NotesFAQContact Us
Collection
Advanced
Search Tips
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 28 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yin, Yue; Khaleghi, Soroush; Hadad, Roxana; Zhai, Xiaoming – Educational Technology Research and Development, 2022
Computational thinking (CT) skills are critical for the science, technology, engineering, and mathematics (STEM) fields, thus drawing increasing attention in STEM education. More curricula and assessments, however, are needed to cultivate and measure CT for different learning goals. Maker activities have the potential to improve student CT, but…
Descriptors: Thinking Skills, Computation, Learning Activities, Computer Software
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Charito G. Ong; Josan C. Fermano; Albert Christopher P. Daniot II – International Association for Development of the Information Society, 2022
This study reports an impact assessment of the basic Arduino programming training conducted among select Junior High School Students in a National High School in Cagayan De Oro City. The Focus Group Discussion sessions and survey questionnaires via goggle form complemented the content of the impact study table. The researchers aimed to determine…
Descriptors: Computer Software, Programming, Computer Science Education, Junior High School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Shokeen, Ekta; Katirci, Nihal; Williams-Pierce, Caro; Bonsignore, Elizabeth – Information and Learning Sciences, 2022
Purpose: This study aims to understand children's sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity. Design/methodology/approach: The data collection is based on a…
Descriptors: Freehand Drawing, Learning Processes, Student Behavior, Design
Peer reviewed Peer reviewed
Direct linkDirect link
M. Huerta-Gomez-Merodio; M. A. Fernández-Ruiz; M. V. Requena-Garcia-Cruz – European Journal of Education, 2024
Research on improving engineering skills in students advocates for high-quality teaching practices as well as the implementation of digitally enhanced management systems, such as e-Learning. Furthermore, COVID-19 led to several changes in education, such as switching drastically from face to face to emergency remote and later hybrid teaching. This…
Descriptors: Electronic Learning, Blended Learning, Engineering Education, Skill Development
Peer reviewed Peer reviewed
Direct linkDirect link
Sen, Ceylan; Ay, Zeynep Sonay; Kiray, Seyit Ahmet – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2020
This study involves the development and implementation of a STEM activity containing 3 D printer technology, which is commonly used in STEM education. Out of school STEM courses were organized with seven middle school students studying in the 7th grade and the activities in the course were carried out with a 3D printer. One of the activities in…
Descriptors: Learning Activities, Middle School Students, STEM Education, Computer Peripherals
Peer reviewed Peer reviewed
Direct linkDirect link
Maher, Carolyn; Schazmann, Benjamin; Gornushkin, Igor B.; Rurack, Knut; Gojani, Ardian B. – Journal of Chemical Education, 2021
Laser-induced breakdown spectroscopy (LIBS) and principal component analysis (PCA) are frequently used for analytical purposes in research and industry, but they seldom are part of the chemistry curriculum or laboratory exercises. This case study paper describes the combined application of LIBS and PCA during a research internship for an…
Descriptors: Factor Analysis, Case Studies, Internship Programs, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Šablis, Aivars; Gonzalez-Huerta, Javier; Zabardast, Ehsan; Šmite, Darja – ACM Transactions on Computing Education, 2019
Global software engineering has changed the way software is developed today. To address the new challenges, many universities have launched specially tailored courses to train young professionals to work in globally distributed projects. However, a mere acknowledgment of the geographic, temporal, and cultural differences does not necessarily lead…
Descriptors: Toys, Teaching Methods, Learning Activities, Global Approach
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Derible, Albéric; Wiel, Éric – JALT CALL Journal, 2022
The current study focuses on an e-learning platform called Furago designed to provide language instructors with exercises complementing activities already implemented in their classes. Its objective was to assess the impact the use of Furago could have on the listening skills of first-year Japanese university students. Statistical analyses that…
Descriptors: French, Second Language Learning, Second Language Instruction, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Ramey, Kay E.; Stevens, Reed; Uttal, David H. – Journal of Educational Psychology, 2020
This study examines the role of spatial reasoning in learning among 5th and 6th grade students participating in a set of in-school, technology-enhanced, STEAM (science, technology, engineering, arts, and math) making activities. We focus our analysis on a particular type of reasoning: spatial reasoning. Prior research has shown that spatial…
Descriptors: STEM Education, Art Education, Spatial Ability, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Herrington, Deborah G.; Sweeder, Ryan D. – Journal of Chemical Education, 2018
Recent articles in this "Journal" have advocated for focusing instruction on core ideas of the discipline and moving assessment beyond content knowledge to also eliciting evidence about what students can do with their knowledge. Yet, the deep connected learning supported by this kind of instruction and assessment requires students to…
Descriptors: Self Evaluation (Individuals), Teaching Methods, Learning Activities, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Ng, Oi-Lam; Chan, To – British Journal of Educational Technology, 2019
The recent and popular "Maker" movement worldwide has revived conversations about creativity, hands-on "Making," arts and design, humans with tools and digital experiences beyond the flat-screen. However, such conversation mainly revolved outside the realm of formal education. This article presents two learning tasks, one in…
Descriptors: STEM Education, Teaching Methods, Video Technology, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Mukala, Patrick; Cerone, Antonio; Turini, Franco – Education and Information Technologies, 2017
Free\Libre Open Source Software (FLOSS) environments are increasingly dubbed as learning environments where practical software engineering skills can be acquired. Numerous studies have extensively investigated how knowledge is acquired in these environments through a collaborative learning model that define a learning process. Such a learning…
Descriptors: Open Source Technology, Learning Activities, Computer Software, Learning Processes
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Underwood, Joshua; Luckin, Rosemary; Winters, Niall – Research-publishing.net, 2014
This study aims to inform the design of mobile apps for vocabulary learning. Learning vocabulary involves developing, connecting, and sustaining various types of knowledge and skills. Learners do not typically acquire these all at once, but rather over the course of distinct episodes of activity. Yet, little is known about learning experience…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, Skill Development
Bodley, Barb; Bremer, Janet – Library Media Connection, 2004
High school students working in a project-driven environment create "projects with a purpose" that give younger students technology-based activities to help them practice skills in reading, math, spelling and science. An elective semester-long course using the Macromedia suite of programs with the objective of learning the software skills of…
Descriptors: High School Students, Elective Courses, Educational Technology, Learning Activities
Paris, Cynthia L. – 1985
Answers to questions about how children successfully use computers were found by identifying computer skills and concepts achieved by children attending the 1984 Computer Camp for Young Children at the University of Delaware. A total of 43 children from 4 through 7 years of age attended 1-1/2 hour sessions each day for 4 weeks. Computer activities…
Descriptors: Computer Literacy, Computer Software, Curriculum Development, Early Childhood Education
Previous Page | Next Page »
Pages: 1  |  2