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Showing 1 to 15 of 49 results Save | Export
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Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
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Brown, J. Allen – Journal of Education for Business, 2023
This study explores the creation of an experiential learning exercise (ELE) to simulate a generic operations management scenario. Through the case study, students are provided the opportunity to gain tacit understanding of learning curves by doing tasks and observing tasks. The students' tacit understanding is captured through learning rates. The…
Descriptors: Experiential Learning, Business Administration Education, Business Administration, Learning Activities
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Avilés-Cruz Carlos; Zúñiga-López Arturo; Benavides-Alvarez Cesar; Ferreyra-Ramírez Andrés; Aguilar-Sánchez Miriam – Discover Education, 2025
Distance learning has become a necessity and a common practice, using electronic devices and the Internet to facilitate online classes and exams. One course in undergraduate electrical engineering is the Digital Signal Processing (DSP) course, which requires exposure to theoretical concepts as well as simulations. In this paper, we propose a…
Descriptors: Engineering, Undergraduate Students, Teacher Improvement, Engineering Education
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Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
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Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
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Özdemir, Erdogan; Coramik, Mustafa – Physics Education, 2022
It is often necessary to enrich the teaching environment in order for students to learn optics in depth and to interpret the real optical situations with the information they have learned. In this study, a virtual teaching environment was developed using by Algodoo, a 2D simulation software. An eye model was created in order to explain the…
Descriptors: Light, Physics, Teaching Methods, Models
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Sisamud, Kiattisak; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
The project-based learning using design thinking model via metaverse to enhance Buddhism innovators is integrating project-based and design thinking processes. Besides, using technology in the virtual world promotes learning activities. The model focused on allowing learners to study independently with instructors as counselors and facilitating…
Descriptors: Student Projects, Active Learning, Design, Thinking Skills
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Jonsson, Cecilia; Lif, Susanna – Empirical Research in Vocational Education and Training, 2023
Scenario-based exercises employing figurants are frequently used in vocational education worldwide. The purpose of these exercises is to help the students develop practical knowledge and skills on their way to becoming professional practitioners. While previous research often concentrates on the exercises' design, level of realism and complexity,…
Descriptors: Vignettes, Teaching Methods, Vocational Education, Skill Development
Xintian Tu – ProQuest LLC, 2024
This dissertation investigates how embodied learning within a Mixed Reality (MR) environment supports young children's science learning, focusing on a honeybee system. To do so, I designed three types of activities within an MR environment to enable young children to assume different perspectives as they create embodied models of honeybees as…
Descriptors: Young Children, Computer Simulation, Science Education, Learning Processes
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da Silva, Renan Amorim; de Vasconcelos, Flávia Cristina Gomes Catunda – Education and Information Technologies, 2022
This paper presents an analysis of cognitive skill levels expressed in high school students' performance using laboratory simulations. We address lower-order cognitive skills (LOCS) and higher-order cognitive skills (HOCS) situations in a virtual simulation activity, in order to identify and underly further discussions about students' reasoning…
Descriptors: Chemistry, Science Instruction, Cognitive Ability, High School Students
Lyniesha Chanell Wright – ProQuest LLC, 2020
Effectively mastering organic chemistry means having the ability to recognize structural patterns, identify properties or behaviors as a result of patterns, manipulate and transform representations, and predict future outcomes. Often students rely on rote memorization of seemingly disconnected information instead of developing a sound…
Descriptors: Organic Chemistry, Science Instruction, Visualization, Models
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Katsaros, Nikolaos A.; Stasinakis, Panagiotis K. – Biochemistry and Molecular Biology Education, 2020
In this article, we present the simulation software called Aipotu and we propose a way to use it in order to promote Evolution Learning and Teaching. Through activities, included in a worksheet, students gradually gain new knowledge not only on evolution and its genetic base but on the concept of simulation and scientific modeling as well. Aipotu…
Descriptors: Evolution, Science Instruction, Teaching Methods, Learning Processes
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Todino, Michele Domenico; Sibilio, Maurizio – Research on Education and Media, 2019
Nowadays, in many Italian and European universities, teachers' training includes one or more examinations related to new didactic methodologies and practices. The topic of this paper is how it is possible to realize a new video analysis laboratory as a didactic and research "tool" for teachers' training at the University of Salerno that…
Descriptors: Video Technology, Teacher Education Programs, Teaching Methods, Learning Processes
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Pishtari, Gerti; Rodríguez-Triana, María J.; Sarmiento-Márquez, Edna M.; Pérez-Sanagustín, Mar; Ruiz-Calleja, Adolfo; Santos, Patricia; P. Prieto, Luis; Serrano-Iglesias, Sergio; Väljataga, Terje – British Journal of Educational Technology, 2020
Mobile and Ubiquitous Learning (m/u-learning) are finding an increasing adoption in education. They are often distinguished by hybrid learning environments that encompass elements of formal and informal learning, in activities that happen in distributed settings (indoors and outdoors), across physical and virtual spaces. Despite their purported…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Learning Processes
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Richter, Juliane; Lachner, Andreas; Jacob, Leonie; Bilgenroth, Friederike; Scheiter, Katharina – Journal of Computer Assisted Learning, 2022
Background: Engaging students in computer-assisted guided inquiry learning has great potential to scaffold their scientific understanding: Students are expected to improve their scientific problem-solving skills, and at the same time gain a deep conceptual understanding of the subject-matter. Additional generative activities such as creating video…
Descriptors: Self Concept, Problem Solving, Video Technology, Computer Assisted Instruction
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