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Rossi, John; Digenakis, Paula – Journal for the Education of the Gifted, 1980
The authors describe a simulation game for gifted children which involves three factions--government, business, and labor--who have to come to agreement on questions, contracts, and environmental controls. Sections outline pregame activities, statement of the problem, game objectives, the scenario, characters and their goals, procedures, and…
Descriptors: Educational Games, Elementary Secondary Education, Gifted, Learning Activities
Pidot, George B., Jr. – 1973
This gaming-simulation is designed to give undergraduate students an improved understanding of the dynamics of urban development. The players make a number of decisions representing the business, government, and residential factions of the population. Winning or losing is not the most important function of the game, but rather, interaction with…
Descriptors: Computer Assisted Instruction, Environment, Environmental Education, Higher Education

Veatch, Linda – Business Education Forum, 1976
A high school Business Enterprise Training Program allows students to participate as a management team in charge of a variety of classroom business enterprises. Teaching strategies, activities, and organization for the program's experiences in basic business principles and management techniques are discussed. (Author/MS)
Descriptors: Administrator Education, Business Skills, Learning Activities, Management Games

Crawford, A. Berry; McKee, Mac – Journal of Environmental Education, 1975
Discussed is a simulation game designed to acquaint environmental planners and resource managers with the problems and interactions involved in an environmental system. A description of the structure, rules, and dynamics of the game is presented. Also included are recommendations and an example of the game. (MR)
Descriptors: Computer Assisted Instruction, Environmental Education, Instructional Materials, Learning Activities
Benner, Sandy
The in-basket simulation package was designed to help students learn about working in a department store. Various activities commonly occurring in retailing are simulated through the use of written memos and telephone messages. The learning activities were written for use in either a traditional classroom or a model store. The goal of the package…
Descriptors: Decision Making, Distributive Education, Instructional Materials, Job Training

Biggs, William D. – Simulation and Games, 1987
Defines computerized functional business games as those focusing on decision making and integration in the areas of accounting/finance, marketing, personnel/human resources, and production/operations. Nine currently available games are reviewed and evaluated in the context of a learning model. (Author/LRW)
Descriptors: Accounting, Business, Computer Simulation, Decision Making

Merz, Thomas E. – Journal of Economic Education, 1996
Uses the various strategies involved in baseball to illustrate basic concepts in game theory. Specifically discusses Willie Mays' base-stealing strategy and how it relates to probability and risk. Reminds students that expected results depend on adopted assumptions. (MJP)
Descriptors: Baseball, Decision Making, Economics Education, Game Theory
Thompson, Charles D. – 1981
Designed to combine a family of related jobs in the accounting field into a realistic learning atmosphere, this simulation revolves around a fictitious company that distributes pet supplies. The simulation has been kept flexible and open-ended to allow for its incorporation into any clerical, bookkeeping, or accounting instructional program.…
Descriptors: Accounting, Bookkeeping, Business Education, Business Skills
North Dakota State Board for Vocational Education, Bismarck. – 1981
This teacher-coordinator manual assists in planning, organizing, directing, and evaluating student learning experiences associated with either a model store, school store, or combination. (A model store in a marketing laboratory simulates marketing functions; the school store markets merchandise to fellow students, faculty, and/or the public.)…
Descriptors: Advertising, Career Exploration, Distributive Education, Experiential Learning
Johnson, Robert G. – 1975
This activity is one of a series of 17 teacher-developed instructional activities for geography at the secondary-grade level described in SO 009 140. This activity employs a simulation approach to investigate factors influencing industrial locations. Students design proposals intended to attract specific industries to specific cities. The flow…
Descriptors: Decision Making, Development, Economics Education, Evaluation
Basnet, C. – 1996
Some 40 years after the inception of management simulation games, the effectiveness of games in management education/training remains unclear. Despite the lack of consensus regarding the teaching and grading methods to be used in conjunction with such games, it is clear that well-conducted simulation games can provide excellent experiential…
Descriptors: Administrator Education, Classroom Techniques, Competition, Decision Making
Ohio State Univ., Columbus. National Center for Research in Vocational Education. – 1977
This fifth in a series of twenty-nine learning modules on instructional execution is designed to give secondary and postsecondary vocational teachers skill in using simulation techniques in teaching to help the students meet lesson objectives and gain the competencies they need to prepare for the real world of work. The terminal objective for the…
Descriptors: Class Activities, Classroom Techniques, Competency Based Teacher Education, Educational Equipment