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Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Xinyi Wang; Mohd Nazri Bin Abdul Rahman; Mohd Shahril Nizam Shaharom – Cogent Education, 2024
Augmented reality (AR) technology is increasingly utilized in cognitive development and education of preschoolers. The Augmented Reality Integrated STEM Preschooler (ARISP) module combines AR technology with STEM (Science, Technology, Engineering, and Mathematics) in teaching and learning activity. This study aims to assess the impacts of the…
Descriptors: Foreign Countries, Preschool Education, STEM Education, Learning Activities
Mather, Richard – IAFOR Journal of Education, 2015
This paper explores the application of canonical gradient analysis to evaluate and visualize student performance and acceptance of a learning system platform. The subject of evaluation is a first year BSc module for computer programming. This uses "Ceebot," an animated and immersive game-like development environment. Multivariate…
Descriptors: Multivariate Analysis, Program Evaluation, Visualization, Programming
Potts, JoAnne; Stover, Carolyn – 1988
This module is intended for use by the instructor who wishes to integrate a unit on telecommunications into an Introduction to Business course. Contents include a list of materials needed to teach the unit, a list of competency goals and objectives, and some materials necessary for the three parts of this module: an introduction to…
Descriptors: Business Education, Competency Based Education, Computer Simulation, Databases
Potts, JoAnne; Stover, Carolyn – 1988
This module is intended for use by the instructor who wishes to integrate a unit on telecommunications into an Introduction to Computers course. Contents include a list of materials needed to teach the unit, a list of competency goals and objectives, and some materials necessary for the three parts of this module: an introduction to…
Descriptors: Business Education, Competency Based Education, Computer Simulation, Databases
Potts, JoAnne; Stover, Carolyn – 1988
This module is intended for use by the instructor who wishes to integrate a unit on telecommunications into an Administrative Support Occupations I & II course. Contents include a list of materials needed to teach the unit, a list of competency goals and objectives, and some materials necessary for the two parts of this module: access to a news…
Descriptors: Business Education, Competency Based Education, Computer Simulation, Databases
Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games
Anderson, Beth H.; Lacobie, Kevin – 1987
This volume is one of three in a self-paced computer literacy course that gives allied health students a firm base of knowledge concerning computer usage in the hospital environment. It also develops skill in several applications software packages. This volume contains five self-paced modules that allow students to interact with a health…
Descriptors: Allied Health Occupations Education, Behavioral Objectives, Community Colleges, Computer Literacy

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