is found to enhance engagement, motivation, and retention, while fostering 21st-century skills. It also offers…
Descriptors: Educational Innovation, Computer Simulation, Technology Uses in Education, Models
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Revelo, Oscar Sanchez; Collazos Ordonez, Cesar Alberto; Redondo, Miguel A.; Ibert Bittencourt Santana Pinto, Ig – IEEE Transactions on Learning Technologies, 2021
The incorporation of collaborative work in the educational field grows day after day, as does the research associated with this topic. One of the most recurring problems faced by teachers who want to employ this learning strategy is the good students' group formation since this task can be complex both conceptually and computationally, especially…
Descriptors: Homogeneous Grouping, Cooperative Learning, Personality Traits, Genetics
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So, Joseph Chi-Ho; Ho, Yik Him; Wong, Adam Ka-Lok; Chan, Henry C. B.; Tsang, Kia Ho-Yin; Chan, Ada Pui-Ling; Wong, Simon Chi-Wang – IEEE Transactions on Learning Technologies, 2023
Generic competence (GC) development is an integral part of higher education to provide holistic education and enhance student career development. It also plays a critical role in complementing the curriculum. Many tertiary institutions provide various GC development activities (GCDA). Moreover, institutions strongly need to further understand…
Descriptors: Predictor Variables, Higher Education, Online Courses, Correlation
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Artola, Veronica; Sanz, Cecilia; Baldassarri, Sandra – IEEE Transactions on Learning Technologies, 2023
The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a…
Descriptors: Learning Activities, Design, Educational Technology, Teacher Attitudes
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Hwang, Wu-Yuin; Purba, Siska Wati Dewi; Bao, Shih-Jyun; Ma, Jhao-Heng – IEEE Transactions on Learning Technologies, 2022
This article integrated inquiry behaviors and a guided learning map (gMap) into a mobile app called Ubiquitous-Physics (U-Physics), which helps students to explore inclined plane phenomena in authentic contexts. The article investigated inquiry behaviors such as interpreting graphs, applying formulas, drawing conclusions, and peer collaboration,…
Descriptors: Physics, Science Education, Science Instruction, Computer Oriented Programs
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Xueqiao Zhang; Chao Zhang; Jianwen Sun; Jun Xiao; Yi Yang; Yawei Luo – IEEE Transactions on Learning Technologies, 2025
Large language models (LLMs) have significantly advanced smart education in the artificial general intelligence era. A promising application lies in the automatic generalization of instructional design for curriculum and learning activities, focusing on two key aspects: 1) customized generation: generating niche-targeted teaching content based on…
Descriptors: Artificial Intelligence, Instructional Design, Technology Uses in Education, Cognitive Ability
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Evripidou, Salomi; Amanatiadis, Angelos; Christodoulou, Klitos; Chatzichristofis, Savvas A. – IEEE Transactions on Learning Technologies, 2021
Today, in the era of robotics, different types of educational robots have been used extensively in school classrooms to facilitate teaching activities related to a variety of computer science concepts. Numerous studies have been performed that attempt to examine the effects of using tangible interfaces to enhance collaborative learning…
Descriptors: Thinking Skills, Mathematics, Computation, Sequential Approach
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Israel Ulises Cayetano-Jimenez; Erick Axel Martinez-Rios; Rogelio Bustamante-Bello; Ricardo A. Ramirez-Mendoza; Maria Soledad Ramirez-Montoya – IEEE Transactions on Learning Technologies, 2024
Educational robotics (ER) is a discipline of applied robotics focused on teaching robot design, analysis, application, and operation. Traditionally, ER has favored rigid robots, overlooking the potential of soft robots (SRs). While rigid robots offer insights into dynamics, kinematics, and control, they have limitations in exploring the depths of…
Descriptors: Robotics, Educational Technology, Teaching Methods, Learning Activities
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Amarasinghe, Ishari; Hernandez-Leo, Davinia; Michos, Konstantinos; Vujovic, Milica – IEEE Transactions on Learning Technologies, 2020
The orchestration of collaborative learning activities in technology-enhanced classrooms has become a nontrivial endeavor for educators. Depending on the behaviors and needs of students that emerge in real educational situations, educators may need to orchestrate activity adaptations on the fly. These adaptations may range from the provision of…
Descriptors: Cooperative Learning, Learning Activities, Technology Uses in Education, Scaffolding (Teaching Technique)
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