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Hwang, Wu-Yuin; Nurtantyana, Rio; Purba, Siska Wati Dewi; Hariyanti, Uun; Suprapto – IEEE Transactions on Learning Technologies, 2023
We developed an Authentic GeometryGo (AGG) app to help students application of geometry in authentic contexts through authentic measurements and peer assessments. The study included an experimental group (EG) using an AGG app and a control group (CG) using paper-based methods. The results showed that the EG outperformed the CG in terms of…
Descriptors: Educational Technology, Geometry, Performance Based Assessment, Peer Evaluation
Murray, Rose; Bell, Emily; Wakefield, Andy – Journal of the Scholarship of Teaching and Learning, 2023
This article describes a model and online resources for including learner-generated videos as part of an assessment portfolio, and a suggested schedule for a week-long filmmaking workshop. The rationale behind the guide was to enable teaching staff with limited filmmaking experience to embed a novel, authentic, and enjoyable assessment activity…
Descriptors: Film Production, Learning Activities, Student Evaluation, Performance Based Assessment
Kaider, Friederika; Hains-Wesson, Rachael; Young, Karen – Asia-Pacific Journal of Cooperative Education, 2017
Increased graduate employment is an aspiration of Australian universities who are adopting new and innovative approaches to ensure that all students have opportunities to develop the employability skills much sought after by employers. Placements have been a traditional means for developing such skills but because these are not available to all…
Descriptors: Learning Activities, Integrated Activities, Workplace Learning, Classification
Al Kandari, Ali M.; Al Qattan, Mousa M. – International Journal of Instruction, 2020
Building a learning environment for students to meet educational objectives is a major challenge facing education stakeholders, particularly teachers. This study aimed to design and implement an e-task-based approach (eTBA) and examine its impact on 21st-century learning outcomes (21st-CLOCs)--namely, critical thinking and problem solving,…
Descriptors: 21st Century Skills, Outcomes of Education, Electronic Learning, Task Analysis
Evans, Carla M. – National Center for the Improvement of Educational Assessment, 2020
There is a growing interest in conceptualizing, defining, and assessing what are often called 21st century skills or deeper learning competencies. The purpose of this literature review is to explore the conceptualizations, definitions, and understandings in the research literature related to collaboration. Key initial questions include: What is…
Descriptors: Student Evaluation, 21st Century Skills, Definitions, Cooperative Learning
Hoda Ahmed Yousry Mohammed – Online Submission, 2024
The aim of the current study is to investigate the effect of using life wide learning approach on developing English language Fluency for prep. stage students in the official Language Schools. The study adopted the one-group pre-post experimental design, with a pre-post fluency test along with a triangulation method that integrates both…
Descriptors: English (Second Language), Second Language Learning, Language Fluency, Learning Processes
Smith, Brent; Milham, Laura – Advanced Distributed Learning Initiative, 2021
Since 2016, the Advanced Distributed Learning (ADL) Initiative has been developing the Total Learning Architecture (TLA), a 4-pillar data strategy for managing lifelong learning. Each pillar describes a type of learning-related data that needs to be captured, managed, and shared across an organization. Each data pillar is built on a set of…
Descriptors: Learning Analytics, Computer Software, Metadata, Learning Activities
Foss, Julie A., Ed. – Central States Conference on the Teaching of Foreign Languages, 2017
The 2017 Central States Conference on the Teaching of Foreign Languages was held at the Palmer House Hilton in downtown Chicago. The theme focused on moving students from knowing about the language to becoming proficient in the language. The conference boasted 328 sessions and workshops. This report contains conference articles that focus on…
Descriptors: Second Language Learning, Second Language Instruction, Learning Activities, Performance Based Assessment
Berthier, Neil E.; Boucher, Kelsea; Weisner, Nina – Infant and Child Development, 2015
Children's performance on cognitive tasks is often described in categorical terms in that a child is described as either passing or failing a test, or knowing or not knowing some concept. We used binomial mixture models to determine whether individual children could be classified as passing or failing two search tasks, the DeLoache model room…
Descriptors: Individual Differences, Toddlers, Investigations, Models
Cooper, A. Kat; Oliver-Hoyo, M. T. – Chemistry Education Research and Practice, 2016
Argument construction is a valuable ability for explaining scientific phenomena and introducing argumentation skills as part of a curriculum can greatly enhance student understanding by promoting self-reflection on the topic under investigation. This article aims to use argument construction as a technique to support an activity designed to…
Descriptors: Persuasive Discourse, Rhetorical Invention, Scientific Literacy, Scientific Principles
Santos, Patricia; Cook, John; Hernández-Leo, Davinia – Educational Technology & Society, 2015
Authentic assessment is important in formal and informal learning. Technology has the potential to be used to support the assessment of higher order skills particularly with respect to real life tasks. In particular, the use of mobile devices allows the learner to increase her interactions with physical objects, various environments (indoors and…
Descriptors: Performance Based Assessment, Scaffolding (Teaching Technique), Interaction, Models
Content Validity of Game-Based Assessment: Case Study of a Serious Game for ICT Managers in Training
Hummel, Hans G. K.; Joosten-ten Brinke, Desirée; Nadolski, Rob J.; Baartman, Liesbeth K. J. – Technology, Pedagogy and Education, 2017
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills should be in line with instruction, and within a serious game environment its content validity should equal face-to-face assessment. Research on assessment in serious gaming has remained rather scarce. This article shows how assessment can be…
Descriptors: Content Validity, Educational Games, Computer Games, Computer Assisted Testing
Neumann, Yoram; Neumann, Edith; Lewis, Shelia – Online Journal of Distance Learning Administration, 2017
Based on recent studies of self-reflective learning and its effects on various learning outcomes, this study examined the concept of self-reflective learning in the context of the Robust Learning Model (RLM), which is a learning model designed for improving the educational effectiveness of online degree programs. Two models were introduced to…
Descriptors: Masters Degrees, Online Courses, Reflection, Teaching Methods
Yufrizal, Hery; Huzairin; Hasan, Basturi – English Language Teaching, 2017
This article aims at exploring whether project based content language integrated learning (CLIL) has a significant effect on the oral capability of students of science department of the University of Lampung. The number of students involved in this study was 88 students. Quantitative data was obtained from the value of students' English…
Descriptors: Integrated Activities, Active Learning, Student Projects, College Mathematics
Alimah, Siti; Susilo, Herawati; Amin, Moh – International Journal of Environmental and Science Education, 2016
The study reports the evaluation and analysis of the implementation of the Nature Environment Exploration approach in the Department of Biology, Universitas Negeri Semarang State University. The method used was survey method. The results showed that the implementation of the Nature Environment Exploration approach was still far from optimal…
Descriptors: Case Studies, Teaching Methods, Experiential Learning, Universities