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Showing 1 to 15 of 119 results Save | Export
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Kristina Areskoug Josefsson; Gerd Hilde Lunde – Learning Organization, 2025
Purpose: Sexual health is insufficiently addressed in health care and higher education, which can lead to lower quality of life and negative health outcomes. To improve the situation, it is necessary to address both the needs of patients and professionals and collaboratively engage in finding sustainable solutions. The purpose of this paper is to…
Descriptors: Health Education, Sexuality, Graduate Study, Electronic Learning
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Sohail Ahmed Soomro; Halar Haleem; Bertrand Schneider; Georgi V. Georgiev – IEEE Transactions on Learning Technologies, 2025
This study presents a monocular approach for capturing students' prototyping activities and interactions in digital-fabrication-based makerspaces. The proposed method uses images from a single camera and applies object reidentification, tracking, and depth estimation algorithms to track and uniquely label participants in the space, extracting both…
Descriptors: Learning Activities, Shared Resources and Services, Manufacturing, Photography
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Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
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Ajcharee Pimpimool – International Education Studies, 2023
Global citizenship should acknowledge various lessons in global education emphasizing learners as the global citizens. Teaching techniques integration that is suitable for contents and the nature of learners is considered as the heart of instructional management affecting students greatly in the 21st century. This study aims: 1) to determine the…
Descriptors: Undergraduate Students, Global Education, College Faculty, Academic Achievement
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Owen, Chris – Management Teaching Review, 2021
Increasingly, graduates of business schools will face business and organizational situations with a high degree of complexity and ambiguity. In this context, teaching and learning strategies need to develop students' abilities in problem structuring and complex problem solving. This article describes a team-based project set to teams of four or…
Descriptors: Fund Raising, Cooperative Learning, Student Projects, Problem Based Learning
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Tommaso Francesco Piccinno; Andrea Basso; Fabrizio Bracco – Journal of Chemical Education, 2023
A comparative study on the performance and on the perception of two groups of students involved in a peer review activity on the writing of chemical laboratory reports is reported. The first group participated in a compulsory activity, while the second one participated on a voluntary basis. This study was aimed at determining whether the overall…
Descriptors: Peer Evaluation, Learning Activities, Comparative Analysis, Student Attitudes
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Gitinabard, Niki; Gao, Zhikai; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin F. – Journal of Educational Data Mining, 2023
Few studies have analyzed students' teamwork (pairwork) habits in programming projects due to the challenges and high cost of analyzing complex, long-term collaborative processes. In this work, we analyze student teamwork data collected from the GitHub platform with the goal of identifying specific pair teamwork styles. This analysis builds on an…
Descriptors: Cooperative Learning, Computer Science Education, Programming, Student Projects
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Azam Ghazali; Zakiah Mohamad Ashari; Joanne Hardman; Mohd Nazir Md Zabit – Journal of Turkish Science Education, 2025
Early science learning has the potential to enhance children's social interaction development, but a lack of resources in schools requires well-structured activities and a supportive learning environment. In a project aimed at helping children develop an interest in science education from an early age, this describes a Project-Based,…
Descriptors: Active Learning, Student Projects, Technology Uses in Education, Science Education
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Mary English; Rachel Plews; Gail Matthews-DeNatale; Nick Wilson; Katherine Simeon; Helen Cheng – International Journal for Academic Development, 2024
This qualitative study examined how seven graduate students became prepared to teach in an unfamiliar online PBL environment through an experiential professional development program. During the 75-hour preparation program, graduate instructors completed readings and practice activities, immersed themselves in the student perspective, and completed…
Descriptors: Experiential Learning, Faculty Development, Teaching Methods, Graduate School Faculty
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Álvaro Nolla; Ángela Ibiricu; Angélica Benito – International Journal for Technology in Mathematics Education, 2024
In this paper we present a collaborative 3D modeling and printing experience within a Project Based Learning (PBL) activity, carried out with two different groups of participants: pre-service teachers at the Universidad Autónoma de Madrid (Spain), and school students of Primary and Secondary level taking part in an extra-curricular activity.…
Descriptors: Cooperative Learning, Printing, Computer Peripherals, Educational Technology
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Hobbs, Elizabeth; Schisler, Laura; Pressley, Hugh; Smith, Walter – Technology and Engineering Teacher, 2021
Picture students huddled around a 3D printer in a middle school classroom. They gaze at the object being printed, and exclamations of, "Where is that flag from?" "What does that symbol mean?" and "Oh; I didn't think of that!" can be heard. These examples of observation, curiosity, and critical thinking are the elusive…
Descriptors: Computer Peripherals, Printing, Student Projects, Global Approach
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Davy Tsz Kit Ng; Jiahong Su; Samuel Kai Wah Chu – Education and Information Technologies, 2024
Artificial intelligence (AI) education has gained popularity, and educators are developing activities to enhance students' AI literacy and promote collaboration in problem-solving. While current approaches using simulations and games can improve students' AI knowledge, they may not adequately prepare them for higher-level cognitive tasks. Only a…
Descriptors: Artificial Intelligence, Technological Literacy, Secondary School Students, Case Studies
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Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
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Mangione, Giuseppina Rita Jose; Cannella, Giuseppina – Technology, Knowledge and Learning, 2021
Mountain, insular and internal areas represent 70 percent of the Italian land with a population that experiences many difficulties in daily living due to territorial constraints. Nevertheless, it is extremely important to guarantee equal opportunities and services to those who live on the mountains and small islands of the country. Distance…
Descriptors: Small Schools, Rural Schools, Distance Education, Teaching Methods
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Wu, Liang Li; Zhu, Edward; Callaghan, Caitlin; Irwin, Derek; Reinsdorf, Dylan; Swanson, Veronica; Zwirn, Austin; Reinkensmeyer, David – Advances in Engineering Education, 2020
To provide a project-based learning experience during the COVID-19 outbreak, we mailed experimental kits to 285 undergraduate students and developed curriculum for a multi-player online robot simulation game. Students successfully achieved cognitive objectives and rated the remote learning experience comparably to the prior-year in-person…
Descriptors: Educational Change, Active Learning, Student Projects, Engineering Education
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