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Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2017
In this paper, an inquiry-based ubiquitous gaming approach was proposed. The objective of the study was to enhance students' performances in in-field learning activities. To show the advantages of the approach, an experiment was carried out to assess the effects of it on students' learning achievement, motivation, critical thinking, and problem…
Descriptors: Active Learning, Inquiry, Educational Games, Design
Michigan State Board of Education, Lansing. – 1988
This curriculum resource book provides a collection of practical ideas that preschool educators can use to provide developmentally appropriate learning experiences for children attending a high quality preschool center. The ideas are designed to concur with the format of standards C-L set forth in the related document: "Standards of Quality and…
Descriptors: Classroom Design, Classroom Environment, Concept Formation, Criteria
Kern County Superintendent of Schools, Bakersfield, CA. – 1982
This handbook outlines the grade 2 course entitled "People as Members of Groups." A statement of California philosophy of history-social studies education precedes the handbook's three sections. The first two sections present major goals of the overall program, an overview of social studies content for grades K-6, and a chart of content…
Descriptors: Aesthetic Education, Art Appreciation, Behavioral Objectives, Communication (Thought Transfer)