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Avila, JuliAnna – Teaching Education, 2013
This paper is a course description of a Digital Literacies class offered to both undergraduate and graduate students at an American university. The purpose of this paper is: (1) to describe the pedagogical bones of this course, drawing upon theories of learning in a participatory culture, including a discussion of how, and where, the course fell…
Descriptors: Learning Theories, Graduate Students, Course Descriptions, Reflection
Watanabe, Toyohide – 2002
In educational environments, it is desirable to support the mechanism by which people can participate in interesting communities without any trouble and also to promote successful learning activities. Now that Web-based environments have been successively organized under a virtualized communication network or a logical interaction space, the…
Descriptors: Computer Assisted Instruction, Educational Environment, Individualized Instruction, Instructional Design

Brush, Thomas; Saye, John – Educational Technology Research and Development, 2000
Explores the issues involved in implementing a technology-enhanced student-centered unit in order to provide recommendations to improve and enhance these types of learning activities. Results suggest that a variety of factors impact the success or failure of student-centered activities, including student orientation to the unit problem, student…
Descriptors: Activity Units, Case Studies, Computer Assisted Instruction, Computer Uses in Education
Guan, Sharon; Mikolaj, Peter – 2002
In building an online course or transforming a traditional course for online delivery, the most critical element is not the selection of appropriate media, but the selection of the most effective teaching strategies. Competitive online courses are those that are designed: to involve students in the learning process; to engage them in conducting…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Distance Education, Higher Education
Hannum, Wallace – Educational Technology, 2001
This instructional design blends a structured learning environment (the physics lesson) with an engaging, playful, simulated environment (roller coaster construction), putting into operation ideas from both cognitive and constructivist theories. Two instructional models are used: a general design model for creating instruction and a lesson design…
Descriptors: Instructional Design, Instructional Development, Instructional Innovation, Instructional Materials
Rieber, Lloyd P.; Matzko, Michael J. – Educational Technology, 2001
These designers approaches their physics lesson design task from the viewpoint of play. The designs, all having strong gaming influences, aim to be flexible enough to take advantage of the experience and ideas of a teacher working with a standard curriculum, yet interesting enough for students to want to continue exploring resources on their own…
Descriptors: Computer Games, Experiential Learning, Games, Instructional Design