Publication Date
In 2025 | 2 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 9 |
Descriptor
Creativity | 15 |
Learning Activities | 15 |
Computer Simulation | 8 |
Simulation | 7 |
Teaching Methods | 7 |
Foreign Countries | 6 |
Higher Education | 5 |
Cognitive Processes | 4 |
Cooperative Learning | 4 |
Educational Technology | 4 |
Problem Solving | 4 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Practitioners | 2 |
Teachers | 2 |
Location
Japan | 3 |
Italy | 2 |
Asia | 1 |
Australia | 1 |
Brazil | 1 |
China (Beijing) | 1 |
Connecticut | 1 |
Denmark | 1 |
Egypt | 1 |
Estonia | 1 |
Florida | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Program for International… | 1 |
What Works Clearinghouse Rating
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Yi Xue – Education and Information Technologies, 2025
The widespread diffusion of portable tablets and 5G technology heralded a new era of mobile-assisted language learning. Educators and practitioners have shown keen interest in introducing spherical video virtual reality to facilitate pedagogical practices. Although a substantial number of empirical studies have been carried out to observe the…
Descriptors: Computer Simulation, Video Technology, Technological Advancement, Technology Uses in Education
Aimee Trieu – ProQuest LLC, 2023
Technological advancements continue to present a variety of learning opportunities for students. The purpose of this interpretative phenomenological analysis (IPA) study is to seek an understanding about students' experiences with a virtual reality (VR) activity in an Advanced Placement English course. Analyzing the observations and interactions…
Descriptors: Computer Simulation, Reading Skills, English Instruction, Language Arts
Morris, Thomas Howard – International Journal of Lifelong Education, 2020
Self-directed learning and creativity are critical workplace competences that are important to foster in formal educational settings. Previous studies have identified a relationship between self-directed learning and creativity, but the specific nature of this relationship is unclear. The purpose of the present theoretical paper is to examine…
Descriptors: Creativity, Independent Study, Correlation, Learning Processes
Biasutti, Michele – International Journal of Music Education, 2018
This pilot study analyzed the learning activities of adult musicians during the composition of a new musical work through online collaboration. The participants interacted in a virtual environment using synchronous and asynchronous tools to develop the composition project. The study utilized a mixed method descriptive design through video…
Descriptors: Adults, Musicians, Computer Simulation, Musical Composition
Hayashi, Yugo; Takeuchi, Yugo – International Educational Data Mining Society, 2018
This study investigated the factors underlying the estimation of learner self-confidence during explanations with a conversational agent in an online explanation task. Based on reviews of previous studies, we focused on how factors such as the learner's task activities and personal characteristics can be predictors. To examine these points, we…
Descriptors: Self Efficacy, Task Analysis, Cognitive Processes, Individual Characteristics
Chang, Maiga, Ed.; Popescu, Elvira, Ed.; Kinshuk, Ed.; Chen, Nian-Shing, Ed.; Jemni, Mohamed, Ed.; Huang, Ronghuai, Ed.; Spector, J. Michael, Ed.; Sampson, Demetrios G., Ed. – Lecture Notes in Educational Technology, 2019
This book focuses on the interplay between pedagogy and technology, and their fusion for the advancement of smart learning environments. It discusses various components of this interplay, including learning and assessment paradigms, social factors and policies, emerging technologies, innovative application of mature technologies, transformation of…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Second Language Learning

Antonietti, Alessandro – Educational Leadership, 1997
Debunks five misconceptions about improving creative thinking. To encourage students to think creatively, instructional techniques should reflect an integrated set of mental skills, use materials mimicking real-life situations, consider students' beliefs and tendencies toward creative thinking, show metacognitive sensibility, and foster a creative…
Descriptors: Active Learning, Creativity, Elementary Education, Learning Activities
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education
Dye, Dick
This teacher's guide for grades 3 and 4 contains simulated work experiences for students using the isolated skill concept - creativity. Teacher instructions include objectives, evaluation, and sequence of activities. The guide contains pre-tests and post-tests with instructions and answer keys. Two pre-skill activities are suggested, such as…
Descriptors: Career Awareness, Creativity, Grade 3, Grade 4
Killoran, James, Ed. – ATSS/UFT Journal, 1985
The creative process of teaching is discussed. Teachers are artists because they employ creativity when they formulate, select, and organize their ideas into a medium which is called a lesson. This medium, in turn, is the means which provides a learning experience for others. There are eight articles. In the first article, "What is a Lesson?"…
Descriptors: Computer Assisted Instruction, Creative Teaching, Creativity, Curriculum Development
Price, LaVeta Higgs, Ed.; Choate, Joyce, S., Ed. – 1982
The document contains reports, resources, illustrations, questionnaires, activities, and guidelines for teachers of gifted students. Materials are divided into 14 sections: (1) general information on gifted children, teachers of gifted/talented children, administrators, parents of gifted/talented, and sources of information; (2) national…
Descriptors: Art, Career Education, Creativity, Elementary Secondary Education
Herman, Gerald – 1986
Techniques and approaches used in a commercial French course offered at a state university are outlined. The course objective is to prepare American students for potential business experience or dealings in a French-speaking country. After background information about the course structure is given, the discussion focuses on the marketing segment,…
Descriptors: Business Administration, Business Correspondence, Classroom Techniques, College Second Language Programs
Shea, Mary Lou; And Others – 1985
This learning module, which is part of a staff development program for health occupations clinical instructors, discusses various creative teaching techniques that can be used in teaching students to find information, use opportunities to learn, assume responsibility for self-learning, solve problems, apply skills learned to new situations,…
Descriptors: Allied Health Occupations Education, Behavioral Objectives, Brainstorming, Case Studies
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers