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Fu, Chanjuan; Hao, Xiaoxin; Shi, Donglin; Wang, Lin; Geng, Fengji – Education and Information Technologies, 2023
Coding learning can promote the development of computational thinking (CT) in young children. The effect of coding learning on CT may vary between different cultures. However, it lacks studies to evaluate the effect of coding learning on the various dimensions of CT in young Chinese children. To provide insight into this question, we recruited…
Descriptors: Foreign Countries, Young Children, Computation, Thinking Skills
Halil Tas; Muhammet Baki Minaz – SAGE Open, 2024
Today, individuals should adapt themselves to the rapidly changing and developing information age and have learning skills. It is only possible by adopting new approaches and strategies instead of traditional teaching methods and techniques. Different learning and teaching approaches are characterized by various methods and designs, such as…
Descriptors: Social Studies, Learning Modalities, Learning Activities, Academic Achievement
Araci, Nefize; Melekoglu, Macid Ayhan; Çetin, Müzeyyen Eldeniz – Learning Disabilities: A Contemporary Journal, 2023
The purpose of this experimental study was to examine the effectiveness of the keyword strategy, one of the mnemonic strategies, in learning science concepts for middle school students with specific learning disabilities (SLD) in Türkiye. The participants were 27 middle school students between the 5th and 8th grades receiving supplemental…
Descriptors: Middle School Students, Learning Disabilities, Scientific Concepts, Learning Activities
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Daniel Elford; Simon J. Lancaster; Garth A. Jones – Journal of Chemical Education, 2022
There is little doubt that motivation influences the extent to which individuals engage with online learning experiences. With the increasing role of digital technologies within chemistry higher education, this study illustrates how an augmented reality (AR)-supported educational escape activity (EEA), based on topics of inorganic stereochemistry,…
Descriptors: Motivation Techniques, Chemistry, Science Education, Computer Simulation
Christensen, Jacqueline; Harrison, Jennifer L.; Hollindale, Janice; Wood, Kayleen – Accounting Education, 2019
Accounting education has been criticised for ill-equipping graduates for professional employment, with calls for accounting students to acquire a broader range of skills. Working in teams is an important employability skill, yet students generally have negative perceptions of group work. This paper describes a different approach to group work,…
Descriptors: Accounting, Employment Potential, Skill Development, Control Groups
Anwer, Fizza – Journal of Education and Educational Development, 2019
This research was conducted to determine the effects of activity-based teaching on student motivation and academic achievement. Pretest and post-test control group design of experimental research was employed for this study. Two MCQ achievement tests were used as research tools for the data collection as pre-test and post-test. The first step in…
Descriptors: Teaching Methods, Student Motivation, Academic Achievement, Foreign Countries
Rau, Martina A. – Instructional Science: An International Journal of the Learning Sciences, 2018
To learn content knowledge in science, technology, engineering, and math domains, students need to make connections among visual representations. This article considers two kinds of connection-making skills: (1) "sense-making skills" that allow students to verbally explain mappings among representations and (2) "perceptual…
Descriptors: Undergraduate Students, Learning Processes, Chemistry, Visual Aids
Aslan, Seda Akti; Turgut, Yigit Emrah – Journal of Pedagogical Research, 2021
This quasi-experimental study aimed to examine students' community of inquiry perceptions through online learning activities designed based on the community of inquiry model. The participants of the study consisted of 81 freshmen enrolled in two different departments of a Turkish state university. The process for the experimental procedure was…
Descriptors: Foreign Countries, Communities of Practice, Inquiry, Online Courses
Üzüm, Burhan; Pesen, Ata – International Journal of Instruction, 2019
This study was conducted to demonstrate the effect of the layered curriculum on the academic achievement of the 9th grade students in English lesson. Based on quantitative research method, pretest-posttest matched with control group pattern, one of the quasi-experimental designs, was used in the study. The study group consisted of 67 ninth grade…
Descriptors: Foreign Countries, High School Students, Grade 9, Student Centered Learning
Deng, Lijun – English Language Teaching, 2018
This study designs a project-based flipped learning model for Business English Translation course and tests its efficacy by an empirical study on 65 third-year English major students divided into the experimental class and control class. This study incorporates the learning, teaching and assessment activities of both the students and teachers into…
Descriptors: Translation, English (Second Language), Second Language Learning, Second Language Instruction
Lauc, Tomislava; Jagodic, Gordana Kuterovac; Bistrovic, Jelena – International Journal of Instruction, 2020
The study examined motivation and learning outcomes of the use of multimedia instructional message during the introductory part of 18 lessons of school subject Nature and Society in 4th grade. Learning outcomes were measured by immediate knowledge tests and global exams. The multimedia model was developed containing activities used either through…
Descriptors: Foreign Countries, Multimedia Instruction, Multimedia Materials, Learning Motivation
Li, Qi; Jiang, Qiang; Liang, Jyh-Chong; Xiong, Weiyan; Liang, Yu; Zhao, Wei – Education and Information Technologies, 2023
Different instructional strategies have been drawn to assist elementary school students in improving computational thinking (CT) skills and student engagement (SE) in unplugged programming activities. This paper aimed to explore how the interactive strategies of unplugged programming affect CT skills and SE. The study was conducted based on a…
Descriptors: Elementary School Students, Programming, Computation, Thinking Skills
Samia Drissi; Aida Chefrour; Karima Boussaha; Hafed Zarzour – Education and Information Technologies, 2024
In this research, a GAmified Mobile Leaning Framework (GAMOLEAF) developed as a new intelligent application designed for mobile devices to ensure learning, assessing, and advancing learners' knowledge in programming complex data structures in Java programming language. GAMOLEAF adopted motivational strategies to solve motivational problems during…
Descriptors: Gamification, Handheld Devices, Telecommunications, Technology Uses in Education
Alrayah, Hassan – English Language Teaching, 2018
This research-paper aims at examining the effectiveness of cooperative learning activities in enhancing EFL learners' fluency. The researcher has used the descriptive approach, recorded interviews for testing fluency as tools of data collection and the software program SPSS as a tool for the statistical treatment of data. Research sample consists…
Descriptors: Teaching Methods, Cooperative Learning, Learning Activities, Oral Language