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Ritter, Nicole; Arslan-Ari, Ismahan – TechTrends: Linking Research and Practice to Improve Learning, 2023
The flipped classroom approach has grown in various disciplines; however, only few research studies are conducted in social sciences at K-12 settings. This action research investigated the impact of implementing a flipped classroom approach on students' motivation and learning the content knowledge in a suburban high school introductory psychology…
Descriptors: Social Sciences, Student Motivation, High School Students, Student Attitudes
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Stefaniak, Jill – TechTrends: Linking Research and Practice to Improve Learning, 2020
Despite the fact that e-service-learning has been regarded as a means to providing students with valuable real-world experiences, the pace of implementing e-service-learning into online courses has not kept up with the overall growth of online learning. Further examination into instructional strategies and supports to facilitate e-service-learning…
Descriptors: Service Learning, Online Courses, Learning Experience, Context Effect
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Asino, Tutaleni I.; Pulay, Alana – TechTrends: Linking Research and Practice to Improve Learning, 2019
The physical classroom remains the one constant space where most schooling takes place and where everyday Computer Supported Collaborative Learning (CSCL) practices in formal educational settings occur. While educational advocates have championed the need for a change to schooling, pedagogy and various teaching and learning practices, the learning…
Descriptors: Student Attitudes, Classroom Environment, Educational Change, Teaching Methods
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Bai, Hua – TechTrends: Linking Research and Practice to Improve Learning, 2019
The advancement of mobile technology has influenced teaching and learning at various educational levels. The mobility, ubiquity, and connectivity of mobile devices help to foster meaningful learning experience across contexts and in different subject areas. Positive results from mobile learning have been reported in the current literature. To help…
Descriptors: Teaching Methods, Telecommunications, Cooperative Learning, Inquiry
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Enfield, Jacob – TechTrends: Linking Research and Practice to Improve Learning, 2016
The flipped, or inverted, classroom model of instruction has been an effective pedagogical strategy for over a decade (Baker 2000; Lage et al. in "Journal of Economic Education," 31(1), 30-43, 2000; Bergmann and Sams 2011; Wright 2011; Pearson in "Education Canada," 52(5), 2012; Butt 2012; Bates and Galloway 2012). Arguably, to…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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Turcotte, Nathaniel; Betrus, Anthony – TechTrends: Linking Research and Practice to Improve Learning, 2016
"Teaching Bad Apples" is a game developed in 2014 for current and future teachers. It plays much like "Apples to Apples" or "Cards Against Humanity," with each player in turn reading a situation card, followed by the other players choosing their response cards. Each situation, however dramatic or bizarre, is…
Descriptors: Instruction, Teaching Methods, Educational Games, Games
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Engel, George; Green, Tim – TechTrends: Linking Research and Practice to Improve Learning, 2011
Over the last decade there has been a rapid diffusion of cellular technology. Though cell phone use began as a business tool, it has now become part of popular culture. Because of the near ubiquitous presence of cell phone technology among teens in the United States, schools are beginning to explore the use of cell phones as a learning tool. This…
Descriptors: Pilot Projects, Telecommunications, Calculus, Handheld Devices
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Sugar, William – TechTrends: Linking Research and Practice to Improve Learning, 2014
This study describes the development of three case studies that included a combination of multimedia production and instructional design skills within a particular setting. These case studies incorporated real-life incidents from 47 professional instructional designers. These instructional designers described a total of 146 activities involving…
Descriptors: Formative Evaluation, Program Development, Multimedia Materials, Multimedia Instruction
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Wang, Shiang-Kwei; Hsu, Hui-Yin – TechTrends: Linking Research and Practice to Improve Learning, 2009
Second Life (SL) (http://www.secondlife.com), a 3D multi-user virtual environment (MUVE), is developed and maintained by its users. Over six million users from over 100 countries have become residents in SL. Non-profit and profit organizations and academic institutions have built islands, established a presence there, and explored the related…
Descriptors: Learning Activities, Management Systems, Virtual Classrooms, Educational Environment
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology
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Ou, Chaohua; Zhang, Ke – TechTrends: Linking Research and Practice to Improve Learning, 2006
Databases can be used as cognitive tools to help students integrate and interrelate content areas and thus make learning more meaningful. Sound applications of databases in teaching may actively engage students in analyzing, synthesizing, and evaluating information and constructing knowledge. Through building and exploring databases, students ask…
Descriptors: Teaching Methods, Learning Activities, Educational Strategies, Databases