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Kevin McCaughey; Rick Rosenberg – English Teaching Forum, 2024
Authors Kevin McCaughey and Rick Rosenberg demonstrate techniques for using board games to stimulate student-centered language practice that is flexible, productive, engaging, and fun. The article includes tips for efficient game play and for using games with a variety of levels and class sizes. The authors show that playing board games for…
Descriptors: Game Based Learning, Second Language Learning, Student Centered Learning, English (Second Language)
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Fulya Öner Armagan; Mustafa Metin; Reyhan Atalay – Journal of Educational Technology and Online Learning, 2023
This study aims to compare the views of science teachers on face-to-face and online STEM-based activities. The study was carried out with phenomenology; one of the qualitative research methods. Five science teachers (three female, two male) participated in the study. Data were collected with a structured interview form. Since they were in the…
Descriptors: Science Teachers, Teacher Attitudes, STEM Education, Learning Activities
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Geoffrey B. Saxe; Amelia M. Farid – International Journal of Research in Undergraduate Mathematics Education, 2023
This article uses a cultural-developmental framework to illuminate the interplay between collective and individual activity in the mathematical reasoning displayed in a university Masters level lesson on fractals. During whole class and small group discussions, eleven students, guided by an instructor, engage in inductive reasoning about the area…
Descriptors: Mathematics Instruction, Learning Activities, Thinking Skills, Language Usage
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Teppo Jakonen; Heidi Jauni – Computer Assisted Language Learning, 2024
The development of videoconferencing technology has enabled new modes of combining in-person and remote teaching. In this article, we investigate interactional practices in hybrid language classrooms that combine on-site and remote participation by way of telepresence technology. Telepresence robots are videoconferencing tools that can be remotely…
Descriptors: Robotics, Second Language Learning, Second Language Instruction, Videoconferencing
Ann Tai Choe – ProQuest LLC, 2023
"Service-learning" (SL) is an experiential pedagogy that engages students in working for, with, and in communities in need. While prior research has explored the effects of SL on second language (L2) users' (perceived) language development (e.g., Gaugler & Matheus, 2019), intercultural awareness (e.g., Sa´nchez-Naranjo, 2021), and…
Descriptors: Language Teachers, Second Language Learning, Second Language Instruction, Applied Linguistics
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Yanmin Zhao; James Ko – Cogent Education, 2024
This study investigates adaptive instructions concerning students' interactive learning activities in evolving vocational environments and explores collaborative learning in the professional field. Classroom orchestration, as the overarching framework, indicates how the teacher acts as a conductor in leading different levels of classroom…
Descriptors: Foreign Countries, Vocational Education, Classroom Techniques, Teacher Behavior
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Solvegi Shmulsky; Ken Gobbo – Journal of Postsecondary Education and Disability, 2024
This classroom study explored how to make positive psychology exercises more accessible to neurodivergent college students. Neurodiversity is an umbrella term for identities linked to autism, ADHD, dyslexia, and other neurodevelopmental differences. Students participating in the study engaged in weekly evidence-based activities to support…
Descriptors: Neurological Impairments, Psychological Patterns, Learning Activities, Student Welfare
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Ishari Amarasinghe; Konstantinos Michos; Francisco Crespi; Davinia Hernández-Leo – Journal of Computer Assisted Learning, 2024
Background: Data-driven educational technology solutions have the potential to support teachers in different tasks, such as the designing and orchestration of collaborative learning activities. When designing, such solutions can improve teacher understanding of how learning designs impact student learning and behaviour; and guide them to refine…
Descriptors: Learning Activities, Educational Technology, Design, Cooperative Learning
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Erica Rice – Early Childhood Education Journal, 2024
Picturebooks can be an effective resource to provide opportunities for classrooms to engage in community building conversations and activities. Community building mantras have been developed from several picturebooks that are used as a means of implementing the National Association for the Education of Young Children (NAEYC) components of creating…
Descriptors: Picture Books, Social Emotional Learning, Psychological Patterns, Safety
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Donald A. Saucier; Tucker L. Jones; Tiffany J. Lawless; Amanda L. Martens; Conor J. O'Dea; Svyatoslav Prokhorets; Evelyn Stratmoen – College Teaching, 2025
We designed and implemented an innovative teacher learning activity within the context of a graduate course. Course-takers created and completed a teaching demonstration and their "students" (i.e., fellow course-takers) were each assigned a specific role to play (e.g., disengaged) in order to provide the "teachers" with…
Descriptors: Active Learning, Role Playing, Demonstrations (Educational), Learning Activities
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Wang, Junwen – Science Insights Education Frontiers, 2022
Both a student-centered instruction approach and a classroom management technique based on the learning protocol are known as protocol-guided learning. This paper describes the protocol-guided learning model's implications for classroom practice and its impacts on classroom reconstruction with the aim of ensuring that learning actually occurs on…
Descriptors: Student Centered Learning, Classroom Techniques, Models, Learner Engagement
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Mercat, Christian – Open Education Studies, 2022
This introduction presents Active Learning Methodology, surveying its history, main existing tools and supporting evidence, with an emphasis on mathematics and higher education, in particular engineering studies. This work is part of the DrIVE-Math project, developing innovative mathematical teaching strategies in engineering studies.
Descriptors: Active Learning, Classroom Techniques, Engineering Education, Higher Education
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Bado, Niamboue – Interactive Learning Environments, 2022
The present study sought to elicit insights into pedagogical practices pertaining to the integration of digital games into teaching and learning. A review of peer-reviewed journal articles published in English over the past 10 years uncovered common pedagogical themes that were categorized into a pre-game, game, and post-game taxonomy. The…
Descriptors: Game Based Learning, Educational Games, Learning Activities, Classroom Techniques
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Asim, Sumreen; Ellis, Joshua; Slykhuis, David; Trumble, Jason – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
The science teacher education community plays a prominent role in teacher preparation programs. Particularly, science methods courses emphasize modeling instructional strategies to promote inquiry-based practices. Integrating appropriate educational technology to enhance and support classroom practices should be embedded in these courses. The…
Descriptors: Science Teachers, Technology Integration, Models, Teaching Methods
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Saglam Arslan, Aysegul; Karatas, Faik O.; Unal, Suat; Aslan, Aysegul – Participatory Educational Research, 2022
As the technologies in the field of education are becoming more and more sophisticated, continuous professional development for teachers is gaining increasing importance. Therefore, teachers need to improve themselves to grow more competent professionally, to adapt to innovations in their field and to be aware of their competencies throughout…
Descriptors: Faculty Development, Mentors, Inservice Teacher Education, Science Teachers
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