Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 10 |
Descriptor
Computer Science Education | 19 |
Course Descriptions | 19 |
Learning Activities | 19 |
Teaching Methods | 11 |
Behavioral Objectives | 7 |
Foreign Countries | 6 |
Programing | 6 |
Computer Literacy | 5 |
Information Technology | 5 |
Computers | 4 |
Course Content | 4 |
More ▼ |
Source
Informatics in Education | 3 |
International Association for… | 2 |
Education Sciences | 1 |
Information Systems Education… | 1 |
Journal of Further and Higher… | 1 |
Journal of Technology and… | 1 |
Research Papers in Education | 1 |
Author
Abu Alam | 1 |
Armitage, William | 1 |
Bajracharya, Biju | 1 |
Bartolomé, Elena | 1 |
Blanes, Ian | 1 |
Borrego, Carlos | 1 |
Boyer, Naomi | 1 |
Condorelli, Andrea | 1 |
Damsa, Crina | 1 |
Fernández, Cristina | 1 |
Gareth Nelson | 1 |
More ▼ |
Publication Type
Education Level
Higher Education | 6 |
Postsecondary Education | 6 |
Elementary Secondary Education | 2 |
Adult Education | 1 |
Audience
Practitioners | 5 |
Teachers | 4 |
Location
Spain (Barcelona) | 2 |
Australia | 1 |
Connecticut | 1 |
Finland | 1 |
Florida | 1 |
Italy | 1 |
Louisiana | 1 |
Nigeria | 1 |
Portugal | 1 |
South Africa | 1 |
Taiwan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jordan Allison; Abu Alam; Luke Gassmann; Gareth Nelson; Kamal Zidan – Journal of Further and Higher Education, 2024
This article presents the usage of Integrated Course Design (ICD) in the design and evaluation of applying agile methodologies within an undergraduate module of study to foster the development of computer science students employability skills. Undergraduate programs of computer science typically follow traditional educational methods which can…
Descriptors: Computer Science Education, Employment Potential, College Graduates, Integrated Curriculum
Bajracharya, Biju; Khan, Mohammad Shoeb – Information Systems Education Journal, 2023
The Autonomous Vehicles (AV) are a self-driving vehicle capable of sensing its environment and operating with minimal or no human intervention converting into a fully or partially automated vehicle. These automated vehicles have great potential to revolutionize the automotive industry and our daily lives. Thus, they are receiving a lot of…
Descriptors: Motor Vehicles, Interdisciplinary Approach, Computer Science Education, Artificial Intelligence
Moreno, Andreu; Bartolomé, Elena – Education Sciences, 2021
Many active, inquiry-based learning activities nowadays rely upon the students' capacity to perform efficient information research on the Internet. Study and Research Paths (SRPs) have been proposed to model inquiry learning, and successfully used as teaching formats in different areas. In an SRP the search for an answer to a generating question…
Descriptors: Web Based Instruction, Inquiry, Active Learning, Engineering Education
Condorelli, Andrea; Malchiodi, Dario – Informatics in Education, 2022
We describe a collaboration between Marelli and Università degli Studi di Milano that allowed the latter to add a course on «Architectures for Big Data» in its Master programme of Computer Science, with the aim of providing a teaching approach characterized by an intertwined exposition of discipline, methodology and practical tools. We were…
Descriptors: School Business Relationship, Feedback (Response), Work Environment, Learning Activities
Reis, Rosa; Marques, Bertil P. – International Association for Development of the Information Society, 2021
In this paper we present a model for designing professional courses in a blended learning context as a tool to help the interaction between students, teachers and learning resources. This model aims to promote new concepts, new approaches and new strategies that have been changing the paradigm of teaching and learning. To develop a course based on…
Descriptors: Programming, Instructional Design, Computer Science Education, Case Studies
Damsa, Crina; Muukkonen, Hanni – Research Papers in Education, 2020
This paper elaborates on the notion of object-oriented collaborative learning by building on empirical material from two case studies in higher education. Prior empirical findings show how knowledge objects are evolving entities, shaped by the interactions between participants, and how students learn from engaging in knowledge practice that…
Descriptors: Instructional Design, Cooperative Learning, Case Studies, Higher Education
Borrego, Carlos; Fernández, Cristina; Blanes, Ian; Robles, Sergi – Journal of Technology and Science Education, 2017
Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student's motivation and to…
Descriptors: Computer Science Education, Educational Games, Learning Activities, Learning Motivation
Przybylla, Mareen; Romeike, Ralf – Informatics in Education, 2014
Physical computing covers the design and realization of interactive objects and installations and allows students to develop concrete, tangible products of the real world, which arise from the learners' imagination. This can be used in computer science education to provide students with interesting and motivating access to the different topic…
Descriptors: Computer Science Education, Learning Activities, Course Descriptions, Design
Nunes, Miguel Baptista, Ed.; McPherson, Maggie, Ed.; Kommers, Piet, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2017
These proceedings contain the papers of the International Conference e-Learning 2017, which was organised by the International Association for Development of the Information Society, 20-22 July, 2017. This conference is part of the Multi Conference on Computer Science and Information Systems 2017, 20-23 July, which had a total of 652 submissions.…
Descriptors: Electronic Learning, Online Courses, Teaching Methods, Information Literacy
Gaspar, Alessio; Langevin, Sarah; Boyer, Naomi; Armitage, William – Informatics in Education, 2010
This qualitative study explores how using Peer Learning Forums (PLF) in an online asynchronous computer programming course can be analyzed to derive information about Student Activity Focus (SAF) for adult Information Technology students. Three instruments are proposed to assist instructors classify questions posted by students on these forums,…
Descriptors: Asynchronous Communication, Qualitative Research, Learning Activities, Classification
Grabow, Chad Lee C. – 1982
This guide provides specific information and resources for course and curriculum development, beginning with an outline of the basic elements of a curriculum and a listing of exemplary curricula in computer science education from other colleges. The definition of, need for, and essential and secondary features of a goal are presented, as well as…
Descriptors: Adoption (Ideas), Change Strategies, Computer Science Education, Course Descriptions
Texas Education Agency, Austin. – 1985
Developed as a planning guide for the Computer Literacy Curriculum, a junior high course required by the Texas State Board of Education, this document presents objectives, student activities, and suggested resources that can be used for a full year or semester course. A list of computer literacy learning objectives interprets the essential…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science Education, Computers
Kittell, Linda; Walczak, Joseph – 1985
This computer education curriculum is designed specifically for Connecticut's Regional Vocational Technical Schools' grade 9 computer education course. Each of the 24 lessons is expected to cover at least one class period of 50 minutes. Introductory materials include a listing of course goals and objectives, an outline of sequence and scope via…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Oriented Programs, Computer Science Education
Bristol Public Schools, CT. – 1983
This district plan for a computer education program contains objectives for grades K-8, course descriptions for grades 9-12, descriptions of three special programs, and data related to computer inventories and budgets. Accompanying the K-8 objectives, which are listed separately for each grade level, are activities/procedures and methods of…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Oriented Programs, Computer Science Education
Louisiana State Dept. of Education, Baton Rouge. Div. of Academic Programs. – 1983
This curriculum guide for computer science was developed to establish statewide curriculum standards for the Louisiana Competency-based Education Program. It consists of: (1) a rationale for and overview of the secondary school mathematics program; (2) a list of five suggestions for using the guide; (3) programming, debugging, and documentation…
Descriptors: Behavioral Objectives, Computer Literacy, Computer Science, Computer Science Education
Previous Page | Next Page »
Pages: 1 | 2