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Cambridge Physics Outlet, Woburn, MA. Education Programs Dept. – 1997
This is a two-part curriculum package for teaching the structure of atoms. The first part--the Teacher's Guide--contains information necessary for using the equipment in a typical classroom including learning goals, vocabulary, math skills, and sample data for each activity. The second part of the package consists of photocopy masters for a set of…
Descriptors: Concept Teaching, Curriculum Guides, Elementary Secondary Education, Hands on Science
Cambridge Physics Outlet, Woburn, MA. Education Programs Dept. – 1997
This is a two-part curriculum package for the teaching of chemistry and the periodic table. The first part, the Teacher's Guide, contains information necessary for using the equipment in a typical classroom including learning goals, vocabulary, math skills, and sample data for each activity. The second part of the package consists of photocopy…
Descriptors: Chemistry, Concept Teaching, Curriculum Guides, Elementary Secondary Education
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1985
This module, one in a series of performance-based teacher education learning packages, focuses on a specific skill that vocational educators need to be successful in the area of instructional execution. The purpose of the module is to help the vocational-technical teacher develop competency in the technique of demonstrating a concept or principle.…
Descriptors: Case Studies, Check Lists, Competency Based Teacher Education, Concept Teaching
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Shirai, Hiroaki; Tanabu, Motonari; Terano, Takao; Kuno, Yasushi; Suzuki, Hisatoshi; Tsuda, Kazuhiko – Simulation & Gaming, 2003
This article describes the authors' experience of developing a business gaming course for business people in Japan. The course that was developed consists of (a) simple gaming experiments among multiple students using ALEXANDER ISLANDS, a tiny business game on the World Wide Web; (b) lectures to make the students understand the core concepts of…
Descriptors: Business Administration Education, Foreign Countries, Games, Computer Games