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Tandy, Cynthia; Vernon, Robert; Lynch, Darlene – Journal of Social Work Education, 2017
A prototype standardized client was created and programmed to respond to students in the 3D virtual world of Second Life. This automaton, called a "chatbot," was repeatedly interviewed by beginning MSW students in a practice course as a learning exercise. Initial results were positive and suggest the use of simulated clients in virtual…
Descriptors: Social Work, Professional Education, Masters Programs, Graduate Students
Hostetler, Andrew; Sengupta, Pratim; Hollett, Ty – Cognition and Instruction, 2018
In this article, we argue that when complex sociopolitical issues such as ethnocentrism and racial segregation are represented as complex, emergent systems using agent-based computational models (in short agent-based models or ABMs), discourse about these representations can disrupt social studies teacher candidates' dispositions of teaching…
Descriptors: Social Studies, Learning Activities, Race, Power Structure
Määttä, Elina; Järvelä, Sanna; Perry, Nancy – Scandinavian Journal of Educational Research, 2016
This study investigated personal and contextual influences to young children's perceived self-efficacy (SE) in social and independent learning situations. The participants were children (n = 24) 6-8 years old from four Finnish elementary school classrooms. First, teachers from each classroom were asked to rate their students' social competence…
Descriptors: Young Children, Self Efficacy, Independent Study, Elementary School Students
Hui, Yan Keung; Mai, Bo; Qian, Sheng; Kwok, Lam For – Open Learning, 2018
The use of flipped classrooms, blended learning environments and the application of technology has been extensively studied and reported in the literature, but the impact of learning activity design on cultivating better learning attitudes has rarely been explored. A rapid adoption of 'e-schoolbag' in basic education in China has been observed in…
Descriptors: Active Learning, Electronic Learning, Academic Achievement, Elementary School Students
The Implications of Virtual World Technology for K-12 Students in a Foreign Language Course of Study
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Pounder, Paul A. – Brock Education: A Journal of Educational Research and Practice, 2016
This article reports on research that took place over two academic years (September 2013-April 2015). It provides a rich understanding of entrepreneurship education based on experiential knowledge and best practices from five entrepreneurship educators who have all worked as consultants to entrepreneurs, advisors to the government on…
Descriptors: Foreign Countries, College Faculty, Entrepreneurship, Business Administration Education
Littlefield, Robert S.; Rick, Jessica M.; Currie-Mueller, Jenna L. – Journal of General Education, 2016
This study explored the intersection between service learning and general education outcomes through the self-reported perceptions of 382 college students participating in an intercultural communication course that satisfied the general education requirement at a midsized Upper Plains research university for studying cultural diversity. The data…
Descriptors: Intercultural Communication, Service Learning, General Education, Outcomes of Education
Laurent, Mark A. – ProQuest LLC, 2013
This narrative study examines using a real life simulated problem base learning activity during education of clinical staff, which is expected to design and develop clinically correct electronic charting systems. Expertise in healthcare does not readily transcend to the realm of manipulating software to collect patient data that is pertinent to…
Descriptors: Problem Based Learning, Learning Activities, Simulation, Corporations
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
Mallan, Kerry; Foth, Marcus; Greenaway, Ruth; Young, Greg T. – Learning, Media and Technology, 2010
Virtual world platforms such as "Second Life" have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using "Second Life" for an urban planning project. Young people are traditionally an under-represented demographic when it comes…
Descriptors: Constructivism (Learning), Urban Planning, Workshops, Case Method (Teaching Technique)
Danish, Joshua Adam – ProQuest LLC, 2009
Representations such as drawings, graphs, and computer simulations, are central to learning and doing science. Furthermore, ongoing success in science learning requires students to build on the representations and associated practices that they are presumed to have learned throughout their schooling career. Without these practices, students have…
Descriptors: Class Activities, Learning Activities, Interviews, Scientific Concepts
West, Charles K.; And Others – 1991
The purpose of this report is to communicate findings on current knowledge of simulation design, development, and evaluation. Research on this project was guided by questions posed by the Defense Systems Management College in Fort Belvoir, Virginia. These questions fall into three categories: the constituents of good instructional simulations, the…
Descriptors: Computer Simulation, Cost Effectiveness, Educational Games, Educational Objectives
Foley, Sue – News and Notes on the Social Sciences, 1985
Activities to stimulate interest in and knowledge about economics among seventh graders are described in this paper. Major activities include: (1) initiating a round of student team interviews with parents and other working adults, (2) presenting a case-study simulation whereby a panel of community experts evaluates student decision-making and…
Descriptors: Community Resources, Economics Education, Grade 7, Interviews

McLellan, Hilary – Computers in the Schools, 1994
Reports the results of a study that examined the patterns of interactions of high school student partners engaged in problem-solving activities while working through computer simulation activities in an astronomy lab. Observations, interviews with teachers and students, and a software program evaluation are discussed. (LRW)
Descriptors: Astronomy, Computer Assisted Instruction, Computer Simulation, Computer Software Evaluation
Polito, Tony; Kros, John; Watson, Kevin – Journal of Education for Business, 2004
In this study, the authors investigated the effect of Zarco, an operations management "mock factory" experiential learning activity, on student recollection of operations management concepts. Using a number of single-factor and multiple-factor analyses of variance, the authors compared the recollection of students treated with the Zarco activity…
Descriptors: Experiential Learning, Learning Activities, Instructional Effectiveness, Undergraduate Students