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Elissa Milto; Chelsea Andrews; Merredith Portsmore; Christopher Wright – Eye on Education, 2025
"Introducing Engineering to K-8 Students" will provide you with the tools you need to incorporate engineering design into your classroom. Rather than prescribing a specific curriculum to follow, this book will help you engage your students with hands-on, open-ended engineering design problems that can be easily integrated into your…
Descriptors: Engineering, Design, Middle School Teachers, Elementary School Teachers
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Michael Johnson; Anne Griffin – Journal of Experiential Education, 2024
Background: During the COVID-19 pandemic, restricted access to in-person facilities and traditional experiential learning activities meant that new, online solutions were needed to facilitate student learning/development across the disciplines of Allied Health and Engineering. Purpose: This article describes research conducted as part of an…
Descriptors: Problem Based Learning, Electronic Learning, Interdisciplinary Approach, Dietetics
Yong Ju Jung; Soo Hyeon Kim; Gi Woong Choi – Information and Learning Sciences, 2024
Purpose: The purpose of this paper is to revisit previous design principles and guidelines for online makerspaces in public libraries (Kim et al., 2020) and expand the design principles with more updated implications and examples from the literature published during and after the COVID-19 pandemic. Design/methodology/approach: The authors reviewed…
Descriptors: Public Libraries, Library Services, Electronic Libraries, Cooperative Learning
Algurén, Beatrix – Discourse and Communication for Sustainable Education, 2021
Sustainable development and transformational change have become more critical than ever in the era of climate change. The aim of this literature review was to increase knowledge on education and learning activities (ELAs), along with the learning outcomes they address, in the context of higher education for sustainable development (SD) with…
Descriptors: Sustainable Development, Climate, Learning Activities, Behavior Change
Morris, Thomas Howard – International Journal of Lifelong Education, 2020
Self-directed learning and creativity are critical workplace competences that are important to foster in formal educational settings. Previous studies have identified a relationship between self-directed learning and creativity, but the specific nature of this relationship is unclear. The purpose of the present theoretical paper is to examine…
Descriptors: Creativity, Independent Study, Correlation, Learning Processes
Padilla Rodriguez, Brenda Cecilia, Ed.; Armellini, Alejandro, Ed. – IGI Global, 2021
Active blended learning (ABL) is a pedagogical approach that combines sensemaking activities with focused interactions in appropriate learning settings. ABL has become a great learning tool as it is easily accessible online, with digitally rich environments, close peer and tutor interactions, and accommodations per individual learner needs. It…
Descriptors: Active Learning, Blended Learning, Cooperative Learning, Experiential Learning
Henry, Beverley; Garner, Catherine; Guernon, Ann – International Journal of Teaching and Learning in Higher Education, 2018
Learning activities to develop interprofessional collaboration align with goals for professional preparation to improve health outcomes. A problem-based case study approach can offer formal and informal learning interactions that promote information exchange and collaborative practice. The purpose of this instructional article was to describe a…
Descriptors: Case Studies, Learning Activities, Cooperation, Informal Education
Mogel, Wendy – Independent School, 2016
As a psychologist of 35 years, Wendy Mogel discusses what she has discovered to be the new trend behind anxiety in young boys. Through hours of probing and pondering, neither hyperparenting nor early trauma (what one might think were logical causes of a young boy's anxiety) is the key to understanding this new trend. She explains that many…
Descriptors: Anxiety, Males, Children, Students
Klaw, Bruce W. – Journal of Legal Studies Education, 2016
This article presents a new contract negotiation and drafting exercise designed for undergraduate and graduate business students in a business law or legal environment of business survey course. Structured as an asset purchase and sale agreement involving a small business with intangible social media and intellectual property assets in a…
Descriptors: Business Administration Education, Experiential Learning, Contracts, Simulation
Kapralos, Bill; Fisher, Stephanie; Clarkson, Jessica; van Oostveen, Roland – Interactive Technology and Smart Education, 2015
Purpose: The purpose of this paper is to describe a novel undergraduate course on serious game design and development that integrates both game and instructional design, thus providing an effective approach to teaching serious game design and development. Very little effort has been dedicated to the teaching of proper serious game design and…
Descriptors: Design, Instructional Design, Teaching Methods, Video Technology
Laurent, Mark A. – ProQuest LLC, 2013
This narrative study examines using a real life simulated problem base learning activity during education of clinical staff, which is expected to design and develop clinically correct electronic charting systems. Expertise in healthcare does not readily transcend to the realm of manipulating software to collect patient data that is pertinent to…
Descriptors: Problem Based Learning, Learning Activities, Simulation, Corporations
Ching, Yu-Hui – International Review of Research in Open and Distance Learning, 2014
This study explored the impact of role-playing on the quality of peer feedback and learners' perception of this strategy in a case-based learning activity with VoiceThread in an online course. The findings revealed potential positive impact of role-playing on learners' generation of constructive feedback as role-playing was associated with higher…
Descriptors: Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning
Chen, Chen-Yuan – Educational Research and Reviews, 2013
In recent years, researches had shown that the development of problem solving skill became important for education, and the educational robots are capable for promoting students not only understand the physical and mathematical concepts, but also have active and constructive learning. Meanwhile, the importance of situation in education is rising,…
Descriptors: Problem Solving, Learning Theories, Problem Based Learning, Learning Activities
Ewing, Sara; Dover, Howard F. – American Journal of Business Education, 2012
Attempting to implement client-based projects within a single semester often overwhelms students and underwhelms the client and grading professor. In this paper, we share results from a two-year pilot project in which the components of a client project were split between several classes. We discuss the client project model as a valuable teaching…
Descriptors: Consultation Programs, Theory Practice Relationship, Praxis, Teaching Methods
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