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Showing 1 to 15 of 45 results Save | Export
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Gabriela Bjørnsen; Ove Njå – Australian Journal of Adult Learning, 2023
Fire and rescue operations in tunnels constitute unusual and complex working environments for first responders. The ability to make correct decisions, based on the tunnel's specific characteristics, demands welltrained incident commanders equipped with sufficient knowledge and skills. The potential catastrophic consequences of tunnel fires have…
Descriptors: Vocational Education, Fire Science Education, Fire Protection, Emergency Programs
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Steven L. Rogers; Adam J. Jeffery; Jamie K. Pringle; Antonia C. Law; Alexandre Nobajas; Katie Szkornik; Angela C. Turner; Adam Moolna; Ben Davenward; Luke Hobson – Journal of Learning Development in Higher Education, 2023
Living Labs provide stakeholders with authentic and spontaneous environments in which innovations and technologies can be developed. This paper highlights the use of Living Labs as an educational teaching and learning environment. We give four current examples of practice and present a conceptual framework for pedagogic design and development of…
Descriptors: Experiential Learning, Authentic Learning, Learning Laboratories, Foreign Countries
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Higley, Corrine; Hayes, Daniel – Natural Sciences Education, 2020
Experiential learning is a pedagogical technique that places students in direct contact with the material being studied. Students progress through four stages in a continuous cycle of learning. Because it is conceptualized as a continuous cycle, we question whether student comprehension varies according to where in the learning cycle they begin.…
Descriptors: Teaching Methods, Instructional Design, Experiential Learning, Learning Activities
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Annica Gullberg; Kristina Andersson; Jenny Ivarsson; Henni Söderberg – Journal of Technology Education, 2025
Practical activities are at the core of learning in both engineering and science education programs. Hence, such activities are included as important practical learning experiences in each of these fields. During such learning experiences students are confronted by many different entities, from simple equipment to advanced instrumentation, all of…
Descriptors: Engineering Education, Learning Activities, Psychological Patterns, Learning Processes
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Suthida Chamrat; Pongsathorn Suyamoon – Journal of Technology and Science Education, 2024
The objective of this research was to examine the impact of STEM activity based on DIY, Tinker and Maker frameworks on developing teacher interns' competency in science instructional design and implementations. These activities involve the integration of science, technology, engineering, and mathematics principles, fostering self-regulated…
Descriptors: STEM Education, Hands on Science, Experiential Learning, Preservice Teachers
Farris, Rachel L. – ProQuest LLC, 2022
Experiential learning (EL) is often perceived as valuable to education and prioritized in higher education curricula. The value of EL from the student perspective has been researched, but few have explored faculty perspectives in business programs. The purpose of this study was to explore faculty perceptions of the meaning of EL, implementation…
Descriptors: Experiential Learning, Business Administration Education, College Faculty, Teacher Attitudes
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Shera C. Thomas-Jackson; Anisa Zvonkovic; Alan Reifman; Marcus Tanner; Andrea Swenson – Family Science Review, 2024
This paper details experiential and active learning activities at two levels. The first level, a graduate-level course on Work and Family, had students create a lesson plan on work and family, spillover, and conflict and include an active learning component within various undergraduate-level courses already offered. This assignment allowed the…
Descriptors: Family and Consumer Sciences, Graduate Students, Experiential Learning, Active Learning
Cheryl Bagshaw Frederick – ProQuest LLC, 2021
As part of the process for designing an online information technology (IT) course, hands-on activities may be included; however, the literature has not readily revealed the best practices and challenges instructional designers (IDs) face with including hands-on activities in an online IT course. Research has shown that hands-on learning increases…
Descriptors: Information Technology, Instructional Design, Online Courses, Experiential Learning
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Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education
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Nadia Jaramillo Cherrez; Larysa Nadolny – International Journal of Designs for Learning, 2017
This design case illustrates an innovative research-based pedagogical approach to customizing students' learning experiences in an online course. We centered the course design on the experiential learning model which fosters student's learning through a reexamination and integration of their current knowledge with new and refined knowledge (Kolb,…
Descriptors: Individualized Instruction, Learning Experience, Student Experience, Instructional Design
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Kartoglu, Ümit; Vesper, James L.; Reeves, Thomas C. – Interactive Learning Environments, 2017
The World Health Organization converted an award-winning experiential learning course that takes place on a bus traveling down the "cold chain" for time- and temperature-sensitive pharmaceutical products in Turkey to an online interactive learning environment through design-based research. Similarities and differences in the objectives…
Descriptors: Foreign Countries, Experiential Learning, Interaction, Pharmaceutical Education
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Isik, Hakan; Alpaslan, Muhammet Mustafa – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2018
Lab activities have been innovated and progressed to fulfill the purpose that students need to experience physics concepts through hands-on and minds-on interactions. However, student-centered and conceptual activities in physics labs are challenged with time and material constraints that degrades the merits of the learning environment. This study…
Descriptors: Thermodynamics, Laboratory Experiments, Scientific Concepts, Hands on Science
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Ramsgaard, Michael Breum; Christensen, Marie Ernst – Innovations in Education and Teaching International, 2018
This paper explores the concept of learning in a setting of experiential knowledge acquisition. The main focus is how facilitators of learning processes can design learning spaces, where the boundaries of what is expected from the learner are challenged. The aim is to explore the action-based learning processes occurring in experiential learning…
Descriptors: Case Studies, Entrepreneurship, Experiential Learning, Curriculum Development
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Smith, Chad; Colton, Sarah – Journal of Technology and Teacher Education, 2020
Due to the social distancing requirements in response to the 2020 COVID-19 pandemic, K-12 students moved to online education. Because of the limited online teaching resources accessible to Deaf/Hard of Hearing (DHH) students, the authors have developed a YouTube channel that focuses on providing instructional videos that present different…
Descriptors: Video Technology, Deafness, Elementary Secondary Education, Online Courses
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Anderson, Sheri; Hsu, Yu-Chang; Kinney, Judy – Online Learning, 2016
Designing experiential learning activities requires an instructor to think about what they want the students to learn. Using importance-performance analysis can assist with the instructional design of the activities. This exploratory study used importance-performance analysis in an online introduction to criminology course. There is limited…
Descriptors: Instructional Design, Experiential Learning, Learning Activities, Online Courses
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