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Showing 1 to 15 of 41 results Save | Export
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Lee, Lit Hong; Yeung, Yau Yuen – Journal of Computers in Mathematics and Science Teaching, 2021
The flipped classroom pedagogy has gained prominence in various educational contexts by reorganising the lectures of content knowledge via instructional videos, and squeezing in more time for class activities. Although there have been numerous studies of the design, implementation, and evaluation of the flipped approach, their outcomes varied in…
Descriptors: Literature Reviews, Flipped Classroom, Elementary Secondary Education, Science Education
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van der Linde, Diane; Voogt, Joke; van Aar, Nicole – Journal of Computers in Mathematics and Science Teaching, 2021
In this study we analysed what computational thinking skills pupils used when programming a small robot to solve a given problem, a simple programming task in which pupils had to select codes and put them in the correct place. Computational thinking is the process of (re)formulating a problem so that it becomes possible to use computer technology…
Descriptors: Computation, Thinking Skills, Young Children, Programming
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Christensen, Rhonda; Knezek, Gerald – Journal of Computers in Mathematics and Science Teaching, 2021
The challenge, Maggie Goes to Mars, features a beagle (friendly canine), faced with the need to repair a crucial instrument on the Insight spacecraft that landed on Mars in 2018, in order to allow InSight to continue doing the job it was sent to do -- studying the inner core of Mars. The learning challenge launched in December 2020, with middle…
Descriptors: Educational Change, Technology Uses in Education, Educational Innovation, Learning Activities
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Alexander, Curby; Knezek, Gerald; Christensen, Rhonda; Tyler-Wood, Tandra – Journal of Computers in Mathematics and Science Teaching, 2019
Declining academic achievement across U.S. schools, particularly in mathematics and science, has prompted several initiatives to increase the quality of teaching in science, technology, engineering, and mathematics (STEM). The National Science Foundation initiated the Innovative Technology Experiences for Students and Teachers (ITEST) program in…
Descriptors: Educational Technology, Technology Uses in Education, STEM Education, Teaching Methods
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Ching, Yu-Hui; Wang, Sasha; Yang, Dazhi; Baek, Youngkyun; Swanson, Steve; Chittoori, Bhaskar – Journal of Computers in Mathematics and Science Teaching, 2020
This paper presents a case study on six elementary school teachers' perceived learning in a professional development program where teachers facilitated an integrated STEM robotics activity in an afterschool setting. Teacher reflections and interviews data were analyzed for themes. The findings revealed teachers' positive growth in the following…
Descriptors: Elementary School Teachers, Teacher Attitudes, Faculty Development, STEM Education
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Powers, Jillian; Azhar, Mohammad – Journal of Computers in Mathematics and Science Teaching, 2020
This article describes an introductory computational thinking (CT) lesson that was implemented into five educational technology classes at a large university in the southern United States. A total of 88 undergraduate and graduate students participated in the lesson. The project was the result of a collaboration between education faculty and a…
Descriptors: Computation, Thinking Skills, Educational Technology, College Students
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Kalloo, Vani; Mohan, Permanand – Journal of Computers in Mathematics and Science Teaching, 2015
This paper investigates the potential benefits of personalization in a mobile learning environment for high school students learning mathematics. Personalization was expected to benefit the students in two main ways. These are improving their performance in mathematics and making navigation of the application easier. Personalization was…
Descriptors: Telecommunications, Educational Technology, Technology Uses in Education, High School Students
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Unal, Aslihan; Unal, Zafer – Journal of Computers in Mathematics and Science Teaching, 2016
The CCSS is a set of standards released by the National Governors Association in 2010 and was adopted by 43 states (Common Core, 2015). The standards describe what students should know and be able to do in each subject in each grade. They are designed to be academically rigorous, while attainable for students and practical for teachers to teach.…
Descriptors: Lesson Plans, Educational Strategies, Courseware, Inservice Teacher Education
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Trespalacios, Jesus – Journal of Computers in Mathematics and Science Teaching, 2010
This study investigated the effects of two generative learning activities on students' academic achievement of the part-whole meaning of rational numbers while using virtual manipulatives. Third-grade students were divided randomly in two groups to evaluate the effects of two generative learning activities: answering-questions and…
Descriptors: Learning Activities, Numbers, Manipulative Materials, Grade 3
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Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
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Grady, M. Tim; Brumbaugh, Doug – Journal of Computers in Mathematics and Science Teaching, 1988
Explores the use of computers for teaching mathematical models of transposition ciphers. Illustrates the ideas, includes activities and extensions, provides a mathematical model and includes computer programs to implement these topics. (MVL)
Descriptors: Algorithms, Cryptography, Instructional Materials, Integrated Activities
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Goles, Gordon G. – Journal of Computers in Mathematics and Science Teaching, 1982
Microcomputer simulation games are discussed and are viewed as being of the same nature as traditional imitation and role-playing activities. Some aspects of six commercially available games that could be used in computer assisted instruction (CAI) are reviewed. All examples chosen were among those thought to emphasize positive attitudes. (MP)
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Elementary Secondary Education
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Olson, Alton T. – Journal of Computers in Mathematics and Science Teaching, 1993
Presents a series of solution methods to the Eight Queens Problem of placing eight queens on a chess board so that no one queen can capture another. Solution methods progress from empirical approaches to the use of computer algorithms. Geometric transformations are used to find other solutions. (MDH)
Descriptors: Algorithms, Computer Assisted Instruction, Enrichment Activities, Learning Activities
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Movshovitz-Hadar, Nitsa; And Others – Journal of Computers in Mathematics and Science Teaching, 1994
This paper presents a sequence of computer-based activities aimed at achieving an intuitive understanding of the ideas and concepts underlying the Fundamental Theorem of Algebra. Deductive proofs to support students' empirical investigations are also discussed. (LZ)
Descriptors: Algebra, Computer Assisted Instruction, Learning Activities, Mathematics Education
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Smith, Richard L. – Journal of Computers in Mathematics and Science Teaching, 1982
Provides an annotated bibliography of 25 citations focusing on topics for teachers using computers in the elementary classroom and for researchers gathering background material for articles, grant proposals, and presentations. Topics include computer literacy, use of computers, turtle graphics (LOGO), research studies on computers, position…
Descriptors: Computer Literacy, Computer Oriented Programs, Elementary Education, Learning Activities
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