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Gao, Hong; Hasenbein, Lisa; Bozkir, Efe; Göllner, Richard; Kasneci, Enkelejda – International Journal of Artificial Intelligence in Education, 2023
Understanding existing gender differences in the development of computational thinking skills is increasingly important for gaining valuable insights into bridging the gender gap. However, there are few studies to date that have examined gender differences based on the learning process in a realistic classroom context. In this work, we aim to…
Descriptors: Gender Differences, Computation, Thinking Skills, Computer Simulation
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Gonczi, Amanda; Palosaari, Chuck; Mayer, Alex; Urban, Noel – Science Teacher, 2022
Computational modeling and thinking skill sets were previously relegated to computer scientists and programmers. As a result, computational tools are largely unfamiliar to K-12 science teachers and students. Using Mathematical and Computational Thinking and Developing and Using Models were included in the "Next Generation Science…
Descriptors: Learning Activities, High School Students, STEM Education, Computation
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Joaqui´n Gonza´lez; Eduardo Laborda; A´ngela Molina – Journal of Chemical Education, 2023
Theoretical and practical foundations of basic electrochemical concepts of heterogeneous charge transfer reactions that underline electrochemical processes are presented for their detailed study by undergraduate and postgraduate students. Several simple methods for calculating key variables, such as the half-wave potential, limiting current, and…
Descriptors: Chemistry, College Science, Science Instruction, Computer Simulation
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Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
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Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Suprapto – IEEE Transactions on Learning Technologies, 2023
We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of…
Descriptors: Educational Technology, Geometry, Performance Based Assessment, Peer Evaluation
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Isaias, Pedro, Ed.; Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed. – Cognition and Exploratory Learning in the Digital Age, 2020
This volume provides a comprehensive and contemporary depiction of the swift evolution of learning technologies and the innovations that derive from their deployment in school education. It comprises cases studies, research focused on emergent technologies and experiments with existing tools in a wide range of scenarios. The studies included in…
Descriptors: Educational Technology, Educational Innovation, Computer Uses in Education, STEM Education
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Gerke, Oke – Teaching Statistics: An International Journal for Teachers, 2013
Trading cards for various sports and a range of other subjects such as architecture, animals, hobbies, and war have been in existence since the late nineteenth century and still enjoy great popularity. Two of the most prominent examples are baseball cards in the U.S. and football cards in Europe. Three strategies for collecting European football…
Descriptors: Statistics, Computation, Simulation, Costs
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Flores, Alfinio – Mathematics Teacher, 2014
Tossing a fair coin 1000 times can have an unexpected result. In the activities presented here, players keep track of the accumulated total for heads and tails after each toss, noting which player is in the lead or whether the players are tied. The winner is the player who was in the lead for the higher number of turns over the course of the game.…
Descriptors: Mathematics Instruction, Learning Activities, Numbers, Mathematical Concepts
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Pierce, Benjamin A.; Honeycutt, Brenda B. – American Biology Teacher, 2007
Probability is an essential tool for understanding heredity and modern genetics, yet many students have difficulty with this topic due to the abstract and quantitative nature of the subject. To facilitate student learning of probability in genetics, we have developed a set of hands-on, cooperative activities that allow students to determine…
Descriptors: Heredity, Learning Activities, Genetics, Statistical Analysis
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
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Walters, Elizabeth J.; Morrell, Christopher H.; Auer, Richard E. – Journal of Statistics Education, 2006
Least squares regression is the most common method of fitting a straight line to a set of bivariate data. Another less known method that is available on Texas Instruments graphing calculators is median-median regression. This method is proposed as a simple method that may be used with middle and high school students to motivate the idea of fitting…
Descriptors: Simulation, Graphing Calculators, Regression (Statistics), Least Squares Statistics
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Gerver, Robert; Sgroi, Richard J. – Mathematics Teacher, 1983
A description is given of a game simulation course, developed for a full year of general mathematics credit. It traces a rock-and-roll band, with each student acting as manager. Ten activities are outlined. (MNS)
Descriptors: Computation, Course Descriptions, Grade 9, Interdisciplinary Approach
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Allinger, Glenn D., Ed.; And Others – Arithmetic Teacher, 1990
Presented is a detailed review of eight computer software packages. Strengths, weaknesses, and recommendations for each game are listed. Mathematical and thinking skills, problem solving, drill and practice, procedural activities, decision making, understanding money, and basic skills are emphasized. (KR)
Descriptors: Computation, Computer Simulation, Computer Software Reviews, Elementary School Mathematics