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Cristian Pliscoff; Pablo Sanabria-Pulido – Teaching Public Administration, 2025
How can Latin American students learn more effectively how different governments address similar public problems? This region shares similarities in terms of culture and history. However, Latin American students study only their public policies and public administration based on the notion that each administrative system has its own…
Descriptors: Foreign Countries, Public Administration Education, Undergraduate Students, Learning Experience
Kitiya Promsron; Prachyanun Nilsook; Pallop Piriyasurawong – International Education Studies, 2025
The COVID-19 pandemic forced school closures globally, leading to significant learning regression in academic performance, skills, and ethical development. This study aims to: 1) synthesize and develop an adaptive micro-learning model based on Dhamma principles using mixed reality (MR), 2) compare pre- and post-test results, and 3) assess the…
Descriptors: Learning Activities, Electronic Learning, Learning Modules, Citizenship Education
Walter Setti; Rebecca Tarello; Erica Volta; Lucia Ferlino; Monica Gori; Gualtiero Volpe – Educational Technology Research and Development, 2025
The COVID-19 pandemic has accelerated digitization, access to IT resources, and digital inclusion in the Italian school system. This paper presents D-UDA (i.e., "unità didattica di apprendimento digitale", in Italian), a digital didactic unit for learning mathematics concepts. The presented approach combines teaching methodologies and…
Descriptors: Electronic Learning, Educational Games, Problem Solving, Multisensory Learning
Greenhaw, Laura L.; Bastian, Kenzie J.; Hurdle, J. Clay – Journal of Leadership Education, 2023
COVID-19, by all accounts, forced higher education to shift to distance delivery. As a result, faculty attempted to innovate and integrate new teaching methods as courses moved online. We utilized an online, virtual reality game to teach team decision-making as a function of leadership. In teams, learners worked cooperatively, making decisions and…
Descriptors: Electronic Learning, Experiential Learning, Leadership Training, COVID-19
Donald A. Saucier; Ashley A. Schiffer; Tucker L. Jones – Teaching of Psychology, 2024
Background: The COVID-19 pandemic made it difficult to proctor exams after the forced transition to remote teaching and learning. Objective: We evaluated students' experiences creating and answering their own exam items in an upper-level psychology course during the transition to remote teaching and learning during the COVID-19 pandemic. Method:…
Descriptors: College Students, Psychology, COVID-19, Pandemics
Hui-Chun Hung; Min-Yu Chuang; Cheng-Huan Chen – International Journal of Science and Mathematics Education, 2024
Due to the pandemic, many students have been forced to study remotely. This study aims to investigate the impact of online collaboration scripts on learning outcomes in virtual reality (VR) co-creation learning activities during distance learning. The collaboration scripts were designed to foster students' remote teamwork. The participants…
Descriptors: COVID-19, Pandemics, Distance Education, Cooperative Learning
Angélica Monteiro; Ana Cristina Torres; Sara Blanc Clavero – Issues in Educational Research, 2024
The changes brought about by the COVID-19 pandemic have compelled schools to transform their pedagogies, with two seemingly contrasting trends emerging: the growing digitalisation of schools and the increased recognition of outdoor education. Our study, based on the experience of a European project, addressed the following questions: What digital…
Descriptors: COVID-19, Pandemics, Outdoor Education, Gardening
do Amaral, João Alberto Arantes; Vargas, João Tristan – Anatolian Journal of Education, 2023
In this article we present our findings regarding of providing online educational activities, delivered by six adults, during 13 weeks (first semester 2020) to 15 children aging from 5 to 7 (the Beaver scouts), on a non-formal education context. The activities combined guided play and problem-based learning activities. Our research objective was…
Descriptors: Nonformal Education, Electronic Learning, Clubs, Youth Clubs
Hallmon, Augustus W. – Schole: A Journal of Leisure Studies and Recreation Education, 2023
The challenges of teaching during the COVID-19 pandemic were multiple and accompanied by dramatic changes in the experiences of students, faculty, and administration. However, this year also offered us an opportunity to be creative and generate new ideas to solve problems we knew about but often did not have enough of a reason to make significant…
Descriptors: Student Evaluation, Equal Education, COVID-19, Pandemics
Rico Putra Pradana; Ave Adriana Pinem; Putu Wuri Handayani – Journal of Educators Online, 2024
This study uses self-determination theory to examine the effect of gamification on the students' behavioral, emotional, and cognitive engagement in online discussion forums by providing more instructor badges than automatic badges and using a quasi-experimental one-group pretest-posttest design. Behavioral engagement was measured using the number…
Descriptors: Learner Engagement, Game Based Learning, Scoring Rubrics, Comparative Analysis
Mohammed Jebbari; Bouchaib Cherradi; Soufiane Hamida; Abdelhadi Raihani – Education and Information Technologies, 2024
With the advancements in technology and the growing demand for online education, Virtual Learning Environments (VLEs) have experienced rapid development in recent years. This demand was especially evident during the COVID-19 pandemic. The incorporation of new technologies in VLEs provides new opportunities to better understand the behaviors of…
Descriptors: MOOCs, Algorithms, Computer Simulation, COVID-19
Steve Graham; Alan Huebner; Gustaf B. Skar; Jessica Azani; Phil Weinberg – Reading and Writing: An Interdisciplinary Journal, 2024
This study examined if in-class, online, and hybrid (in-class and on-line) instruction provided to middle and high school students in the U.S. differed during the third school year of the COVID-19 pandemic. It also provided a description of how writing was taught to secondary students. Thirty-eight middle and high school teachers (32 female, 6…
Descriptors: In Person Learning, Online Courses, Blended Learning, Middle School Students
The Implementation of Group Investigation E-Task in Activities Learning (GIETAL) in Higher Education
Ningsih, Sri Restu; Suryani, Ade Irma; Maulana, Ilham Tri – Electronic Journal of e-Learning, 2022
This study aimed to implement a learning model developed by the Group Investigation E-Task in Activities Learning (GIETAL) model for theoretical learning during the COVID-19 pandemic. The learning process that previously used conventional methods has been changed to online learning. For this reason, a practical and effective learning model is…
Descriptors: Cooperative Learning, Electronic Learning, Learning Activities, College Students
Yong Ju Jung; Soo Hyeon Kim; Gi Woong Choi – Information and Learning Sciences, 2024
Purpose: The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al., 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach: The authors reviewed…
Descriptors: Public Libraries, Library Services, Electronic Libraries, Cooperative Learning
Asnawi Muslem; Faisal Mustafa; Ruhul Reffina Rahayu; Eridafithri – Electronic Journal of e-Learning, 2024
Google Classroom has been frequently used as an e-learning platform to substitute for Learning Management System (LMS), and the use of its features (Classwork, Stream, People, etc.) varies among teachers with different goals, focuses, and familiarity. However, research has not addressed how the selection of Google Classroom features affects…
Descriptors: Computer Software, Virtual Classrooms, Teaching Methods, English (Second Language)