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Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
Shimada, Atsushi; Mouri, Kousuke; Taniguchi, Yuta; Ogata, Hiroaki; Taniguchi, Rin-ichiro; Konomi, Shin'ichi – International Educational Data Mining Society, 2019
In this paper, we focus on optimizing the assignment of students to courses. The target courses are conducted by different teachers using the same syllabus, course design, and lecture materials. More than 1,300 students are mechanically assigned to one of ten courses taught by different teachers. Therefore, mismatches often occur between students'…
Descriptors: Student Placement, Learning Activities, Learning Analytics, Cognitive Style
Peer reviewedKirts, Carla A.; Tumeo, Mark A. – Journal of Environmental Education, 1991
Reports results of a survey of 36 college students who played the Commons Game. This game was developed to illustrate the behavioral patterns, complexities, and frustrations involved in management of commons resources, cited as a major concern for future generations. (10 references) (MCO)
Descriptors: Behavior Patterns, Conservation (Environment), Conservation Education, Educational Games

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