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Leah F. Rosenbaum – Learning Environments Research, 2024
Enabled by technological innovations and evolving theories of cognition, embodied learning designs have proliferated over the last few decades. Collaborative tasks in particular offer rich learning opportunities as learners overtly coordinate and negotiate their work. However, less attention has been paid to the ways in which social relationships…
Descriptors: Cooperative Learning, Experiential Learning, Group Activities, Science Teaching Centers
Alice Srugies; Vedran Maslic; Benjamin Grumley – Communication Teacher, 2024
Courses Leadership, Strategic Communication, and courses within communication that include a complex group assignment. Objectives The Zombie Apocalypse (ZA) learning activity is part of a second-year course in an international master's program. The course introduces students to key concepts in strategic communication and leadership and encourages…
Descriptors: Popular Culture, Teamwork, Cooperative Learning, Barriers
Eagle, Karen A.; McNees, Mark R. – Management Teaching Review, 2023
Inclusivity and diversity are critical to maximizing team performance. This activity incorporates a popular party game that connects students with the learning objectives, demonstrating the vital roles inclusion and diversity play in the success of a business and the importance of building skills for maximizing teamwork. With little instruction to…
Descriptors: Teamwork, Educational Games, Diversity, Inclusion
Romney, Alexander C.; Soderberg, Andrew T.; Okhuysen, Gerardo A. – Management Teaching Review, 2022
Information sharing is a critical aspect of effective team functioning. However, it can be challenging to discern whether the information communicated is fact, opinion, or someone's best guess (FOG) due to the varied understandings, assumptions, and interests team members bring to any collaboration. In this article, we introduce a role-play…
Descriptors: Information Dissemination, Teamwork, Group Dynamics, Experiential Learning
Marchand, Fleur; Cooreman, Hanne; Pappa, Eleni; Perifanos, Ioanis; Alexopoulos, Yiorgos; Debruyne, Lies; Chiswell, Hannah; Ingram, Julie; Koutsouris, Alex – Journal of Agricultural Education and Extension, 2021
Purpose: The objective of this paper is to undertake an in-depth exploration of how structural characteristics of on-farm demonstration events impact the effectiveness of the demonstration as perceived by participants. Methodology: An explanatory mixed-methods approach was used based on the responses to 356 post-demonstration questionnaires filled…
Descriptors: Agricultural Education, Foreign Countries, Demonstrations (Educational), Experiential Learning
Criscione-Naylor, Noel – Management Teaching Review, 2020
Responding to change is a critical workforce competency and an essential skill for effective leadership and management along with abilities to work in a group, problem solve, and demonstrate critical thinking capabilities. In this experiential exercise, students collaborate in groups, think critically, and respond to customer demands in a…
Descriptors: Experiential Learning, Teamwork, Critical Thinking, Cooperative Learning
Education Resource Strategies, 2012
"School Budget Hold'em" is a game designed to help school districts rethink their budgeting process. It evolved out of Education Resource Strategies' (ERS) experience working with large urban districts around the country. "School Budget Hold'em" offers a completely new approach--one that can turn the budgeting process into a long-term visioning…
Descriptors: Budgeting, Central Office Administrators, School Districts, Games
Ernest, Pauline; Guitert Catasús, Montse; Hampel, Regine; Heiser, Sarah; Hopkins, Joseph; Murphy, Linda; Stickler, Ursula – Computer Assisted Language Learning, 2013
Over recent years, educational institutions have been making increasing use of virtual environments to set up collaborative activities for learners. While it is recognized that teachers play an important role in facilitating learner collaboration online, they may not have the necessary skills to do so successfully. Thus, a small-scale professional…
Descriptors: Virtual Classrooms, Faculty Development, Pilot Projects, Teaching Skills

Kimball, Richard O. – Journal of Experiential Education, 1993
The Electric Maze is an interactive learning device that promotes group learning skills among management teams. It provides a "practice field" where participants can explore and apply the principles of effective teamwork under realistic conditions of uncertainty, discomfort, and mistakes. This training aims to enable management teams to…
Descriptors: Collegiality, Experiential Learning, Group Dynamics, Interprofessional Relationship
Wagner, Richard J. – 1992
This annotated bibliography contains 65 entries on outdoor experiential training, including journal articles, conference papers, newspaper and magazine articles, television broadcasts, books, and unpublished manuscripts. Most items are descriptions or evaluations of programs and models of outdoor-based experiential training for personal…
Descriptors: Adventure Education, Annotated Bibliographies, Corporate Education, Experiential Learning
Council of Outdoor Educators of Quebec, Montreal. – 1984
Materials on 11 topics presented at a winter workshop for Quebec outdoor educators have been compiled into this booklet. Action story, instant replay, shoe factory, sound and action, and find an object to fit the description are described and recommended as group dynamic activities. Directions for five games (Superlative Selection; Data…
Descriptors: Elementary Secondary Education, Equipment, Experiential Learning, Foreign Countries

Boddy, David – Journal of European Industrial Training, 1979
Outlines the concept and forms of "action learning" for managers, stating that the best opportunities for learning take place in a manager's everyday job with group meetings to exchange learning. Describes a regional program in which managers from various organizations work on different projects and then have joint learning discussions.…
Descriptors: Communication (Thought Transfer), Experiential Learning, Foreign Countries, Group Discussion
Shelley, Jandira – Hands On, 1987
Describes a magazine project developed by students in seventh and eighth grade language arts classes. Discusses the formation of small work groups, group dynamics problems, peer tutoring, learning interview skills, and selling the magazine. (SV)
Descriptors: Class Activities, Experiential Learning, Grade 7, Grade 8
Gass, Michael A., Comp. – 1995
This book presents group activities that use metaphors to enhance learning for participants in adventure-based programs. The first chapter provides an overview of approaches to facilitating adventure experiences, including letting the experience speak for itself, speaking for the experience, debriefing the experience, directly frontloading the…
Descriptors: Adventure Education, Behavior Change, Change Strategies, Experiential Learning
Pinkard, John – Journal of Adventure Education and Outdoor Leadership, 1996
Custom mapping, an experiential learning strategy used in adventure education, provides a general metaphoric activity and then requires the group to customize it into their own "meta-map." This approach encourages collaboration, gives the group a high degree of autonomy in developing creative solutions, and has the potential to generate…
Descriptors: Adventure Education, Cognitive Mapping, Communication Skills, Experiential Learning
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