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Fu, Eugene Yujun; Ngai, Grace; Leong, Hong Va; Chan, Stephen C. F.; Shek, Daniel T. L. – Education and Information Technologies, 2023
As a high-impact educational practice, service-learning has demonstrated success in positively influencing students' overall development, and much work has been done on investigating student learning outcomes from service-learning. A particular direction is to model students' learning outcomes in the context of their learning experience, i.e., the…
Descriptors: Service Learning, Prediction, Outcomes of Education, Artificial Intelligence
Lister, Pen – Smart Learning Environments, 2021
This paper discusses the uses and applications of the Pedagogy of Experience Complexity for Smart Learning (PECSL), a four-tier model of considerations for the design and development of smart learning activities. Using existing mobile apps and relevant activities as illustrative examples, the PECSL is applied to indicate concepts and mechanisms by…
Descriptors: Technology Uses in Education, Teaching Methods, Case Studies, Learning Experience
Keskin, Sinan; Yurdugül, Halil – Journal of Educational Technology and Online Learning, 2022
This study aims to examine e-learning experiences of the learners by using learner system interaction metrics. In this context, an e-learning environment has been structured within the scope of a course. Learners interacted with learning activities and leave various traces when they interact with others, contents, and assessment tasks. Log data…
Descriptors: Electronic Learning, Learning Experience, Models, Learning Activities
Jackson, Christa; Buchheister, Kelley Woolford; Taylor, Cynthia E. – Investigations in Mathematics Learning, 2023
Lesson planning is a crucial component of effective mathematics instruction. However, existing lesson planning frameworks and design models do not explicitly foreground equity and inclusion within instructional planning which are necessary in teaching every student. The What-How-Who structure frames the planning process by foregrounding who the…
Descriptors: Equal Education, Mathematics Instruction, Lesson Plans, Instructional Design
The Role of Math and Science Exposure on the Effect of 5E Instructional Model in Physics Conceptions
Bahtaji, Michael Allan A. – Journal of Baltic Science Education, 2021
5E instructional model is commonly utilized in science teaching to promote conceptual learning. However, the benefit of 5E instructional model cannot be fully attained if the knowledge and skills essential to learning were not properly established from past. Similarly, the development of new concepts cannot be fully attained if the important…
Descriptors: Physics, Science Instruction, Models, Mathematics Instruction
Mbatchou, Guy Merlin; Bouchet, François; Carron, Thibault; Pernelle, Philippe – International Association for Development of the Information Society, 2018
To improve the learning process, the evolution of learner's characteristics (cognitive, affective, prior knowledge, workflow, organization, ...) must be taken into account during the personalization or adaptation. This requires generating several scenarios (a description of activities, their order and links in the learning sequence as well as the…
Descriptors: Learning Processes, Vignettes, Teaching Methods, Learning Activities
Prasetya, Didik Dwi; Wibawa, Aji Prasetya; Hirashima, Tsukasa; Hayashi, Yusuke – Electronic Journal of e-Learning, 2020
Blended learning is a hybrid of traditional face-to-face and different types of online learning services. Blended learning offers synchronous and asynchronous learning experiences that combine the conveniences of online courses while maintaining in-person contact. Blended learning addresses the needs of students who are unable to attend classes…
Descriptors: Instructional Design, Blended Learning, Online Courses, Teaching Methods
Ryu, Hokyoung; Parsons, David – Computers & Education, 2012
Mobile learning has been built upon the premise that we can transform traditional classroom or computer-based learning activities into a more ubiquitous and connected form of learning. Tentative outcomes from this assertion have been witnessed in many collaborative learning activities, but few analytic observations on what triggers this…
Descriptors: Electronic Learning, Learning Activities, Cooperation, Educational Technology
Catala, Alejandro; Garcia-Sanjuan, Fernando; Pons, Patricia; Jaen, Javier; Mocholi, Jose A. – International Association for Development of the Information Society, 2012
Children nowadays consume and manage lots of interactive digital software. This makes it more interesting and powerful to use digital technologies and videogames supporting learning experiences. However, in general, current digital proposals lack of in-situ social interaction supporting natural exchange and discussion of ideas in the course of…
Descriptors: Foreign Countries, Educational Games, Computer Software, Story Telling
Wong, Lung-Hsiang; Looi, Chee-Kit – Computers & Education, 2011
Seamless learning refers to the seamless integration of the learning experiences across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. Inspired by the exposition by Chan et al. (2006) on the seamless learning model supported by the setting of one or more mobile…
Descriptors: Evidence, Socialization, Informal Education, Models
del Blanco, Angel; Torrente, Javier; Marchiori, Eugenio J.; Martinez-Ortiz, Ivan; Moreno-Ger, Pablo; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2012
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to facilitate educators' participation in the creation and modification of courses that use educational games. Our approach addresses problems identified by previous…
Descriptors: Educational Games, Management Systems, Instructional Design, Electronic Learning
Naug, Helen L.; Colson, Natalie J.; Donner, Daniel G. – Anatomical Sciences Education, 2011
Many first year students of anatomy and physiology courses demonstrate an inability to self-regulate their learning. To help students increase their awareness of their own learning in a first year undergraduate anatomy course, we piloted an exercise that incorporated the processes of (1) active learning: drawing and plasticine modeling and (2)…
Descriptors: Models, Visual Aids, Recall (Psychology), Student Attitudes
Shih, Kuei-Ping; Chen, Hung-Chang; Chang, Chih-Yung; Kao, Tai-Chien – Educational Technology & Society, 2010
This paper proposes a self-regulated learning (SRL) system with scaffolding support in order to develop independent learning skills among students. The SRL system uses self-regulated learning and scaffolding theories to appeal to both instructors and learners. On the part of the instructors, a Content Accessibility Subsystem is provided to easily…
Descriptors: Electronic Learning, Educational Environment, Experiments, Scores
Peters, Susan A. – ProQuest LLC, 2009
This phenomenological study investigates conceptions of statistical variation that secondary mathematics teachers who are recognized leaders in AP Statistics exhibit. This study also investigates perceptions and recollections of activities and actions that teachers who exhibited robust understandings of variation suggest contributed to their…
Descriptors: Grounded Theory, Expectation, Course Descriptions, Comparative Analysis
Bledsoe, Scott; Harmeyer, Dave – Journal of Educational Technology, 2011
This paper provides qualitative student-centered research from an online Research Methodology course taught partly within the immersive, 3-D environment of Second Life with fifty-eight graduate psychology students for the purpose of suggesting a constructivist-based instruction model for immersive environments. A qualitative method approach was…
Descriptors: Constructivism (Learning), Web Based Instruction, Computer Simulation, Student Attitudes