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Zeng, Amy; Johnson, Sharon – Innovations in Education and Teaching International, 2009
Using experiential simulation games is a commonly used pedagogical method to enrich classroom discussions and to facilitate students' learning in supply chain management education at both undergraduate and graduate levels. However, existing games are inappropriate for undergraduate students that are first-time learners of the subject. In this…
Descriptors: Undergraduate Students, Business Administration Education, Discovery Learning, Simulation
Singaravelu, G. – Journal on English Language Teaching, 2012
The study substantiates that the effectiveness of Discovery Learning method in learning English Grammar for the learners at standard V. Discovery Learning is particularly beneficial for any student learning a second language. It promotes peer interaction and development of the language and the learning of concepts with content. Reichert and…
Descriptors: Learning Strategies, English (Second Language), English Language Learners, Discovery Learning
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de Freitas, Sara; Oliver, Martin – Computers and Education, 2006
There have been few attempts to introduce frameworks that can help support tutors evaluate educational games and simulations that can be most effective in their particular learning context and subject area. The lack of a dedicated framework has produced a significant impediment for the uptake of games and simulations particularly in formal…
Descriptors: Discovery Learning, Educational Games, Simulation, Educational Environment
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Gregg, Dennis; And Others – Social Studies Review, 1996
Describes a high school world history class field trip structured like a scavenger hunt. Following weeks of preparation the class journeyed to San Francisco (California) looking to answer the question, "What is Culture?" At various locations, the class conducted interviews, collected artifacts, and answered questions. (MJP)
Descriptors: Active Learning, Class Activities, Cultural Awareness, Cultural Context
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers