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Dron M. Mandhana; Daliah Ouedraogo; Alessandra S. Vicente – Communication Teacher, 2024
Courses: Theories of Organizational Communication; Communication Theory. Theories of Organizational Communication; Communication Theory. Objectives: The proposed activity utilizes a digitally interactive global positioning system--based augmented reality game to help students (a) gain a richer learning experience through immersion and engagement…
Descriptors: Organizational Culture, Physical Environment, Simulated Environment, Synthesis
Fatma Outay; Nafaa Jabeur; Fahmi Bellalouna; Tasnim Al Hamzi – Smart Learning Environments, 2024
To measure the effectiveness of learning activities, intensive research works have focused on the process of competency building through the identification of learning stages as well as the setup of related key performance indictors to measure the attainment of specific learning objectives. To organize the learning activities as per the background…
Descriptors: Competence, Learning Activities, Individual Characteristics, Computer Simulation
Patrick D. Hagge – Journal of Geography in Higher Education, 2024
With the introduction of in-class group-based virtual reality (VR), multiple students can interact in a single shared "metaverse". One geography-focused group VR option is the Wooorld app, available on various Meta Quest unit models. To evaluate the feasibility of group VR in a higher education geography lecture classroom, a pilot study…
Descriptors: Geography, Lecture Method, Computer Simulation, Technology Uses in Education
Rita Rodrigues; João Ferreira-Santos; Julia Draghi; Margarida M. Marques; Lúcia Pombo – International Association for Development of the Information Society, 2024
To drive effective change towards sustainable development, several courses of action have been devised, and education was pointed as a way to attain this goal. Recognizing the impact of learning in context, it is essential to develop innovative educational proposals that bring schools into other social contexts. This study aims to present, albeit…
Descriptors: Sustainable Development, Student Attitudes, Handheld Devices, Telecommunications
Waters, Stewart; Kenna, Joshua; Bruce, Darrian – Social Studies, 2016
The inclusion of technology in the classroom is an increasingly important feature of effective instruction. The implementation of Common Core Standards in many states also requires teachers to consider new pedagogical strategies to support meaningful learning. This article explores the intersection between technology demands and curricular change…
Descriptors: Computer Oriented Programs, Common Core State Standards, History Instruction, Social Studies
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Choi, Wook – Educational Technology, 1997
Scenario refers to specific courses of action/events occurring within computer simulations and attempting to recreate lifelike situations. This article identifies critical features and their elements in designing effective scenarios in computer-based instructional simulations: (1) sequence; (2) operating procedures; (3) characteristics of…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
Nelson, Wayne A.; Wellings, Paula; Palumbo, David; Gupton, Christine – 2001
In a project designed to provide training for entry-level job skills in high tech industries, a combination of narrative and technology was employed to aid learners in developing the necessary soft skills (dependability, responsibility, listening comprehension, collaboration, et cetera) sought by employers. The EnterTech Project brought together a…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Entry Workers
Anderson, Beth H.; Lacobie, Kevin – 1987
This volume is one of three in a self-paced computer literacy course that gives allied health students a firm base of knowledge concerning computer usage in the hospital environment. It also develops skill in several applications software packages. This volume contains five self-paced modules that allow students to interact with a health…
Descriptors: Allied Health Occupations Education, Behavioral Objectives, Community Colleges, Computer Literacy
Patton, Jan; Murray, Darlena – 1991
This document consists of a curriculum guide combined with separately published "Simulations" and "Test Bank" volumes designed to support instructors using the curriculum guide. The curriculum guide for "business computer applications I" provides office education instructors with detailed units of instruction…
Descriptors: Behavioral Objectives, Computer Assisted Instruction, Computer Assisted Testing, Computer Graphics