Publication Date
| In 2026 | 0 |
| Since 2025 | 5 |
| Since 2022 (last 5 years) | 82 |
| Since 2017 (last 10 years) | 220 |
| Since 2007 (last 20 years) | 387 |
Descriptor
| Handheld Devices | 388 |
| Learning Activities | 388 |
| Foreign Countries | 191 |
| Telecommunications | 185 |
| Teaching Methods | 153 |
| Technology Uses in Education | 143 |
| Educational Technology | 138 |
| Student Attitudes | 97 |
| Electronic Learning | 84 |
| Second Language Learning | 66 |
| Computer Software | 59 |
| More ▼ | |
Source
Author
| Hwang, Gwo-Jen | 9 |
| Huang, Yueh-Min | 7 |
| Looi, Chee-Kit | 5 |
| Shadiev, Rustam | 5 |
| Hwang, Wu-Yuin | 4 |
| Santos, Patricia | 4 |
| Stockwell, Glenn | 4 |
| Tsai, Chin-Chung | 4 |
| Wong, Lung-Hsiang | 4 |
| Wu, Po-Han | 4 |
| Liu, Tzu-Yu | 3 |
| More ▼ | |
Publication Type
Education Level
Location
| Taiwan | 35 |
| Australia | 11 |
| Singapore | 11 |
| Sweden | 10 |
| Turkey | 10 |
| United Kingdom | 10 |
| Japan | 9 |
| Indonesia | 6 |
| Israel | 6 |
| Malaysia | 6 |
| China | 5 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Test of English for… | 2 |
| Group Embedded Figures Test | 1 |
| International English… | 1 |
| Woodcock Johnson Tests of… | 1 |
What Works Clearinghouse Rating
| Does not meet standards | 1 |
Mia Carapina; Klaudio Pap – International Association for Development of the Information Society, 2024
This paper introduces CoCo, a system designed to support and encourage collaborative learning among colocated students sharing a single mobile device. It provides teachers with the possibility to create digital lessons, configure parameters for collaborative activities such as the number of students and tablets, and monitor students' progress. On…
Descriptors: Cooperative Learning, Handheld Devices, Teaching Methods, Learning Management Systems
Yeh, Ching-Hsuan; Wang, Yi-Shun; Wang, Yu-Min; Liao, Ting-Jun – Interactive Learning Environments, 2023
Mobile phones are now used ubiquitously in everyday life around the world. However, using mobile devices for learning activities (i.e. m-learning) is not as popular as initially expected. This study explores the factors that affect m-learning apps acceptance among mobile phone users and investigates how personality, readiness, and motivation…
Descriptors: Handheld Devices, Educational Technology, Gamification, Electronic Learning
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning
Robert L. Moore; Woorin Hwang; Jennifer D. Moses – Educational Technology & Society, 2024
This systematic review examines the empirical literature published between 2015 and 2021 on mobile-based microlearning in adult learning contexts. The rapid shift to online learning in 2020 in response to the global COVID-19 pandemic has emphasized the need to explore flexible learning options for adult learners. The convenience of mobile-based…
Descriptors: Adult Students, Handheld Devices, Learning Activities, Electronic Learning
Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Shamsul Arrieya Ariffin – International Association for Development of the Information Society, 2023
This study investigated the students' experience and impact of using Science, Technology, Engineering, and Mathematics (STEM) related subjects for mobile learning or mLearning. In this study, mobile learning student-generated activities (SGA) focused on Malaysian universities as a developing country. The study approach was a qualitative case study…
Descriptors: Foreign Countries, College Students, STEM Education, Electronic Learning
Chenxi Liu; Ana-Paula Correia; Young Min Kim – Educational Technology Research and Development, 2025
Mobile learning can positively impact learning in different aspects, but the retention rate of mobile learning applications could be better. Based on the Technology Acceptance Model and the updated DeLone and McLean Information System Success Model, this study develops a novel model to examine the determinants of learners' acceptance of mobile…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Learning Activities
Tanja Fohr – Unterrichtspraxis/Teaching German, 2025
This article focuses on the multimodal support of L2 education when learners visit extracurricular learning sites. As part of a design-based research project, a team of students, cooperative partners, and the researcher developed an educational game using Actionbound to enhance on-site cultural and language education. The aim of this paper is to…
Descriptors: Second Language Learning, Extracurricular Activities, Handheld Devices, Telecommunications
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
Liyanawatta, Mahesh; Yang, Su-Hang; Liu, Yu-Tzu; Zhuang, YungYu; Chen, Gwo-dong – British Journal of Educational Technology, 2022
In this study, the transformational play approach was further used to deploy drama-based situational learning in the classroom through the Digital Learning Theatre (DLT) by engaging drama performers and the audience collaboratively. This study analysed the learners' learning effectiveness based on translation and sentence-construction abilities,…
Descriptors: Audience Participation, Drama, Electronic Learning, Learning Activities
Shadiev, Rustam; Wang, Xueying; Liu, Taoying; Yang, Mengke – Interactive Learning Environments, 2023
Fifty-one learning strategies were developed and validated in this study to make language learners more knowledgeable about unfamiliar environments. The study tested the effectiveness of the strategies in improving the creativity of students. 75 university students participated in the study and they were divided into three groups: (1) students who…
Descriptors: Foreign Countries, Experiential Learning, English (Second Language), Educational Environment
I. Nyoman Laba Jayanta; G.A.P. Suprianti; Ni Nyoman Ganing; I. G.A. Lokita Purnamika Utami – International Journal of Language Education, 2025
Many elementary school students do not enjoy learning English due to ineffective instructional approaches that limit independent learning. While digital technology offers potential solutions, its educational use faces challenges such as misinformation and students' low digital resilience. This study investigates the current levels of digital…
Descriptors: Foreign Countries, Game Based Learning, Elementary School Students, Grade 5
Amaefule, Chimezie O.; Breitwieser, Jasmin; Biedermann, Daniel; Nobbe, Lea; Drachsler, Hendrik; Brod, Garvin – British Journal of Educational Technology, 2023
Educational applications (apps) offer opportunities for designing learning activities children enjoy and benefit from. We redesigned a typical mobile learning activity to make it more enjoyable and useful for children. Relying on the technology acceptance model, we investigated whether and how implementing this activity in an app can increase…
Descriptors: Educational Technology, Handheld Devices, Learning Activities, Electronic Learning
Alirezabeigi, Samira; Masschelein, Jan; Decuypere, Mathias – Critical Studies in Education, 2023
Screens are becoming omnipresent surfaces inside classrooms, namely through the implementation of personal screens at schools. This implementation reconfigures spatiotemporal organization of lesson activities by introducing specific screen mediated tasks that are majorly conducted individually on screens. By adopting the notion of timescape as an…
Descriptors: Educational Technology, Technology Uses in Education, Learning Activities, Time
Barghamadi, Maryam; Rogers, James; Muller, Amanda – Australian Journal of Applied Linguistics, 2022
Knowledge of multi-word units (MWUs) helps facilitate communicative fluency, and research on them has gained more and more attention in recent years concerning teaching methods and designing materials for second language (L2) acquisition. Incidental and intentional vocabulary learning are two dominant approaches to acquiring MWUs. In lexical…
Descriptors: Instructional Materials, Phrase Structure, Vocabulary Development, Teaching Methods

Peer reviewed
Direct link
