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Spencer, Neville – Mathematics Teacher, 1977
The famous birthday problem is discussed and activities which can be used with it as an introduction to probability are examined. (SD)
Descriptors: Curriculum, Games, Instruction, Learning Activities
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Mathematics Teacher, 1984
Included in this section are brief articles on making up a story to explain a graph, the inverse of a function of a single variable, and exotic horse-race wagering and combinatorics. (MNS)
Descriptors: Algebra, Functions (Mathematics), Graphs, Learning Activities
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Mathematics Teacher, 1978
This monthly column contains teaching suggestions on: using codes to convey information, flow proofs in geometry, and volleyball and probability. (MP)
Descriptors: Geometry, Instruction, Learning Activities, Mathematical Enrichment
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Johnson, Donovan A. – School Science and Mathematics, 1974
Mathematics in nature and in the technological world is discussed. Outdoor activities with mathematical content are listed. (JP)
Descriptors: Geometric Concepts, Instruction, Learning Activities, Mathematical Applications
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Woodward, Ernest – Arithmetic Teacher, 1983
The lesson described first involved tossing a pair of dice and recording on a graph the sum produced on each roll. Pupils examined questions such as which sum occurred most often. The second part involved a graph that indicated which types of sums were most likely to occur. (Author/MP)
Descriptors: Elementary Education, Elementary School Mathematics, Grade 2, Graphs
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Mitchem, John – Mathematics Teacher, 1989
Examples used to illustrate Simpson's paradox for secondary students include probabilities, university admissions, batting averages, student-faculty ratios, and average and expected class sizes. Each result is explained. (DC)
Descriptors: Class Activities, Critical Thinking, Learning Activities, Mathematical Applications
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Ostler, Elliott; Grandgenett, Neal – Quantum, 1992
Explores applications of the Fibonacci series in the areas of probability, geometry, measurement, architecture, matrix algebra, and nature. (MDH)
Descriptors: Architecture, Enrichment Activities, Geometry, Learning Activities
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Schell, Vicki – Mathematics Teacher, 1982
Activities for calculating experimental and theoretical probabilities are presented. Worksheets designed for duplication for classroom use are provided. Suggestions are given for additional problems that could be generated from the original simulation, and answers to questions on the worksheets are included. The activities simulate parachute…
Descriptors: Discovery Learning, Instructional Materials, Learning Activities, Mathematical Enrichment
Armstrong, Richard D., Ed.; Pedersen, Pamela, Ed. – 1982
The Comprehensive School Mathematics Program (CSMP) is described as a complete elementary mathematics curriculum that provides a natural place for probability and statistics. The CSMP approach of innovative, pictorial techniques is summarized here, with emphasis on methods and activities seen as proven successful through the enthusiastic reception…
Descriptors: Elementary Education, Elementary School Mathematics, Learning Activities, Mathematical Concepts
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Milligan, Constance F.; Milligan, Jerry L. – Mathematics Teacher, 1983
Brief articles on a linguistic approach to learning mathematics vocabulary, designing cross-figure puzzles, an activity with probability, and a problem with an erroneous solution are included in this section. (MNS)
Descriptors: Learning Activities, Mathematical Enrichment, Mathematical Vocabulary, Mathematics Instruction
Piele, Donald T. – Creative Computing, 1981
Several BASIC computer programs designed to illustrate concepts in probability are presented. The programs are geared for the Apple II computer, but most samples are adaptable to other systems. (MP)
Descriptors: College Mathematics, Computer Programs, Higher Education, Learning Activities
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Jacobson, Marilyn Hall; Tabler, M. Bernadine – Arithmetic Teacher, 1981
Four learning activities designed to teach some basic concepts of probability through experiential learning are presented. Worksheets designed for duplication are included. Two of the ideas are geared towards grades 1 through 5; the others are designed for grades 4 through 8. (MP)
Descriptors: Educational Games, Elementary Secondary Education, Experiential Learning, Instructional Materials
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Webb, Leland F.; McKay, Jamie D. – Arithmetic Teacher, 1978
An "inference can" is described, with two games that allow students to observe and predict events, define population, and draw samples. (MP)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Instructional Materials
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Litweller, Bonnie H.; Duncan, David R. – Mathematics Teacher, 1992
The on-off settings of a series of eight switches determines the code to open garage doors. Presented are two problems asking the probability that two people would have the same garage door opener code or whether a specific person would have the same code as another person in the neighborhood. (MDH)
Descriptors: Enrichment Activities, Experiential Learning, Learning Activities, Mathematical Applications
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Driver, Dennis A.; English, Richard – Mathematics in School, 1991
Presented is the solution to the problem of calculating the probability of winning or losing a game played by moving a counter from the center of a hexagonal grid according to the number shown after the toss of a die. The exercise is an example of an interesting mathematical investigation. (MDH)
Descriptors: Discovery Learning, Educational Games, Enrichment Activities, Learning Activities
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