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Walan, Susanne; Flognman, Jeanni; Kilbrink, Nina – Education 3-13, 2020
In this study children's learning of the concept, stability, during some building activities were investigated. It was also examined how a story can create meaning, having the children build for some animals in the story. Two preschool teachers and 10 children participated. Data consisted of video-recordings from activities with the children and…
Descriptors: Preschool Education, Teaching Methods, Technology Education, Design
Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
Pukharenko, Yurii Vladimirovich; Petrov, Vladimir Markovich; Norina, Natalia Vladimirovna; Norin, Veniamin Aleksandrovich – Education and Information Technologies, 2017
The paper is devoted to teaching engineering subjects in the field of study "Restoration and renovation of architectural heritage." It demonstrates the necessity of changing the existing approach to teaching engineering design and construction to renovation architects. Based on our experience of teaching Building mechanics, we have…
Descriptors: Architectural Education, Engineering Education, Design, Teaching Methods
Bagiati, Aikaterini; Evangelou, Demetra – European Early Childhood Education Research Journal, 2016
Children's free play naturally enhances skills of observation, communication, experimentation, as well as development of rationale and construction skills. These domains, while synthesised, can lead to the development of certain process models regarding the way constructions could be designed, built and improved. The Design Process model…
Descriptors: Preschool Children, Play, Toys, Construction (Process)
Wu, Yun-Wu; Wen, Ming-Hui; Chen, Ching-Ming; Hsu, I-Ting – EURASIA Journal of Mathematics, Science & Technology Education, 2016
"Building information technology" and "cost estimating" are two core skills of construction education. However, in traditional education, students learn these two important subjects in separate courses. This study proposes a blended learning environment which can provide students with support for their face-to-face learning…
Descriptors: Models, Blended Learning, Teaching Methods, Specialists
Peer reviewedBelch, Harry; Knobloch, Stephan F. – Technology Teacher, 1994
Describes how 900 elementary students planned, designed, and constructed Technotown out of 1 million LEGO pieces. Presents a learning activity (objectives, materials, challenge, evaluation, and closing thoughts) on the building of a subway system for Technotown. (SK)
Descriptors: Construction (Process), Design, Elementary Education, Experiential Learning
Peer reviewedEtchison, Cindy; Deal, Walter F., III – Technology Teacher, 1992
Presents learning activities such as planning and building a sailboat, manufacturing cellular phone cases, and designing and building emergency shelters. Includes the context, the challenge, resources used, objectives, materials needed, and an evaluation. (JOW)
Descriptors: Construction (Process), Design, Elementary Education, Emergency Shelters
Peer reviewedWeinstein, Pauline Smith – Arithmetic Teacher, 1980
Discussed is how to design and construct gameboards to reinforce the numerous but varied concepts and skills taught to students from kindergarten through eighth grade. Also discussed is how a game might be designed to reinforce a particular concept or skill such as telling time or addition facts. (Author/TG)
Descriptors: Class Activities, Construction (Process), Design, Educational Games

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