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Claudio Alvarez; Maira Marques Samary; Alyssa Friend Wise – Journal of Computing in Higher Education, 2024
Computer programming is a skill of increasing importance in scientific and technological fields. However, in introductory computer science (CS1) courses in higher education, approximately one in every three students fails. A common reason is that students are overwhelmed by an accelerated and inflexible pace of learning that jeopardizes success.…
Descriptors: Mastery Learning, Computer Science Education, Programming, Action Research
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Moreno, Andreu; Bartolomé, Elena – Education Sciences, 2021
Many active, inquiry-based learning activities nowadays rely upon the students' capacity to perform efficient information research on the Internet. Study and Research Paths (SRPs) have been proposed to model inquiry learning, and successfully used as teaching formats in different areas. In an SRP the search for an answer to a generating question…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Engineering Education
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Condorelli, Andrea; Malchiodi, Dario – Informatics in Education, 2022
We describe a collaboration between Marelli and Università degli Studi di Milano that allowed the latter to add a course on «Architectures for Big Data» in its Master programme of Computer Science, with the aim of providing a teaching approach characterized by an intertwined exposition of discipline, methodology and practical tools. We were…
Descriptors: School Business Relationship, Feedback (Response), Work Environment, Learning Activities
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Holenko Dlab, Martina; Candrlic, Sanja; Pavlic, Mile – Journal of Information Technology Education: Innovations in Practice, 2021
Aim/Purpose: During the education of future engineers and experts in the field of computer science and information communication technology, the achievement of learning outcomes related to different levels of cognitive ability and knowledge dimensions can be a challenge. Background: Teachers need to design an appropriate set of activities for…
Descriptors: Undergraduate Students, Computer Science Education, Engineering Education, Formative Evaluation
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Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Horizon Research, Inc., 2019
This report highlights some of the major findings from the 2018 NSSME+. Six major topical areas are addressed: (1) Teacher Background and Beliefs; (2) Science, Mathematics, and Computer Science Professional Development; (3) Science, Mathematics, and Computer Science Courses; (4) Instructional Decision Making, Objectives, and Activities; (5)…
Descriptors: Science Teachers, Mathematics Teachers, Science Education, Mathematics Education
Peterson, Dave – 1990
This learning module for a secondary electronics course contains two lessons that teachers can use to help students do the following: (1) access an Apple II computer with a PZ-90 interface to read input ports and send information to output ports with the aid of a computer program; and (2) demonstrate the use and relationship of binary numbers in…
Descriptors: Behavioral Objectives, Classroom Techniques, Computer Science, Computer Science Education
Kittell, Linda; Walczak, Joseph – 1985
This computer education curriculum is designed specifically for Connecticut's Regional Vocational Technical Schools' grade 9 computer education course. Each of the 24 lessons is expected to cover at least one class period of 50 minutes. Introductory materials include a listing of course goals and objectives, an outline of sequence and scope via…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Oriented Programs, Computer Science Education
Louisiana State Dept. of Education, Baton Rouge. Div. of Academic Programs. – 1983
This curriculum guide for computer science was developed to establish statewide curriculum standards for the Louisiana Competency-based Education Program. It consists of: (1) a rationale for and overview of the secondary school mathematics program; (2) a list of five suggestions for using the guide; (3) programming, debugging, and documentation…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science, Computer Science Education
Robinson, Mary – 1974
The guide, designed for sixth, seventh, or eighth grade teachers and students, presents five mathematics instructional units for career exploration related to the occupational clusters transportation, communication, manufacturing, health, and business and office occupations. The units deal specifically with: shippers of household goods, the…
Descriptors: Career Education, Career Exploration, Computer Science Education, Course Content