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Fukuda, Eri; Suzuki, Mitsuko; Hashimoto, Shinichi; Okazak, Hironobu – Research-publishing.net, 2014
In this study, the researchers examined how 64 university students engaged in self-directed group learning and used a self-developed e-portfolio system. A sixweek event was held where the students made entries to the e-portfolio individually each week, received feedback from advisors, studied in groups on a voluntary basis, and reflected on their…
Descriptors: Foreign Countries, College Students, Portfolios (Background Materials), Electronic Publishing
Ruchlis, Hy – 1968
A group of 20 teenagers in a Mobilization for Youth project were involved in the invention and production of educational games. The direct, cooperative participation in such an educational process made the experience a real and creative learning activity which had a comprehensible, achievable goal. These games were not made for competitive sale…
Descriptors: Adolescents, Creativity, Disadvantaged Youth, Educational Games