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NCTM Student Math Notes, 1983
Mathematics activities involving the construction of spirolaterals are presented in this issue of "Student Math Notes." Spirolaterals are figures in which sequences of line segments of differing lengths, connected by angles of a constant size, are drawn repeatedly to create a geometric design. The activities presented involve the…
Descriptors: Computer Programs, Elementary Secondary Education, Geometric Constructions, Instructional Materials
Hively, Wells – Popular Computing, 1984
Reviews user-adaptable learning games that can be customized for any subject, including Tic Tac Show and the Game Show from Computer Advanced Ideas, which are question-answer learning programs based on game shows, and Master Match from Computer Advanced Ideas and Square Pairs from Scholastic Inc., which are based on the card game Concentration.…
Descriptors: Computer Programs, Educational Games, Elementary Education, Instructional Materials
Bro, Ronald D., Ed. – 1982
This teacher's guide contains computer programs, written in BASIC, for use in Iowa secondary school industrial arts programs. The programs were developed in two 2-week workshops by industrial arts teachers who had little or no previous experience with computers; the programs have been classroom tested and refined for publication. The programs are…
Descriptors: Computer Assisted Instruction, Computer Managed Instruction, Computer Oriented Programs, Computer Programs
Prentice, Lloyd R. – Classroom Computer News, 1981
A program in BASIC for the Atari 400 or 800 computer that generates Haiku poetry is presented and explained. The program is noted to be easily modifiable to create other forms. The view expressed in the program could become the basis for a student laboratory in expressive communication. (MP)
Descriptors: Computer Programs, Elementary Secondary Education, Haiku, Instructional Materials
Nilson, Jeff – Classroom Computer News, 1983
Describes a computer activity (for Apple II) showing junior high students with some programing experience how to make words/letters in original programed poetry move on the computer screen (and gives practice using simple arrays, FOR..NEXT loops, and DATA statements). Includes the complete activity which can be duplicated for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Instructional Materials, Junior High Schools
Noonan, Larry – Creative Computing, 1981
Good computer simulations are those which make good use of the capability of the computer and which promote student decisions based on logic, observation, and their knowledge of the real world. (MP)
Descriptors: Computer Programs, Computers, Educational Technology, Instructional Materials
Abbott, Hilton – Classroom Computer News, 1983
Three-Key Logo is a useful method for introducing young children to Logo because it does not require numbers skills and eliminates typing slow-down. Briefly outlines the method and provides an exercise which may be duplicates for classroom use. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Education, Instructional Materials
NCTM Student Math Notes, 1983
Mathematics activities and facts related to pi are presented in this issue of "Student Math Notes." Included are: (1) an exercise based on Buffon's needle problem in which pieces of toothpicks are dropped onto a ruled surface; (2) a calculation of pi to 200 decimal places; (3) exercises related to Biblical and ancient Chinese…
Descriptors: Computer Programs, Decimal Fractions, Elementary Secondary Education, Estimation (Mathematics)
Riordon, Tim – Classroom Computer News, 1983
Making Cryptograms is designed to give middle grade students practice in using the FIND and REPLACE features on their word processors. An activity sheet (which may be duplicated for class use) is provided. Instructional strategies are also provided. (JN)
Descriptors: Computer Programs, Computer Science Education, Elementary Secondary Education, Instructional Materials

Wiebe, James H. – Arithmetic Teacher, 1981
The instruction of BASIC programing to gifted and other interested pupils from fifth through eighth grades in Tempe, Arizona is described. Sample assignments and major recommendations for people planning to begin BASIC programing courses for elementary students are featured. (MP)
Descriptors: Computer Programs, Elementary Education, Elementary School Mathematics, Instructional Materials
Jensen, A. P.; And Others – 1977
Reports the results of a feasibility study concerned with the development of a computing laboratory which unified the concepts of analog and digital computing in information and computer science. Contents of the report include a project overview and definition of syndetic computation, the state of the art, some typical student projects, an…
Descriptors: Analog Computers, Computer Programs, Computer Science Education, Digital Computers

Schuermann, Allen C.; Hommertzheim, Donald L. – Simulation and Games, 1983
Describes five statistical simulation programs developed at Wichita State University--Coin Flip and Raindrop, which demonstrate the binomial, Poisson, and other related distributions; Optimal Search; QSIM; and RANDEV, a random deviate generation program. Advantages of microcomputers over mainframes and the educational uses of models are noted.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Programs, Engineering Education
Nilson, Jeff, Ed. – Classroom Computer News, 1982
This material emphasizes student development of a computer program to keep track of data about people in a neighborhood. The first part involves taking a survey of people and the second part is on entering the information into a program. The use of file structures in BASIC is outlined. (MP)
Descriptors: Computer Programs, Computer Science Education, Computers, Elementary Secondary Education
Piele, Donald T. – Creative Computing, 1981
A series of lessons designed to promote problem-solving skills by encouraging students to write programs is presented. All samples of solutions are written in BASIC. (MP)
Descriptors: Computer Programs, Computer Science Education, Discovery Learning, Instructional Materials
Tinker, Robert F. – Classroom Computer News, 1983
Describes seven styles of software designed to improve mathematics and science learning: (1) microworlds, (2) educational games, (3) microcomputer-based instrumentation, (4) databases, (5) tools, (6) languages, and (7) simulations. A list of recommended science and mathematics software is presented with suggestions for further areas for software…
Descriptors: Computer Assisted Instruction, Computer Programs, Educational Games, Educational Technology
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