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Katharina Frosch; Friederike Lindauer – European Journal of Education, 2025
The study examines the effectiveness of microlearning in developing the capacity to address climate change and adapt to environmental challenges. Conducted as an online field experiment with 140 participants, the study focused on the impacts of smartphone use as an illustrative learning domain for education in climate change-related areas. Using a…
Descriptors: Competence, Skill Development, Climate, Environmental Education
Galia Meoded Karabanov; Dorit Aram – Journal of Research in Reading, 2024
Background: The study describes preschoolers' digital home environment, focusing on parent-child writing interactions using a smartphone and exploring its contribution to children's early literacy. Methods: Participants were 65 Israeli preschoolers (M = 62.37 months) from middle SES and one of their parents. Parents responded to questionnaires…
Descriptors: Parent Child Relationship, Emergent Literacy, Learning Activities, Preschool Children
Sarah Gerard; Emily Relkin; Claire Christensen; Naomi Hupert; Erika Gaylor – Society for Research on Educational Effectiveness, 2024
Background: Computational thinking (CT) is a way of thinking that helps children solve problems and complete tasks in more organized ways, using computer science skills. Prior research indicates that promoting CT skills in young children can support the acquisition of general problem solving (PS), executive function (EF), and social emotional…
Descriptors: Computation, Thinking Skills, Video Games, Computer Games
Seher Avcu; Deniz Eroglu – Journal of Inquiry Based Activities, 2023
In this study, a STEM activity was designed and implemented for eighth-grade students. The activity was used with thirty students and involved the construction of various hologram pyramids. During the activity, the mathematical concepts used in designing the hologram pyramids were discussed and the resulting hologram images were compared…
Descriptors: STEM Education, Learning Activities, Grade 8, Mathematical Concepts
Jaouad Elkhalladi; Amal Sefrioui; Lahoucine Amsdar – Open Education Studies, 2025
The flipped classroom is an innovative pedagogical strategy that can play a crucial role in the training of healthcare professionals, as soft skills are necessary competencies for the quality of patient care. This quasi-experimental study features a pre-test/post-test design, with a control group and an intervention group aiming to investigate the…
Descriptors: Flipped Classroom, Teaching Methods, Nursing Education, Allied Health Occupations Education
Lior Naamati-Schneider; Dorit Alt – Education and Information Technologies, 2024
The integration of ChatGPT into educational systems underscores the critical importance of reevaluating the relevance of digital literacy skills. This study empirically tested, for the first time, the theoretical premise that the use of ChatGPT could render certain digital skills obsolete by assuming competencies that students were previously…
Descriptors: Artificial Intelligence, Handheld Devices, Users (Information), Skill Development
Isaksson, Charlotta; Björquist, Elisabet – Journal of Intellectual Disabilities, 2021
The use of smartphones and tablet devices in activities is believed to have great potential for enhancing the participation of people with intellectual disabilities. However, these technologies, in themselves, do not contribute to participation. What matters is how they are used. Employing the concept of domestication and insights gained from…
Descriptors: Intellectual Disability, Handheld Devices, Telecommunications, Participation
Herrington, Deborah G.; Sweeder, Ryan D. – Journal of Chemical Education, 2018
Recent articles in this "Journal" have advocated for focusing instruction on core ideas of the discipline and moving assessment beyond content knowledge to also eliciting evidence about what students can do with their knowledge. Yet, the deep connected learning supported by this kind of instruction and assessment requires students to…
Descriptors: Self Evaluation (Individuals), Teaching Methods, Learning Activities, Student Attitudes
Webb, C. Lorraine, Ed.; Lindner, Amanda L., Ed. – IGI Global, 2022
With the evolving technologies available to educators and the increased importance of including technologies in the classroom, it is critical for instructors to understand how to successfully utilize these emerging technologies within their curriculum. To ensure they are prepared, further study on the best practices and challenges of…
Descriptors: Preservice Teachers, Elementary Secondary Education, Technology Integration, Standards
Ledbetter-Cho, Katherine; Lang, Russell; Moore, Melissa; Davenport, Katy; Murphy, Caitlin; Lee, Allyson; O'Reilly, Mark; Watkins, Laci – International Journal of Developmental Disabilities, 2017
Objectives: The effects of iPod-based visual activity schedules with embedded video models (video-enhanced activity schedules) on the academic skills and challenging behavior of children with autism spectrum disorder (ASD) were evaluated. Methods: A multiple baseline design across three target skills was used with two participants, ages 9 and 11,…
Descriptors: Video Technology, Child Behavior, Autism, Pervasive Developmental Disorders
Song, Yanjie – Educational Technology Research and Development, 2018
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students' collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of "Plant…
Descriptors: Elementary School Students, Cooperative Learning, Problem Solving, Skill Development
Underwood, Joshua; Luckin, Rosemary; Winters, Niall – Research-publishing.net, 2014
This study aims to inform the design of mobile apps for vocabulary learning. Learning vocabulary involves developing, connecting, and sustaining various types of knowledge and skills. Learners do not typically acquire these all at once, but rather over the course of distinct episodes of activity. Yet, little is known about learning experience…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, Skill Development
Rowsell, Jennifer; Wohlwend, Karen – Reading Teacher, 2016
Building on existing research applying app maps (Israelson, 2015), the authors take an ideological orientation to broaden app evaluations and consider participatory literacies, social and communicational practices relevant to children's everyday digitally mediated lives. Drawing from their North American elementary classroom studies on children's…
Descriptors: Computer Oriented Programs, Concept Mapping, Ideology, Handheld Devices
Meehlhause, Kellie – Communications in Information Literacy, 2016
For almost 40 years, the Minute Paper has been a quick and easy means of learning assessment, both in the college classroom and in library instruction. More recently, the use of social media, particularly selfies, has gained popularity by connecting with students through the technology with which they are most familiar. This article makes the case…
Descriptors: Information Literacy, Student Evaluation, College Students, Library Instruction
Silander, Megan; Moorthy, Savitha; Dominguez, Ximena; Hupert, Naomi; Pasnik, Shelley; Llorente, Carlin – Society for Research on Educational Effectiveness, 2016
Persistent inequalities in the academic learning trajectories of underserved students have led to a growing interest in interventions for young children who are at higher risk for academic difficulties later on. This study's primary goal was to understand how the integration of video, computer games and associated hands-on activities impacts…
Descriptors: Randomized Controlled Trials, Information Technology, Video Games, Computer Games
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