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Biasutti, Michele – International Journal of Music Education, 2018
This pilot study analyzed the learning activities of adult musicians during the composition of a new musical work through online collaboration. The participants interacted in a virtual environment using synchronous and asynchronous tools to develop the composition project. The study utilized a mixed method descriptive design through video…
Descriptors: Adults, Musicians, Computer Simulation, Musical Composition
Verran, J.; Crossley, M.; Carolan, K.; Jacobs, N.; Amos, M. – Journal of Biological Education, 2014
The aim of this learning exercise was to harness current interest in zombies in order to educate audiences about the epidemiology of infectious disease. Participants in the activity were provided with an outbreak scenario, which they then used as the basis of play-based activities. By considering the mode and speed of transmission, size of…
Descriptors: Epidemiology, Communicable Diseases, Computer Simulation, Microbiology

Brougere, Gilles – Simulation & Gaming, 1999
This introduction to a special issue on play and simulation/gaming examines the distinction often made between children's play and adult gaming. It illustrates the diversity of play activities and the pedagogical uses of gaming, and demonstrates that these two fields of reflection have everything to gain through mutual enrichment. (AEF)
Descriptors: Adults, Childrens Games, Computer Games, Educational Games
Judkins, David; St. Pierre, Robert; Gutmann, Babette; Goodson, Barbara; von Glatz, Adrienne; Hamilton, Jennifer; Webber, Ann; Troppe, Patricia; Rimdzius, Tracy – National Center for Education Evaluation and Regional Assistance, 2008
The Even Start Family Literacy Program was established in 1989 to help break the cycle of poverty and illiteracy for low-income families, by improving the literacy skills of parents and their young children. Even Start projects offer family literacy services, defined as four integrated instructional components: (1) Childhood Education (ECE); (2)…
Descriptors: Low Income, Simulation, Child Language, Outcomes of Education
Prosser, Dominic; Eddisford, Susan – Information Technology in Childhood Education Annual, 2004
This paper examines children's and adults' attitudes to virtual representations of museum objects. Drawing on empirical research data gained from two web-based digital learning environments. The paper explores the characteristics of on-line learning activities that move children from a sense of wonder into meaningful engagement with objects and…
Descriptors: Museums, Web Sites, Exhibits, Learning Activities
Ohio State Commission on Aging, Columbus. – 1981
This resource kit for working with older people consists of an instructor's guide, a package of simulation training materials, and performance-based teacher education modules. Topics covered in the instructor's guide are understanding the common problems of working with older people, selecting problem areas for trainees, developing plans for using…
Descriptors: Adult Development, Adult Education, Adult Programs, Adults